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Snap's first day of trading, no Oculus on Mac any time soon

2017-03-03
this is Cena and here are the stories that matter right now after its first day of trading on the new york stock exchange snap has closed forty four percent above its opening price now sitting at twenty four dollars and fifty-one cents a share this shoots the overall valuation of snapchat up to around thirty four billion dollars of course it's just one day but it certainly displays Wall Street's confidence in the new stock Microsoft is making good on the promise to empower indie developers to make games for xbox one and Windows 10 starting with a limited set of developer insiders the Xbox Live creators program will essentially unshackle game makers from getting certification for publishing this means they'll have access to release games right away on the platform it'll open up for more potential game developers in the coming months if you own a mac and want to try out oculus you probably have to go out and buy a pc according to co-founder nate mitchell there is no plans to support the mac platform anytime soon especially in the next six months oculus isn't alone in this decision though HTC vive VR platform also does not support mac you can save to date with the latest by downloading the scene at tech today app in the Apple or Google Play Store
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