Gadgetory


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VR @ CES 2016

2016-01-13
I think on something like the gear VR and certainly on something like the rift that holds true we're not trying to entertain a billion people with a wide variety of very very small titles we don't want to splatter the market instead we want deeper larger more immersive content everything in VR is in 3d that means everything has to be drawn in stereo it's a high end game that requires a high end development process and those games tend to be more expensive take longer to make and it takes a specific type of artist to make those games oculus is really focused on quality we're focused on the high end whether that's mobile high end or the PCI high end and we're focused on giving the best possible experience for a variety of reasons if you support any phone it's not as high quality and experience as if you focus on a specific line of phones and you have direct access to those phones operating system so the partnership with Samsung and oculus is a perfect way to get mobile VR to be as high quality as possible because together we can work on that symbiosis that creates the quality for us to go lower market and support more phones means the quality goes down and that's not where our oculus wants to play in the market I think ninety-nine dollars for a portable consumer VR system that allows you to play games watch movies and do all of the other things that you can do is it incredibly compelling Christ I believe that innovation need to be different so we make this for the virtual reality industry this is called cycle of prototype and we make a unicode ir camera here down here use this two to three teams first we need the camera to track the markers on the ground so it can bring you the positional tracking by this it can track your movements in your room in your angle playground and in anywhere with markers that's what we to positional tracking a second we use the camera to track your hands in the virtual world especially your fingertips you can use your hand to type a virtual keyboard in the virtual world so that's a very different experiments that means that you can use our headset at the just as a traditional monitors especially 3d monitors you can use it to view 3d movies to the movies and also use it to play 3d games 2d games so we believe that in the middle of this year's all the competitor will start out to to fight so the omnia is a motion platform that allows players to walk or run in 360 degree environments this for the first time allows players to physically move into virtual environments opposed from sitting or standing the omni itself is the platform with the shoes with a tracking pods on each foot the harness that keeps you safe and stable along with the ring and the product itself so we're compatible with any other VR content that exists today as well as legacy titles but we will include a couple game modes of our own internal content as well
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