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Disney's secrets to creating living volcano Te Ká in 'Moana'

2016-11-17
gotta go through a whole ocean of bad ever defeat a lava monster no have you okay talk to the back if you've seen takeout Takaya has an emotional range of anger somewhere I'm scale of one to ten pick out fall somewhere between like an 8.5 and a 12 like oh so so we have these things out off at our finger tips to kind of help support how angry take is at any given time we've got fire coming from our head we've got lava drips we've got splashes we've got lightning you're very often volcanoes or their own little microclimates so all these little cues also let us know how complicated or angry take highs it also kind of roots the character to what people have experienced when they've seen volcanoes hopefully not too up close so just wanna touch would take this same shot apart break it down you can see all the different levels that we have in the shot all the lava the drips the lightning the water foundation effects were very also very helpful and making shots that were very complicated a little more doable so you can see these water splashes where the lava hits the ocean and there's steam coming up these were foundation effects these were effects that we did early on that an effects animator could then place as they saw fit throughout this throughout this shot on generations this peaceful Island has been home to our family beyond our reef a great day in jammies again with the foundation effects this is what the way to take a shot would look like very often coming into our department what looks like an electic slated like 8-bit animation here is unrendered foundation effects of plumes of smoke and the layout artists could actually place these the character animator she could place them and put them around to kind of compose around takeoff and this would very often with we would start off with here's the same shot with effects specific for this shot all the lava coming off got hey Kazi hair coming on flaming hair coming on for the first time and this is what the rendered foundation effects along with it affects specific where the shot all kind of look like now I also heard that you guys use tools and learned about even some of the engines from frozen where kind of a doubt adapted and applied to this can you talk about that a little so like Dale and I worked on frozen together really the heads of effects on that show and so I'm just like we actually did splash for this film we created a tool called Matterhorn to to snow and we did a lot of the sand form wanna with that same tool and we didn't use it so much on the lava but we really developed it quite a bit that to do various thicknesses of lava Takada as in the final character in the film does not have it there's not super crunchy lava or anything like that so we didn't need it as much but it's really great sometimes in them look with splashes for this film Matterhorn for frozen they get used I think Matterhorn was used to do ice cream in Utopia too so we create these tools and they're shareable across other shows Nick they all kind of live on got your back it's merry time this shot was kind of special to my heart because this was actually the first shot we actually did of take ha all the way through character animation when we all saw this we all read the collective sigh of relief that you know after more than a year of actually exploration and development that we were actually going to be able to get this character on screen we're going to the realm of monsters don't worry it's a lot farther down than it looks I am still Oh
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