Gadgetory


All Cool Mind-blowing Gadgets You Love in One Place

Metal Gear Solid V gets a perfect 10

2015-08-28
so it's been seven years since we got a proper Metal Gear Solid sequel and this game is massive it's very important I couldn't just talk about the game myself so what did I do I'm bringing in gamespot's senior review editor Peter Brown who reviewed the game for gamespot to break it down and help me out how are you sir peter thanks for joining me I'm good thanks for having me so in your review you are saying that this is the best metal gear game ever I mean you gave it a 10 let's put that out there yeah explain yourself why is this game so good why is Metal Gear Solid so freaking important I mean the Metal Gear games have been important for various reasons over the years but what's really interesting about this series is the legacy that it's sort of built up and the really passionate fan base but those fans know sort of a type of game that Metal Gear has always been it's always kind of been about sneaking around in closed spaces and weaving your way through really interesting and odd narrative all of that is here except for the enclosed spaces art phantom pain is a massive open world game and that creates so many more possibilities when it comes to stealth and both action based gameplay for the series so so why you know obviously in this industry when you give a game a ten people turn their heads it's you know it's definitely causes like a double take why does this one get the 10 from the storytelling through the gameplay in all of its layers and forms the game is I mean there are so many thoughtful touches everywhere in so many layers of depth to explore I mean everything you do even just the act of running and looking around your environment just feels really good they have nailed so many aspects of this game that are often overlooked by other games and that all ties into the gameplay that I was talking about earlier so it's just it's a very rewarding and fulfilling experience to play this game and it is long and it's huge I spent almost 50 hours that loved every minute of it for the most part and I only completed forty percent of the game I mean there's still so much more for me to take it so it's it's the level of quality and it's the amount of time that you get to spend in that world doing new and interesting things that sounds pretty awesome the last metal gear game I played was metal gear for that was like seven years ago is that right yeah sounds about right she doesn't eat um so I remember I really like that game but the problem I had maybe it wasn't a problem but just something I wasn't totally into was the fact that the game took these really long cutscene breaks that kind of you know disrupted the flow of the game how is that narrative storytelling addressed in a phantom pain there are still plenty of cutscenes but they are not as long and drawn out and frequent as they were in military solid for the series creator Hideo Kojima love cinema loves film talks about it all the time and it shows in his games you could say maybe Miller solid for was evidence of his hubris when it came to being someone who is a film aficionado like maybe that should have been a movie and yeah but he's definitely pulled back a bit for this game the cutscenes are less frequent you see them you know at least the substantial ones maybe every few hours and even then there may be 10 minutes long at the most and then there are some smaller ones sort of peppered in there as you complete story missions that aren't as important but the thing is that they're all done so much better than they were in metal gear solid four that that the acting of the virtual characters the voice acting of the voice actors and the composition of the framing is is phenomenal and the story also is more cohesive and more understandable than I'd say metal gear solid four that story because that was built off a lot of history and this game has that going into it as well but it's also a really good self-contained story so the cuts these aren't as long and they're better yeah that was a big concern i also had was like you know I the epic storytelling is almost overwhelming in Metal Gear Solid 4 and it sounds like judging from your review that in five it's may be broken down in a more sort of cohesive manner so you're definitely you know reinforcing that you're saying this is something that most people will be able to understand yeah it doesn't the game doesn't start with a lot of backstory related to the series I mean it does give you a little bit of information so you have context but it's not throwing these really obscure names and and pseudonyms for for people with other names into the mix and expecting you to get that off the bat it tells a good self-contained story for the first two thirds and then it sort of jumps into the the legacy stuff when it comes to the story and time at back in which is nice because it actually I think it brings people in who are new to this series into that world of you know the history behind big boss the main character by giving them a story to relate to him with to begin with so you think it's it's definitely arguably the most accessible metal gear in some time from a story perspective definitely the gameplay is much more complex than past games in the series and the controls definitely take some getting used to but from a narrative standpoint I think newcomers will be right home so gameplay wise what exactly is different because you know I read your full review there's a lot of its open world essentially yet you something metal gear loyalists probably aren't totally used to in in the realm of that universe how does that play out well it definitely changes how you approach a mission because now you know threats can come from any angle and it could before but the thing is they're vector might begin a mile away like a wild animal can disrupt your mission just as well as somebody that you're trying you know a tag our database that you're trying to sneak past so that changes the sort of approach you take when sneaking into something such as a base or you know whatever but the controls themselves there's a lot of sort of combinations that you have to do with the with your hands like hold r1 press n r3 and move it to the left ok those sort of things that you got to train your muscles a little bit to get used to it but it's not it's not a big hurdle it's just one of those things that's a necessary evil right on all right well you've sold me on it thank you so much Peter everyone please go read the full review over at gamespot it's an excellent read Peter Brown thank you so much for being here man love to be on thanks Jeff all right that does it make sure you read Peters full review over at gamespot.com we'll see you next time I'm Jeff Bakalar thanks for watching
We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.