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CNET News - Activision previews Call of Duty: Ghosts for Xbox One

2013-05-21
it's been 10 years you start to forget the things you should remember and you can't stop remembering the things you should forget we've always had power not anymore what we have is each other we're ghosts fighting for something that can't be killed soldiers stand against their enemies the ghosts call of duty set the gold standard for first person action in the current gen and make no mistake we're going to do it again with call of duty ghosts for the next gen we've had a camera crew inside our iconic studio Infinity Ward capturing the creative process as the vision for this game is unfolded and we wanted you to be the first to go behind the scenes and take a look at what they've been up to here to infinity ward we've had a great time crafting the benchmark of the modern day shooter on current-gen and we're really excited that we get to be the studio that brings call of duty into the next generation we have a whole new story with brand new characters completely new world and this is powered by a new next-gen engine that gives us amazing graphic fidelity and really innovative new ways to play the game so what we wanted to do is create a cast of characters that you really felt more emotionally attached to they had the opportunity to work with Stephen Gaghan this is the guy that won an Oscar for writing traffic he wrote and directed Syriana what they really wanted in this game and called duty ghosts is they wanted emotional reality you know they wanted these characters to feel real to feel like real people so the story opens up with a mass event America is crippled our military forces are devastated our governments in disarray and as the player you are actually the underdog fighting back against these superior forces so the team you're a part of is formed from the remnants of all the US Special Forces ghosts are a super elite fighting force to like the Spartans all the way through SEAL Team six they've adopted every technique that's useful for modern urban guerrilla style fighting one of the fascinating new additions to your squad is a dog we've had dogs in call of duty before but never like this this is someone you care about this is a squad member he does everything from sniffing out explosives to protecting the team so with this next Call of Duty being in a new world on a whole new story line one of the things that we want to do to support that was create a new engine our goal this game is to make brand new next-gen characters and weapons has never been seen before and call due to game we have a new tech in the game sub D the ideas is a closer you get to it the more tries to maintain any curvature that you see this is very helpful on weapons helmets for characters and makes a huge difference for visual fidelity at what the player sees from a distance as well as close up with a new next-gen console this is an opportune time for us to reinvent the experience that we deliver it's important to keep our core philosophies about gameplay drives tech so when I think about the animation features that we've been working on for call of duty ghosts well the first things that come to mind is immersion we have a new mantle system so that when you're running quickly and you hit a wall you get this nice boom you hit it and you leap and you go and you just maintain your momentum but we have to lean feature that allows you lean out and lean in and get a better view of the battlefield so another feature the world can't with animation is the slide it allows you to get somewhere quickly get out of the line of fire and at the same time do it in a really cool-looking way we've added fluid dynamics interactive smoke and also added an AI system to it so we have fish move out of the way when you get close to them the poly counts the texture increases the shaders the lighting tech the level should feel like you're really there and all the technology is going into it allows you to achieve those goals with this being an all-new call of duty we really taken this opportunity to revamp multiplayer one of these new MP features that are most excited about is dynamic maps we have everything from big earthquakes and floods down to player-driven actions doors explosive traps things that change the flow of the map all of this creates a new dynamic experience for the player another new feature is character customization you can choose the heads you can choose the bodies you can choose the helmet gear that you're wearing you can connect with who you are as a player more so than we've ever done in the past dynamic maps and character customization are just two of the new innovations that we're bringing to next-gen multiplayer we have the best fans of the world and we're committed to creating for them a new next-generation call of duty experience one of the key reasons Call of Duty has been as successful as it is is we focus on gameplay it's the thing we designed for it's the thing that drives our successes of franchise and with all of the new tech all of the new story limits everything that we're putting into this next generation call of duty we are still 60 frames a second low latency controls a great feeling game this will be the most beautiful call of duty game we've ever made it will also be the most character-driven and emotionally engaging call of duty game we've ever made and it will be the best call a duty game we've ever made a stunning leap forward not just for this franchise but also for console gaming to show you what I mean we've put together a little comparison video that shows you what's possible on the next-gen and put side by side the differences between what we're going to be delivering in call of duty ghosts and what was in infinity ward's last game called duty modern warfare 3 which was state of the art just a very short time ago and when you look at the differences side-by-side it's actually pretty stunning let's take a look this sequence shows one of modern warfare 3 s main characters price while this asset pushed the limits of what was capable at the time the technology employed by the new engine allows us to take the visual fidelity of our models to a whole new level this next-generation head is modeled with multiple features represented sub-d high resolution textures subsurface skin shaders multiple lights and self casting shadows here you can see the dog model from modern warfare 3 our new dog model is taken from high-resolution scans of an actual SEAL team service dog every detail is replicated right down to the scars on the nose and the tattoo inside to you when playing first-person action games your character's arms are one of the most looked at visual elements the arms in mw3 were beautiful at the time but the new engine allows for significantly increased texture resolution this advancement in technology allows us to convey fine hairs bruising cuts and even the dirt beneath the fingernails here's an example of a jungle environment from modern warfare 3 now here's a jungle environment from ghosts this scene employs many new tech features including volumetric lighting boosted polycom and self casting shadows
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