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Ask GN 25: What is Fast Sync? RX 480 Endurance Update

2016-08-10
hey Ron we're back for another episode of ask a GN as always leave your questions in the comments below if you want them to be addressed next video if we can get to them hopefully and one quick request here if anyone's got not GPU questions that would be great because we're doing all video card content and going a little crazy so if you have a not video card question please post it below cooling cases CPUs I don't care anything so first all before getting to contact this video this episode is brought to you by MSI and their GTX 1060 gaming X video card which comes with the twin froze or cooler so first question is from I don't know how to promise this button it a hime who says I have a 1080 and recently discovered at fast sink I have a 60 Hertz ultra wide and my fps is usually between 60 to 80 in games I play should I turn it on or wait what should I turn fast sync on okay should I turn fast sync on does G sync what does G sync solve that fast ink doesn't and why should anyone by G sync if there is vsync without stuttering or latency so there's three solutions here we're talking I'm not going to address free sync here just because a3 is frankly enough to go over well maybe talk about freezing someone post a question but specifically looking at vsync g-sync and fast ink these things been around forever G sync is the physical module that's placed on your monitor and then fast sync is the new solution that's an Nvidia drivers which began shipping with the GT X 1080 Pascal cards I think we talked out it's super briefly in a previous article or video but I did not go into death so we can certainly talk with that first of all vsync is we have talked about this in previous videos if you look up what is G sync we talked about it but very briefly vsync sort of chokes the game engine so if you're say your refresh rate 60 Hertz vsync will make it so that if your framerate output is above 60 fps it will drag it down to 60 and then every X milliseconds 16 milliseconds with a 60 Hertz display every 16 milliseconds there will be a frame that goes to the display so you have no tearing and tearing is when as a frame is drawn vertically because it refreshes vertically as a frame is drawn another frame comes in the pipe and starts drawing as well so you get a tear which is basically like if you've ever seen sort of a a character or a tree or some vertical object is the best example where you'll see it kind of if it's like this normally and then the next half the frame gets drawn you'll see them like that so the tree is now sort of torn ie in essence tearing so so that's what tearing is and vsync solves that by choking back the frame rate to match exactly the monitor and the refresh rate but you can potentially introduce stuttering with vsync on so there's two different terms here tearing and stuttering they're not the same thing tearing is what I just described or the visual the image itself looks torn because multiple frames are coming in potentially hit in the screen at the same time these are called runts when you have sort of short pieces of frames or fragments so these ruts come in you get tearing the alternative is when you have vsync on you get stuttering stuttering as if your frame rate falls below the target 60 Hertz in this kind of example you fall below the 60 Hertz target and now your frame rate output is such that if you sort of miss that 16 millisecond timer because 60 Hertz I was 16 milliseconds for each frame you missed that timer then it will redraw the previous frame so that's a stutter that's when basically there's missing data and so this is why a lot of gamers especially in competitive fields prefer no vsync to vsync because they sort of rather have the torn frames and have all the information and then just kind of mentally calculate the difference it's not really its second nature to all of us at this point as opposed to missing data so that's vsync g-sync solves that which we explained in our what does do you think video to answer this question fast ink is a new one so fast ink decouples the render pipeline and the display hardware and so the game engine acts as if vsync is off so it acts like it's off that means it's pushing as many frames as it possibly can as they're created rather than eliminating like vsync would do wear it back pressures and this eliminates that back pressure with fast sync and it lowers latency but Tarin is still removed so how does that happen if it's not you've got no vsync and you have no G sync but there's no tearing either and that's done because fast sync will choose frames to send to the display based on what it thinks will look best and so the entire frame is saved and displayed rather than frame fragments and runs like I explained previously so it just it picks an entire frame and outputs it and that's what fast ink is so hopefully that answers that question the next question John Jacobson asks will buying a card like the Strix guarantee you get a higher bin to GPU than what you would in a cheaper card is it the cooler that makes the price difference generally cooler is what makes the price difference and pre over clocks and sometimes other software features and things like that or warranties but generally the cooler is what makes a difference and then in terms of bending there's no guarantee from it there there are certain brands and models of those brands that will be bend the kingpin cards are a good example of something that's really expensive but they do been out the better chips so that's one sort of model where you do get bending some of the high-end gigabyte cards are Bend and most of the brands and AIB partners do have a high-end model and they will do some bending you need to look and see if they advertise that but just being Strix doesn't necessarily mean it's been just being SSC doesn't necessarily mean it's Bend all it means is that they've pre overclocked it to whatever value and there's a cooler on it so unless they're explicitly saying with whatever Strix you're looking at that it's Bend the answer is probably no but it may still be pre overclocked anyway because pre overclocking normally is not that extreme from the fact it can be generally pulled off on the average chip for that GPU next question is from Tuck allude to chaloo who says I questioned our vishaya chips still worth getting should I wait for his n I would say just like Harriet definitively don't buy f/x chips right now it doesn't make sense the platform is ancient it's a 2011 platform I think am3+ I think that's 2011 and through his 2009 I'm pretty sure so that's old that's pre USB 3 the USB 3 on these platforms is controlled by a separate controller that's been added to the board it's not natively supported by the chipset same is through true for PCIe gen3 and there's some stability issues on some of these boards sure someone worked fine I'm sure many of you will comment and say how perfectly yours runs but if you're building a new system today I would really not recommend FX because it's it's just old at this point you either buy a current gen Intel or last gen Intel's even fine that makes sense or an FM 2 plus CPU if you're kind of lower end and you want to buy like an X for 80k is a good chip or 860 or a 45 they're all good chips for their price range those are fine I would not buy FX I would wait for either Zen or buy something if you need it now in one of those lines I just mentioned x4 or the Intel lineups depend on your price range but FX definitely is it's just as I mean it just feels kind of weird at this point to buy something that's got an architecture that old when there's one months away potentially if the schedule is stuck to and it's also got some stability issues depend on which chip you buy the 9000 series and in my experience has not been a great performer with everyday computing if you get a board that's and then supports our problem if you get a board that has vrm issues or whatever so I'd avoid it's it's too too much hassle right now for an product when there's better stuff out there for basically the same price and that's the biggest thing last question is or well yeah last question before I have an endurance test update is from Gert dr. who says does this actually good question does the quality of the PSU affect max overclocking potential instability a few months ago I swapped out a secondhand bronze that I think was tier 3 with a nicer gold PSU and I was able to hit a higher stable CPU GPU overclock than when he's in the previous power supply answer is yes so that's not a fluke that you saw that difference power supplies affect a lot of things but the main thing with overclocking is voltage delivery so a really cheap power supply there's a few different issues that can possibly pop up but the one we'll focus on is V Group voltage droop so any voltage throughput it's not gonna be a flat line voltage throughput it's always a little bit spiky but reducing that spike enos is important and the good power supplies will do this and if you've got a PSU that has more V droop what will happen is your clock rate will suddenly take a hit if it gets a voltage that it's not expecting or demanding and that's where you see a diminished stability in terms of your potential maximum overclock so a higher end power supply there are diminishing returns of course but a higher end power supply for the average overclock would theoretically allow you to get a higher OC than something like a $30.00 Diablo tech PSU and so the short answer is yes v group is a big factor and then over current protection things like that are also big factors if you have a if you get really serious about overclocking over current protection will actually genuinely protect your components the board CP whatever if something's something screwy and there especially be doing in volt mods or hard mods but that's a short answer that one the last thing I wanted to bring up is the endurance test so we started that our X 480 endurance test not long ago and I have run the test is that it's an interesting problem because we haven't collected this much day for something ever so I've got dozens of files that are six hours in encapture length and that is hundreds of thousands of cells in a spreadsheet so I'm trying to figure out how to process it without having issues Google sheets can't do it I have local software now that's doing it like actual software not on the internet and that's working okay now I need to figure out how to display the data the I haven't crunched it all yet but the short sort of preview is we didn't really see any issues the motherboards fine it still works so the are X 480 I'm 16000 6.2 with the overdraw through the PCIe bus as it appears right now before crunching the data does not appear to have hurt the motherboard in a substantial fashion from the week or so burnin that was run but that's not that's not a definitive statement it's just kind of a preview I think you would need it an even cheaper motherboard or something out of spec and - maybe for something super cheap that doesn't make any sense would have issues but we're not seeing issues on this one so that's a very quick update we'll get a video online as soon as I can figure out the presentation of data and stuff like that but that's all for this time as always patron compostable video phone how was that directly link the description below for the channel Twitter all that stuff subscribe and I'll see you all next time
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