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5 Reasons Why The Wii U Failed

2018-05-15
this video is sponsored by Mevo hey guys this is Austin the WiiU was the biggest flop in Nintendo history they're sure they had weird experiments like the Virtual Boy but coming off of the massively successful Wii there's a real sense that Nintendo could do no wrong and yet we have this reason number one is a simple one the name was just not a good idea now don't get me wrong we was not a bad console but a lot of people first of all didn't realize there was even a separate console by itself lots lots of people just thought that it was a tablet add-on for the original Wii and I mean with ads like this can you blame them and did we mention togetherness should check out the simulation don't get me wrong a ton of people made fun of the name of the original Wii at least until it wasn't basically every living room on the face of the planet the problem is that six years after the launch of the original Wii Nintendo brought this out and a lot of people just asked what exactly wasn't it is a big problem when tons of people don't realize that your shiny brand-new console is an actual shiny new console and that's some add-on for the original Wii especially when you consider that after a hundred million sales of the original Wii and merely 13 million with the Wii U Nintendo had a major branding problem that honestly could have been solved by just calling this the Wii 2 or you know the Wii he wants you to buy our console edition reason number two why the Wii U was sales challenged had to do with the tablet that served as its controller the gamepad it's easy to forget the back of 2012 tablets were touted as the next big thing unfortunately what was not the next big thing was a giant unwieldy tablet that was completely useless if it was not connected to its base station that's the beauty of a console like the switch it has pretty much none of the same downsides as the Wii U so you're going to be getting a more powerful system that's going to be a lot smaller a lot more portable and to top it all off you can take it with you anywhere as opposed to the Wii U where you can take this anywhere as long as this is no more than 20 to 25 feet away with the Wii U the gamepad relied on a local wireless connection and well that was fine for the most part get you far away and it completely falls apart however once you're actually close to the Wii U console it does work pretty well in theory you could never plug this into a TV and just use the gamepad for all of your gameplay it launched the gamepad also had another problem not very good battery life so the first models would last somewhere in the neighborhood of three to three-and-a-half hours on a charge which really isn't great for a controller thankfully later models did bump that up to something closer to 6 to 7 but if you're one of those early adopters of the Wii U you would better not stay too far from a charger with this guy now this might sound like a little bit of a nitpick but one of the issues especially with games like Super Smash Brothers is that while this is always going to be one of your controllers you can only ever have one gamepad pair with the Wii U at the same time meaning that if everyone comes over for a game of Smash Brothers someone's always gonna get stuck with the giant controller however don't get me wrong this is not all fatted by any means so first of all the idea this has a lot of interesting tech that was legitimately new for the time is cool stuff like NFC support for amiibos which would come a little bit later really was the first time this has ever shown in a Nintendo console and the idea that you do have a camera you do have decent controls even though it's a little bit big touchscreen there's a lot to like here but this was a major hurdle for the Wii U to overcome a lot of people just straight-up thought that it was an accessory for the original Wii kinda hard to get over that one before we move on I want to give a huge shout out to me vote for sponsoring this video so what you're looking at right now is being shot on aim evil camera it's basically the next best thing to having your own ken what's so cool about the Nebo is that it as a small pocketable 4k camera there's full capabilities of turning itself into a live-streaming control room so basically once you pair it with the app you can use that to be able to pan around the shot do zooms do punch ends and all this stuff is going to be completely digital thanks to that 4k sensor what makes them evil unique is that this single camera can live stream to a variety of sources including YouTube Facebook as well as periscope and what's cool is because it's so small and it does have a tripod mount in the box you could easily set this up on the go so in addition to be able to work over Wi-Fi you can also connect it to your phone and use it over LTE to livestream something like a concert or in my case I can livestream a super cool match of Mario Kart well my favorite parts really is how the app works so really simply I can say zoom out on the shot I can tap on my face I can tap on the screen I can sort of punch and punch out there's really so many different options to be able to kind of get a more studio quality experience out of a camera that is really going to fit in your pocket so if you want to up your livestream game totally be sure to go check out the amiibo at the link in the description and while you're there you can check out my coupon code which will get you like $50 off anyway huge ads me vote for sponsoring this video reason number three has to do with power it's easy to forget but the Wii U actually came out only a year before the Xbox one and the ps4 whether we was essentially just a faster GameCube the way you did some legitimately interesting stuff of course one of the biggest bleeps was the leap ship HD something that the Xbox 360 bh2 by like seven years however there was more to it than just that as opposed to the anemic single core CPU that was found in both the Gamecube and the Wii instead that we use depth all the way up to a triple core PowerPC processor although this was hardly cutting-edge even back in 2012 Nintendo also included a dual AMD GPU setup well technically at least so in addition to the standard GPU which is what the Wii U uses to run its normal games you're also going to be getting a copy of the Wii GPU now this is for backwards compatibility and it does work really well here although interestingly you actually can't unlock GameCube backwards compatibility as well although that is definitely not going to be fully supported at least if you ask Nintendo two gigs of RAM the way you does have a healthy advantage over both the Xbox 360 as well as the ps3 and in a lot of ways the Wii U is going to be more powerful unfortunately the way you came out in 2012 and again being only a year away from both the Xbox one and ps4 this really had a difficult time competing with the current generation of consoles just like the Wii it had a lot of interesting capabilities but high performance definitely wasn't one of them reason number four has to do with price so the way you first came out there were two models first of all a basic white version which looks very very similar to the original Wii and then there's the black deluxe edition which is a little bit more expensive at least didn't look quite so much like the consoles that it was replacing considering that you were getting a console with roughly the same power as the outgoing Xbox 360 and ps3 prices weren't exactly cheap so the basic model came with only a gigabytes of storage for $300 and even stepping up to the deluxe model was still and gets you 32 gigs of storage at a $350 price tag maybe be fair it wasn't all bad from the start the first couple of months of the Wii being on sale Nintendo sold over three million units unfortunately after that well sales kind of fell off of a cliff and they really never recovered due to the high cost of the gamepad which had to be included with every single Wii U Nintendo really didn't have a lot of options to be able to boost the liking sales so after about a year they were able to drop the price on the deluxe model from $350 to 300 the day but it really was not a lot of room for them to do anything besides hope the people would finally buy this misunderstood wonderful console now that was the only problem with the Wii U they probably would have been just fine however with problems quickly mounting the Wii U having only been on sale for less than a year the real challenges were coming up very quickly ps4 Xbox one as you might imagine very quickly outsold the Wii U and never looked back and that brings us to reason number five why the Wii U was a failure third-party support or more specifically the almost complete lack thereof no let's be real the original we did have a lot of third-party games the problem was most of them were a complete garbage however with a hundred million consoles in the wild a lot of developers in fact pretty much all developers really didn't have a lot of choice you had to make a weak game and when it comes to Wii U they didn't really have that constraint which means they really didn't have to actually make Wii U games and so it to be fair there were some third-party games on the Wii U most specifically Ubisoft actions did support it for the first few years however the issue was is that with so few consoles in the wild and such a huge disparity between the performance of the Wii U and the brand-new Xbox one and ps4 it was very difficult for developers to justify spending the time and money to bringing on actually decent Wii U game to the platform maybe these more complicated was the promise of the gamepad and of course most first parties didn't take great advantage of this so it comes to third-party support yeah that really wasn't a thing didn't really put things in context the final tally here in the US for third-party games released under Wii U was a mere 118 titles that is far less than any other main Nintendo console by a lot don't get me wrong there were some amazing Nintendo titles for the Wii U but at this point almost all of them have been ported to the switch and are oftentimes even better than their original versions and the ones that haven't been ported are pretty much already on the way it was a cool console there's a lot they did right but the games either weren't there or just better on switch today anyway it's kind of ironic to think that the switch really is just a Wii U 2.0 with the tech that actually supports the original vision sometimes it just goes to show success and failure it can be two different sides of the same coin that's how it's done
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