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What it's like to use HoloLens

2015-05-01
hey guys Brian song here with some of my friends Nate Ralph of cnet reviews and Nick statt of cnet news and we're here to talk about hololens not too many people have been able to have their hands on hollow lens for Microsoft boat we've really been able to be lucky enough to experience it can you kind of tell us what are some of those experiences that you guys had from the first gen to know what they're currently showing off well the first time it was like tethered to the wall is where they was drawing power from we're wearing like all the minutes all the hardware that was miniaturized in the helmet we were wearing it like around our neck like a favor like Jimmy Fox basic and it was definitely not the sleek cool helmet that they were showing us on stage yeah and I guess like the biggest difference from what we saw back in January was that these were no longer super controlled demos back then Microsoft had you in special rooms that were mapped to do very special things because they couldn't really have the hololens go free roaming around the room this time around you had the full head set it was fully enclosed and you could you know project their Holograms wherever you felt like it I thought that was a much better demonstration and much better approach because I mean while the candles were cool and I will talk about playing Minecraft all day I all day but while those were cool like actually seeing how the machine works in learning more about its limitation because I mean the demo that we walked through was like sort of a developer's boot camp it was if we saw the process of taking like a normal application and turning it into a college application like for example we saw its Holland's use a spatial mapping to like like Nick said map the room around us we flip that to wireframe mode and we could see you know exactly the Palawan see so like you look at a table and you see like the wireframe message that it's made up of it so when you're creating objects you could see them like interacting with the surfaces that you were just laughing that was probably coolest was the wireframe because it was you know I was reminded of like neo in the matrix like suddenly you're seeing code everywhere because it was literally turning any object you can see because it's got to connect basically built into the front of it cameras motion sensors the whole deal it was turning chairs tables people computer screens into wireframe objects I just wanted to see how real you know were the demos that they were showing us that are really nicely rendered they have really nice graphics ours was a little more raw but they were showing off the tech like could it actually work in the way they're showing us and to me know that answer was yes I that I definitely thought that was the coolest part about scene where they're at and is this a platform that they can actually build on it's still unclear kind of how they want you to use this thing like is this something that's going to need to be near computer at all times is it really going to run windows with a start menu can you just like put it on and you know and bam you're good to go what is kind of your kind of your first raw overall take away from how it's progressed it's come a long way one of the first things I know is the first time they tried was the gesture tap because you raised your hand in the new sort of tap down like that it and on the very first prototype I remember being kind of a forced gesture and I had to keep it like pretty close like in a specific area yeah and then this time around I was just kind of like like low closer to my waist and like off to the side and we're still picking up the gesture at this point it feels like the hardware is getting there it's getting really close to being done and the issue right now isn't the hardware so much is what are we actually gonna do with this thing well what do we really know and what don't we know I mean there's a lot of things but we don't really know all that much which is kind of problematic we don't know pricing we don't know availability we don't know we don't even know what the targeting of it targeted available is we don't know crucial things like battery life which is going to be important if we're going to be I mean it's a machine that's like it's powering so much and it's all contained it's not paired with the phone is that paired with a PC it's not like connecting to like a console or anything it's just on its own so how long's Vatican last we have no idea lots of crucial info that Microsoft isn't really making available and yeah look great I mean are there any things that we kind of do no we yeah we know right now that it's going to be a little bit expensive they haven't given us a price like Nate said but somebody at Microsoft's has been quoted as saying it's going to be considerably more expensive than the xbox one I think the most telling thing about the entire presentation was that in January Microsoft did this big demo with it and it was completely unclear whether this was real like they could have been on stage looking at nothing walking around with this headset I didn't do with a single real thing because from what we saw in the back rooms and the prototypes was that it wasn't ready to have the full version now looking like what it did we now know it actually works and that's a big I guess it's a big step for it especially for developers thanks for hanging out with us and we just want to let you guys know obviously stay tuned and locked for all the future hololens coverage these guys going to be doing it cnet com as a place to go and we'll see you guys next time
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