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How the PlayStation4 game The Order:1886 immerses players

2015-02-11
Galahad your command it may be 2015 but the realistic look of a soon-to-be-released PlayStation 4 game could convince you otherwise you play the game is Galahad who is actually one of the knights of the round table King Arthur centuries ago formed the knights of the round table and we're just basically now in the 1800 see how that's evolved over time the order 1886 is set to release on februari 20th at cnet recently visited sony for a sneak peak players use an array of weapons ranging from rifles to an ark induction lance that's inspired by the real work of inventor Nikola Tesla and the way they work is it basically builds up a gigantic charge and it has these almost antenna like lightning rods on it that the electricity is allowed to kind of flow like a Jacob's Ladder as it builds up and then the player releases the trigger and the lightning comes out of the weapon arcs over objects and hits conductive things like characters and it's just obliterates but everythings among the things you'll want to obliterate half-breeds part human part beast and the Knights enemy number one yeah that the game developer ready at dawn use the processing power of the PlayStation 4 to give the order a cinematic feel in a virtual environment one of the things that's very telling is the way that light in our world interacts with the things that it kind of bounces off of it's like it's very specific and if you figure out the science of that you can kind of break it down and figure out how do you have to construct and light your world barring a technique from the film industry ready at dawn strapped head mounted cameras to actors for the game to help solve a long time graphics challenge facial expressions the camera that's mounted on this boom off of the headpiece that they're wearing has a little tiny camera on it and it's got a light on it so they're being kind of bombarded by light but it's so we get a really good image and then we record their facial performance with their body so when they're on set and they're acting I'm moving around we're getting a full head-to-toe performance that's basically times things till every able night to converge towards Whitechapel rebel and for an extra dose of realism the game is rendered on the fly so as you play you won't be jumping back and forth between narrative elements and gameplay one of the greatest things for us is that you're never really leaving the game so too make the final effect an immersive experience that could make you believe monsters actually roamed around london in san mateo I'm Sumi das cnet.com for CBS News
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