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New Google tools will power Star Wars VR high-end mobile experiences

2017-05-18
I want to introduce a new tool we'll call Sarah after the great French painter with this tool you can take a high-fidelity scene like a one from PC game and run it in mobile VR in real time how does this work as a developer you define a volume within which you want the user to move around and you your scene it takes thousands of images from different parts of this defined volume and then it automatically generates an entirely new 3d scene that looks identical to the original but is dramatically simplified what have you take a scene so complex that can possibly run in real time even on the most powerful PC like something from a movie one of the goals is to bring you inside of Star Wars let's see what they've been able to do with serum let's roll the video eylem xlab's mission is really to create immersive premium story based entertainment experiences and our goal is for people to step inside the worlds of our stories and in this case into the world of Star Wars when there are events locations characters something that has to be fabricated they turn to visual effects to create that imagery the depth of the world that we would like you to step into is as thoughtful and creative and exacting as anything we might put in our films this new technology from Google is enabling us to do something we've been trying to find for a while we'd take high-quality cinematic renders and we can turn them into something that's real-time consumable when XF was approached by Google they said that they could take our ILM renders and make them run in real-time on the beyond phone turns out it's true you can have very dense complied scenes with very sophisticated shading that traditionally can't run in real time on an engine when I see people in our demo looking at the moment going on their hands and knees down to expect the curvature of every Bend twist I really think we're on to something that potentially opens the door to you know cinematic realism in VR so LM acts lab brought this cinema quality world of raw Guan on to our mobile VR headset I mean this scene is around 50 million triangles and three gigabytes of textures normal each frame here takes an hour to render offline on a high-performance machine however after processing with sera it now takes 13 milliseconds per frame on a mobile GPU
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