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Intel announces untethered VR with Project Alloy (CNET News)

2016-08-16
so after we go ahead and give us a very first look at the live demo of the project our headset and just like you said all the compute all the sensors all the cameras all included in the headset to provide a completely untethered experience right but there is a cable here so let's talk about what that little guy don't worry about that little guy Brian so we're just using the one video cable here so we could bring it up to the big screen so you all see what's really going on inside there so I go ahead and put on my headset here and well here's actually a very very cool part is that a pretty standard VR environment but you know normally VR Brian is designed for either a sitting type of position or we're able to do a small mapped room sort of a thing however with six degrees of full freedom and the realsense cameras that are automatically mapping the stage for me which is really compute intensive so all of that I'm able to bring together it can actually track me so what that allows me to do is instead of a gamepad or something that I would have to move around the environment well I can just do something as easy as well moving my feet so oh as you can see here Oh back up a second for me Brian I don't want to bump into you but here's something that we really wanted to show this full six degrees of freedom I'm able to go ahead and move around in the environment without any sort of restrictions but now I want to go ahead and interact with it so with the realsense camera that I have in front oh my gosh I have hands this for the first time inside a VR environment my actual hands but these aren't just for show we're actually doing full depth sensing and five finger tracking so if I go over to our virtual x-ray machine here oh that's pretty cool right that's really cool so here what I'm showing is we're actually able to show all five fingers in these digits and for developers in VR that allows me to do pretty natural controllers by just using my hands and something that I can go ahead and program to be extremely accurate as well so but now that I have these amazing hand controllers I'm going to go over and get in front of my switch here and let's see moving away from me here pardon I don't want to trip over my feet here we go alright now if I go up to this guy well just press them over really quick there we go come on buddy I'm gonna go so I'm able to go ahead and react to the actual environment itself in a pretty cool way just by using my hands right Brian I see the lathe yep so we have the lathe over here and so this is something we're actually able to do full room tracking so if I'm able to go ahead and move around here and I'm going to go in the into the new section I want to run it to Brian but well okay so let's go ahead and explain this is that well I can actually see Brian coming into my virtual world here which is kind of weird however there's a lot of people that are concerned about well bumping into walls or crashing into their TV set or injuring a CEO of a fortune 500 company this is the technology for you so easily able to avoid obstacles in my house and I don't have to step on my cat
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