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WWDC 2008 News: Monkeying around on the iPhone

2008-06-09
back when we show you super monkey ball on the iphone for the first time last March our development team other ocean were able to create four stages from scratch in just two weeks of development time eight weeks after that event they were able to give us 110 stages for the finished game which is a tremendous amount of content for a handheld game they were also able to give us all four of the classic monkeys so we have I I me me baby and Gong Gong today we're going to play as baby there are five distinct worlds to play in last time we showed you the first world monkey Iowa this time we're showing you the last world space case the reason want to show you that is because it's a terrific opportunity to demonstrate just how well the tilt control can keep up with the game's most intricate challenges as you can see this is a pretty tricky stage that Josh was trying to get through and to be able to do it you have to be able to accelerate decelerate in terms with pinpoint precision the iphones accelerometers gives him the ability to do that you so as a producer the best part of working on this game has been to put the game in people's hands for the first time you've never played it because it's just instantly fun the tilt control works beautifully it's a fantastic gaming experience for Sega the App Store represents an amazing opportunity because we can now be in the same place where people are buying their music and movies and they can take all that content with them wherever they go we love what we've been able to do with super monkey ball we can't wait to see what's possible with our other marquee characters and this game is going to be available at the launch of the app store for 999
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