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Resident Evil 7 *PC* Demo Benchmarks: RX 480, GTX 1060/1070/1080

2016-12-20
Oh gasp so today I'm taking a close look at the Resident Evil 7 demo beginning hour which made its debut on the PC just earlier this week up until now the free to play half an hour ish thrill ride has only been playable on ps4 and more recently Xbox one so being a fan of the franchise myself I was pretty pumped to be given a taste of the reimagined nightmare and to see how Capcom's new re engine responds to a variety of modern video cards in a Windows 10 desktop environment but the full games arrival just a month away today's test should give us a pretty good idea of what kind of gaming performance we can expect on our machines without even looking at the benchmarks though the game is already shaping up to be a promising release for PC judging from the healthy number of graphical settings in the demo including vsync uncapped framerate ambient occlusion chromatic aberration and much more to push the limits of our GPUs and because it makes the game look horrific ly beautiful maximum quality settings and all the eye candy effects were enabled for these runs the combination of FX AAA and taa was used to process anti-aliasing and SSAO was the technique of choice for ambient occlusion the four cards in our lineup are reference models running at reference speeds and they include the AMD rx 488 gigabyte version Nvidia's GeForce GTX 1066 gigabyte model the gtx 1070 and the gtx 1080 clean installs of the latest crimson Reliv driver version 16 12.1 and wickel driver 370 6.33 were conducted free benchmarking as well as for the rest of our testing hardware my haswell-e test bed is still fitted with the same asus strix gaming x99 motherboard and 32 gig kit of g.skill tried NZ ddr4 but the 10 core 6950 ex that once resided and it's now betrayed socket has since moved into hot line leaving us with a worthless eight core 59 60 ex just kidding this is still a stupid powerful CPU and it's been overclocked to 40 500 megahertz with the help of a corsair h 100 i GTX v2 now I decided to run each of these cards in three common sixteen by nine resolutions including 1920 by 1080 2560 by 1440 and 3840 by 2160 a a4k at least for the demo the game does not currently support ultra-wide but hopefully that comes with the full release as this is exactly the kind of eerie atmosphere that thrill-seekers want wrapped around the retinas like most demos there's no built-in benchmark here so I kept my testing methodology super simple to avoid much variable interference starting the framerate recorder once the opening title fades away I navigate to the back door at the other end of the house turn around and simply walk back to where I started again I kept this super simple so you guys could try this yourselves at home on your own machines and compare your results to the ones you're about to see with the settings we're using there's some really great shadows and lighting afoot in this short little run especially in the kitchen though I wouldn't trust anything in the fridge on a side note the photorealistic renderings of the re engine also looked fantastic texture detail and lifelike faces really bring a heightened sense of reality when combined with the first-person perspective all of which breathed new life into the franchise as far as bugs are concerned the only ones I found were the roaches in this pot hopefully a good sign that points to a smooth day one launched on PC on that note let's see if our test subjects here managed to perform better under pressure than I did which I suppose isn't saying much so apparently the re engine has allowed this game to be very scalable and well optimized for these carts it also finds a way to bring forth a ton of on-screen detail without sacrificing much performance with our mid-range GPUs yielding averages well above 100 FPS at 1080p the likelihood of budget gamers being able to jump in on the bone-chilling action with the GTX 1050 Ti or something like an rx 470 seems very high 4k gamers can rejoice too as the GTX 1080 averages 63 FPS which is a very playable framerate at Ultra HD I personally don't mind this game at 60 Hertz because it gravitates towards a slower and more calculated style of gameplay as opposed to its last couple predecessors at least from what I've gathered in the demo by the way here's an overall look at the scores you just saw unsurprisingly the gtx 1070 and 1080 are in a league of their own but did you guys notice how the RX for 80 edges out the gtx 1060 on every run AMD has been hard at work on their new real live drivers and it appears to be paying off beautifully the RX 480 s larger frame buffer also gives it a big leg up here as the demo turned out to be quite the vram monster eating up all six gigs of the gtx 1060 at 1080p the takeaway here is if you have a GPU with less than 6 gigs be prepared to dial down your graphical settings to keep frame rates in check apart from demanding lots of memory the re 7 demo ran like butter on every card I tested and was delightful to play through as it was disturbing sensible keybindings no glitches and graphical settings galore really allowed me to soak up the game's atmosphere to its fullest without any distractions leaving the anxious to continue my nail-biting boot shaking but clenching exploration come January assuming I don't chicken out but that's gonna do it for now guys before you go let me know in the comments if you're excited for this new direction the franchise is headed and what you thought of the pc demo assuming you've had a chance to try it out also let me know what you thought of the content for today's video if you're not into the Resident Evil saga at all did you still find it interesting or did I just waste precious minutes of your life that you'll never get back either way let me know if you'd like to see more of the ready for PC types of videos where I test out up-and-coming PC games your feedback is always appreciated as always thank you guys for watching subscribe to the channel if you haven't already and I'll see y'all in the next video
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