what's up guys welcome back hope you're
doing well so some of you may have
noticed that I recently switched up my
benchmarking methodology about several
weeks ago by discontinuing the
presentation of minimum frame rates in
favor of one percent and point one
percent lows but since then I've seen a
lot of confusion in the comments as to
what exactly these metrics means so
today I'm gonna explain what they are
and why you should care about them the
first thing to realize here is that
minimum frame rates are peer garbage
which I'll expand on later and secondly
average frame rates alone don't tell the
whole story because they're not all
created equal that's why an average of
80 fps on one PC can sometimes look or
feel worse than 60 FPS on another
clearly there is another metric at play
here that's missing from this graph and
so many others like it and that metric
is called frame times which is a concept
that was heavily pushed by Scott Watson
formerly of tech report as a means of
measuring performance and while I'm
gonna sum it up as best as I can today
I've linked his detailed article on the
matter in the description for those of
you interested
now frame times are simply the number of
milliseconds between frames which
technically means that they can be
represented as a frame rate by basic
arithmetic a sixteen point six six
millisecond frame time would equate to
60 fps with lower frame times indicating
higher frame rates now to see how this
metric impacts performance let's use our
first hypothetical PC let's say the
first frame it renders stays on screen
for 10 milliseconds then frame 2 appears
for another 10 milliseconds so far so
good but when frame 3 comes around
there's a technical hiccup of some sort
which causes it to stay on screen for 80
milliseconds and suddenly this drastic
spike in frame times breaks the once
fluid illusion of motion it's kind of
like a flipbook getting stuck for a
moment on one of its pages if this
behavior is repeatable the game can
quickly become unplayable and what's
worse is that this can occur but still
output a favorable average frame rate
which makes average FPS a poor metric
for measuring user experience when frame
times aren't accounted for now taking a
look at our second hypothetical PC that
scored 60 FPS on average you can see
frame 1 appears for around 16
as does frame two in fact all the frames
are pretty evenly spaced apart which
provides an overall smoother experience
than PC number one despite having higher
frame times overall so it's not
necessarily just about having the lowest
possible frame times but having frame
times that are consistent with minimal
variance between one another how should
we attempt to measure this you ask enter
one percent end point one percent lows
which getting to the meat of this video
is just a short way of saying the
slowest one percent in point one percent
of frames that occurred during a run
since most built-in benchmarks these
days lack any frame time monitoring
capabilities I use a combination of
fraps and fraps to free lightweight
utilities which can handle these tasks
so after recording and analyzing a
particular benchmark run fraps picks out
the slowest 1% of frames based on their
frame times averages said frame times
and presents that value as a frame rate
then it's rinse and repeat with 0.1% of
the slowest frames what you end up with
are two values that illustrate a group
of crappy frames with 1% lows being the
group that comes around more often that
you're more likely to notice
additionally the larger the gap between
these values and your average frame rate
the more likely your gameplay will
suffer which is why a video card that
yields similar or even slightly worse
averages may still be the better choice
if it delivers an overall tighter frame
output now I have to give credit where
credit is due this one in point 1%
presentation style was heavily
popularized by Steven Burke and the team
at gamers Nexus they saw the value in
Scott Watson's testing methods but
realize the average user would find
frame time charts a bit confusing so
they began converting the frame times
back into FPS at their 1% in point 1%
values to make the data more relatable
and easier to digest
gamers Nexus does some great work so
I'll throw down a few links to their
website and channel in the description
at this point it should be pretty clear
why measuring a sample size of slow
frames is more sensible than looking at
a single minimum frame rate I mean it
pains me to think that I ever gave any
attention to a single frame for so long
and yeah it sucks it's the worst of all
the frames and for that it should be
beaten and publicly ridiculed but in no
way does that tell you anything about
your gaming experience because it's not
a repeatable
havior it's just one frame nor is it
reliable I mean you could run that same
benchmark again and you might yield a
drastically different frame rate the
second time around which is why this
metric is an outlier that draws no real
conclusions on overall performance
okay the minimum frame rate is like a
random fat guy who just stumbled into a
10k marathon
all right you wouldn't see him in a
crowd of thousands of in shape runners
and think what a sluggish bunch no he
probably just got lost on his way to
Blizzcon or something all right
he's an outlier so everyone just stopped
giving a about minimum frame rates
but that's pretty much the gist of it
and hopefully that clear some things up
I personally plan to keep one percent in
point one percent lows in my testing
methodology as long as they continue
providing valuable insight into the
hardware that I review or until
something better comes along to replace
them if you're still a little confused
on anything feel free to leave any
questions you might have in the comments
and I'll do my very best to look through
them and answer them when I get a chance
before you guys go don't forget to toss
me a like on the video if you enjoyed it
and also feel free to check out bit wit
ultra where you can watch videos like
this one early without ads for a buck
video months totally worth it maybe
definitely not as always some cowl up no
I'm still doing that
so as I'm kind of a bid wid thank you
guys for watching subscribe to the
channel if you haven't already and I'll
see y'all in the next
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