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5 Futuristic And Crazy Gadgets You Need To See in 2018

2018-02-10
when you commit you pass I guess you are on your own follow your dreams to a place a space the grace that takes you to keep me presents this is often touted as a holy grail of virtual reality but what is presence his presence just feeling like you're in another world well no I think that's the bare minimum for me true presence is about being a part of this other world being aware of it as it is aveer i'm Lachlan Wilson CTO and co-founder of Furth and we are presenting to you the world's first consumer eye tracking virtual reality had not displayed one of the keys to this is our eyes communication for the first time virtual characters will perceive your gaze how about you lock eyes with a monster stare them down well how about share a moment of eye contact with a fellow hero a heroine before they dive into peril gaze our natural human reaction will become a trigger for modern storytelling and expand the possibilities of interactive cinema - even in the field of healthcare we enabled a boy with muscular dystrophy to play music with his eyes and a 90 year old grandmother used our systems remotely attempter grandson's wedding by a robot when she could not control aim with your eyes accurately and faster than with any other controller this could give you a killer edge in intense action games a lie tracking works with the speed of thought both can enable a magical UI experience where the information you're looking for is in front of your eyes before you even know it depth of field a key to presence is a sense of immersion by rendering realistic depth of field in the fovea regions and appropriately blurring the periphery when fovea - rendering is properly adopted in the future it would be possible to focus the GPU power where the user is looking greatly reducing the overall power required to render a scene with no perceptible reduction in quality we build a specialized state-of-the-art eye tracking solution into a solid via our hardware platform that boasts 42% more pixels the current mainstream PC headsets we back all this off with our own compositing SDK and open VR and os VR support to leverage existing content and ensure developers don't waste their time developing for a closed ecosystem as a firm developer you will have access to potentially up to 25 million users per month at 7,000 internet cafes across Japan and Korea that are using our head mount display on their high-end pcs we have finally finished something that everyone here at firm is proud of and we are getting ready to ship our first lot to Kickstarter backers and then to you VR developers around the world interested in creating new experiences let's push the boundaries of what is possible but a reality as yes together older year for a 12 count what's been missing of course is the interface between the real world and the simulated world I really felt like it was messing with my senses and taking me somewhere else but the thing that science fiction never shows us is the set of tools the infrastructure that gets us there PC based virtual reality is incredible the graphics are amazing but it's the positional tracking that really immerses you but what if you didn't need a PC bridge is a new headset designed specifically for the iPhone with an onboard structure sensor Bridge unlocks full inside-out positional tracking no high-end PC no markers and no external cameras unlike existing mobile VR where all you can do is look around with bridge you'll be free to actually move bridge even brings the real world into view automatically helping you avoid obstacles bridge comes with a unity plugin so you can easily upgrade your projects with these new capabilities plus you can still use existing iPhone VR apps and rotation only mode but we didn't stop with virtual reality bridge can actually sense the world around you and we use this to enable something unprecedented full mixed reality all on an iPhone with bridge you could visualize new furniture practice keeping a garden create a portal to anywhere in the world or bring the world to you you can experience the virtual and the real at the same time in a way the bridges the essential gap between the augmented reality of the past ten years and the mixed reality experience of the next step to make all of this possible on the iPhone we had to create a completely new software engine for mobile mixed reality we call it bridge engine we engineered bridge engine from the ground up to run in real-time completely on device with no external processing immersive mixed reality requires a wide view of the world so we designed a custom glass lens that doubles the iPhones field of view bridge engine fuses this view with 3d sensor data displaying a unique image to each of your eyes bridge engine is capable of powering amazing creations like Brigitte our curious little robot companion Brigitte can already do some incredible things like navigate around obstacles play fetch and even interact with real objects will collaborate with the developer community to teach Bridget more about the world in fact we're making Bridget's high-level functions open source and developers can use them in their own projects Bridget the little robot popped up and she kind of walked around a footstool and and it's something that's really hard to do I think most people probably don't realize that just for the ability to move from point A to point B you need to know what the map looks like your honor where there are obstacles so we can navigate around these things and I was I was just shocked that it worked so well the first ideas for bridge were sketched in 2014 and we've been obsessing over the details ever since for example we chose to use lightweight anodized aluminum for precision alignment of the optics we developed a magnetic system that holds bridge securely shut yet is easily opened and we designed a bike helmet inspired ratchet to easily adjust fit while simultaneously improving weight distribution the dust rose design is good the optical design is good certainly your camera is magic the bridge headset felt like it was a product 5-10 years into its evolution join us get a bridge headset our limited Explorer edition for developers is being assembled now and will ship in a matter of days here's what you'll get a bridge headset complete with structure sensor a Bluetooth controller access to bridge engine and our unity plug-in and of course bridget at occipital we've always wanted to help shape the future of computing bridge is part of our effort to do just that and it builds on everything we've done to date we hope you'll join us on the frontier of this strange and fantastic new world well yeah I have a closing statement I won't whine how soon can I get it hey check this out 360 video tonight introducing expanse expanses an immersive near eye display with see-through capability that uses your smartphone to project panoramic IMAX like imagery add up to five times a resolution of VR viewers providing you a personal theater experience anytime and anywhere compatible with most modern smartphones simply slide your phone into expanse connect an optional controller or air mouse and immerse yourself in your favorite movies shows and apps in stunning resolution hi I'm will founder of expanse as a gamer I love the idea of 3d hands-on fully immersive virtual-reality like the rift revived but there just isn't enough good content out for these devices and it'll take a while before there is so with that in mind I set to work designing a VR device that would transform the way we use non VR content like playing video games or binge watching your favorite movies or TV shows anyone who's watched a movie in a gear VR or a rift knows how immersive it is to watch a video and a life-size virtual theater the current VR devices just don't have the resolution needed for movies and games why is that well Nagar VR each eye sees a separate roundish image but uses less than half of the screen worse the standard rectangular aspect ratio for videos and most non VR content has to fit within your VR square aspect ratio wasting another half of the pixels this is why gear VR content is pixelated and suffers from the so called screen door effect there just aren't enough pixels but with expanse each eye can see all of the displays pixels providing up to 3.6 million pixels per eye almost twice the resolution of a 1080p TV and five times more than a movie in gear VR or a rift but resolution is only half the battle immersion also requires field of view other near eye displays are described as looking like say a 50-inch TV of eight feet as you can see here this gives you about a 30 degree field of view for comparison behind it is a 10 foot projector screen which provides a 64 degree field of view and here is expanse and almost twice the resolution and over 90 degrees field of view this means you can catch your favorite movie show or sports game on an IMAX sized screen in full resolution anywhere in your house or on the go expanse uses your phone so you can stream your content anywhere you can get a cellular or Wi-Fi connection we've also sourced a full HD display cartridge that slides into expanse and connects to your favorite HDMI device and we're currently working on a 4k AMOLED cartridge which would provide a 4k TV experience at 10% the cost of a similar TV but this is only the beginning expanses head tracking and see-through capability allow you to use it in new and exciting ways with it's stunning resolution expanse is the single best way to experience new and immersive 360 content spans doesn't suffer from pixelation or the so called screen door effect which can ruin immersion drone enthusiasts can watch a high-definition real-time feed from their drones camera overlaid on the real world letting you pilot your drones while simultaneously getting a first-person view of the flight from the cockpit and GoPro heroes can show off their most recent adventures the way they were meant to be seen while HDR photography enthusiasts can see their photos on-site in wide field of view right when they take up expanse also offers new and exciting challenges for software developers to begin making the first wave of apps that utilize our unique see-through design whether it's a heads-up display of GPS or an augmented reality pet your imagination set the limit for what expanse can view we've been through countless product design and prototype iterations we finally arrived at a design that is comfortable functional and stylish we have production quotes from multiple manufacturers including a handful that are capable of moulding and coding our unique optics and should be ready to start production in 12 weeks we're extremely excited to share expansion the Kickstarter community so please support us and help make expanse a reality
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