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Eye Control Gaming at CES 2011

2011-01-06
going to labview so if you look at the green line that shows the left right look still for a second here Chris looks left we can see a spike up into the area if you look right we can see the corresponding spike down now likewise this red line shows the up download so if you look up again we see that spike up and if he looks down we've seen a spike down so from there we're able to simulate these simple triggers by setting the red and blue limit areas and once we do that we're able to actually play a game yeah so we're out a couple games and language let's do the first one so we wrote our own little version of the game so we can share some of the possibilities this is a value so this is like okay you know Stan another solution game something like that where they've got these arrows thing to look at my direction like 11 right so he's actually synchronizing this look in the different directions to coordinate with the music and again this is just a proof of concept system that we developed to show that with with a this type of prototyping platform you can really build any type of biomedical device you want and I definitely think looking forward that we're going to see more and more of these kind of sensor integration we already have things like connects you know why not add I movements on top
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