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Next Big Thing - Virtual reality: No longer niche

2014-05-27
from playing games to war games virtual reality head gear has become absolutely reality rift Morpheus and glyph they sound like three brothers from a fantasy novel but it's a fantasy come true not just watching being there that's the essence of virtual reality it brings me into this world that I've never been in you can actually see your hands holding an Xbox controller that's kind of got war they want to create a world that feels real that sounds real I was able to interact with a night with swords with a crossbow it's essentially two independent displays and they render different angles on the game so you get a 3d effect with a wide-angle field of view what you get is that sense of immersion which is what the VR is going it's using texas instruments based dlp technology to project right on my retina I wish everybody at home was able to see what I saw was extremely promising a popular fascination with the basic idea of virtual reality goes all the way back to the late 80s on Star Trek The Next Generation number Geordi LaForge had the vision headgear then flash forward to the mid 90s and something called verbal virtual reality markup language that was going to make web pages of 360 immersive experience still waiting for that but today the dream definitely lives take a look at oculus rift fair to say it's the darling of the bunch right now it creates this 360 immersive media world based on panning video as you move so the concept here is that you don't have screens literally all around your head but the video is passed around through your immediate vision and your periphery by sensing the motion of your head and body that's using right now a camera that is external and led emitters on the head gear to index with it in the future we can expect all of that to be built into the head gear itself and it will continue to get smaller now Sony's project Morpheus looks similar but it's a little different in its connectivity it cables into a ps4 obviously it's a sony thing and there of course it graphs into existing motion control and tracking technology that that platform already brings in as well as the base of developers who were already tied into that motion and tracking so it's got a leg up in a sense now clearly the initial use cases for both of these would come to mind as serious gamers but if you really want to find the hot spot for these I think you have to look at what our dryly referred to as vertical markets it all before she kills again for example look what the Norwegian army is doing with oculus rift and cameras mounted around tanks a way for tankers to get a completely unobstructed view from outside their vehicle while remaining protected inside of a livid against air n would do moisture Emma daddy call this court collude or imagine virtual reality head gear for an online meeting and finally for the first time feeling like you are there as opposed to the very clumsy technologies we use today that are not so much present as barely present think about going to a hotel without going there take a look at a room in real detail before you book look at open houses and masks before you decide which few you want to actually drive to go to a car dealership and actually get inside a car and look around the cabin before going down to take that test drive and I need not even mention the possibilities with telemedicine and it's called a virtual retinal display finally there is avegant glyph what they do here is more about attacking the media world giving you a full immersive screen for media in front of your eyes but it's not one where you look around and move through it more it tracks with your vision this is about going after the world that has already been in love with imax theatres big curved TVs and Beats Audio kind of mash those three together it's one that has a lot more immediate acceptance compared to the other two that are still trying to build and educate the consumer market now all these products are in about the same phase of their development they're heading off to where new technologies go to live or die and that is the hands of developers who now must take the ball and run with it over the next year or so to create compelling understandable use cases to bring these to as many consumers attention as possible I
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