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The Oculus Rift is primed for developers, but not yet ready for consumers

2014-03-20
I have two questions for you are you ready for VR and maybe more importantly is VR ready for you i'm eric franklin here at GDC 2014 and today i'm taking a first look at the very latest version of the oculus rift vr headset this latest version of the oculus rift has all the improvements we saw at CES 2014 of the Crystal Cove version that includes a low persistent Oh LED display and 960 x 1080 resolution for each I the external camera now has improved tracking it will now track if you lean your your head forward or if you tilt to the side laterally also at GDC 2014 oculus debut its own tracking camera my impressions after playing the couch nights and eval curry for a few minutes is it's pretty immersive experience especially if Valkyrie I think that couch nights is kind of a unique take on you know just kind of a beat them up or brawler but you know you're in this kind of virtual environment you're looking around but you're controlling a character it's not a first-person perspective you're kind of a third-person perspective of this character but you can see your average car who's a person sitting down in you know in a couch and a living room somewhere so you can look down you can see your legs you can see your feet and stuff like that you can actually see your hands holding an xbox controller that's kind of cool but you know you're controlling the character moving around like this kind of living room environment you know it's pretty basic it's not a game it's a tech demo it's just to show like what's what the oculus rift is capable of it was pretty fun I think I was more impressed with Eve Valkyrie just because it relies more on your head movement to kind of to play the game you know in the couch nights demo you can look around the room and you can see where your character is going to see what the other character is going but an eval courage it's definitely essential that you kind of look up to spot fighter jets and stuff like that or spaceships and you know to lock on them and fire at them it felt comfortable to to put on my head you know I actually tried these the prototype of the Sony project Morpheus and I felt like that was putting a lot of pressure on my nose and this one doesn't put any kind of pressure my nose which I'm very thankful for it was comfortable its lights it has now has a USB 3.4 Don it has a power button on it so this is available for developers right now is a development kit you can buy it for 350 bucks right now it'll ship in july but oculus maintains that this is this isn't something that's ready for gamers yet this is for developers is so you know if you're gonna think about buying this you know you probably you know don't expect the most polish experience they're still working on it is still a lot of stuff they need to figure out this not ready for release they don't know what the final consumer price is going to be they don't what the finer final consumer date of release date is going to be so you know if you think about buying it keep that stuff in mind once again i'm eric franklin and this has been a first look at the oculus rift virtual reality headset you
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