Snap's first day of trading, no Oculus on Mac any time soon
Snap's first day of trading, no Oculus on Mac any time soon
2017-03-03
this is Cena and here are the stories
that matter right now after its first
day of trading on the new york stock
exchange snap has closed forty four
percent above its opening price now
sitting at twenty four dollars and
fifty-one cents a share this shoots the
overall valuation of snapchat up to
around thirty four billion dollars of
course it's just one day but it
certainly displays Wall Street's
confidence in the new stock Microsoft is
making good on the promise to empower
indie developers to make games for xbox
one and Windows 10 starting with a
limited set of developer insiders the
Xbox Live creators program will
essentially unshackle game makers from
getting certification for publishing
this means they'll have access to
release games right away on the platform
it'll open up for more potential game
developers in the coming months if you
own a mac and want to try out oculus you
probably have to go out and buy a pc
according to co-founder nate mitchell
there is no plans to support the mac
platform anytime soon especially in the
next six months oculus isn't alone in
this decision though HTC vive VR
platform also does not support mac
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