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CNET News - The sounds of Smaug and others from the 'Hobbit'

2014-02-28
at most for me is is the opportunity to bring the audience more into an immersive world with sound bikinis angry tanya Peter is you know he just loves technology and he loves to push the envelope he's aware of what we can do with this as well and he'll throw out ideas and we'll throw out ideas about how we may treat a sound or how we may whether that would actually be a sound that might be interesting to play around with at most we walk into a real silence but a silence that you can hear of this room just echoing and one way you know that is that Bilbo walks down and he knocks on the wall and just you the knock kind of goes on forever I will not risk this quest that's an interesting scene for at most because it gives us the ability to sort of really open that room up so that the audience feels this massive stone hall at the same time you know we would have smaug's voice and growls do this interesting thing where they would emanate from his from his mouth but then they would flow through the room and then bounce off the back walls we sort of present to Peter and Fran our first pass but you know we only go so far in the sense that you know we're thinking about sound and and they're thinking about story and they come in and say yeah that's cool what you did here but this is what's happening dramatically that collaboration with the filmmaker for us as mixers is crucial and and it makes us do some things that are far more amazing than we do on our own with Peter and Fran's direction if I took a specific wind and put it up in the ceiling you felt like you were up on top of a mountain looking at this huge Vista around you both of us look at each other and it's sort of light went off and we realized oh we have to be really discreet and we have to make very smart decisions about what sounds we put where and how we blend them and and so I thought that was a big lesson for me and at my school when the academy at large acknowledges that with a nomination it's sort of like oh boy that feels really good Michael semantics is mixing the music Michael Hedges it's mixing the dialogue and myself Christopher boys I'm mixing the sound effects we know what we put into it we know we're incredibly proud of it but to know that other people hear that as well and acknowledge it is just enormous and if we've done our job well nobody should be thinking about sounds they should be having a good Villas very do not think I won't kill
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