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Ask GN 9: G3258 vs 860K, GPU Binning, CPU Stress Test

2015-10-26
hey everyone i'm steve from gamers nexus net and we're back with episode 9 i believe of ask GN more good questions this week from the community and as always if you have questions post them in the comments below i'll check this video first when compiling questions for the next episode so we're going to start right away with some cpu questions this one is it's more of a comments really from Simon white but I wanted to address it because this isn't replied to something we were talking out of the previous video about the g3 2588 60k I threes things like that so Simon Says get a penny OMG 3258 and the 390 not the 860 k or the i5 then upgrade the cpu later to an i5 or i7 since GP is more important in most games I the GPU is pretty important in games but I'm not sure I entirely I'm not sure I would necessarily take that route depending on what you're doing so here's the problem of the g3 258 it's a really good cpu it does single-threaded things very well and it overclocks like a champion it's it's a good cpu and i would definitely buy it for some builds but the g3 258 really suffers and games like GTA and you won't see that in just average FPS benchmarks it'll look better than a is 60 k when you're benchmarking for average FPS so you have to look at the one percent and point one percent lows which is what we do when you're testing these games look at the frame time is because the g3 258 really starts to struggle with heavily multi-threaded games like GTA 5 and things of that nature total war games are heavily multi-threaded so the three to five eight is good but if you're playing GTA 5 and I have this in some benchmarks on the 78 70k that and the apu so you can check that review out if you're curious but in GTA 5 the g3 258 will get a higher average fps and going from memory here i think it was about sony 5 FPS average with a 980 TI on high / ultra settings and the 760 ki tested the previous version of the 860 k was i believe about 65 FPS it was there's something about a 10 FPS average difference between the two with 3258 leading so that makes the 3258 sound like a better cpu but if you look at the one percent lows and 0.1 percent lows the 3258 was getting four or something like it some single digit number 46 FPS for the lows with the same setup where the 760 k was running almost perfectly fine I can't remember but I it was around 30 or above 30 FPS for the lows so that happens because the 3258 gets hammered for the thread count it just it can't survive once you start spawning more threads and that's Crytek games will do a lot of that they spawn a render thread of physics thread and they spawn a game logic thread things like that so it starts building threads and CryEngine specifically the newer ones can do up to 8 threads and if you're customizing like the star citizen team is then it's really just dependent on the developer at that point so the 3258 does not like that scenario and it won't show that an average FPS necessarily but it will definitely show to the Louis and that translates to more noticeable dips drops and loss and frames and frame rate so if you're hitting a for FPS 0.1% low yeah you're seeing that point one percent of the time but that means that every maybe a couple seconds to 2030 seconds max you're going to see some kind of hit where your game just it looks like it's stutters like there's a pause of a very brief period of time but it's enough to interrupt immersion to get frustrating mechanically and that's where something like the 3258 is not something I would recommend that i would recommend i guess if my only option is in 8 60 k i would recommend 8 60 k in that scenario but if you're going for more single and dual threaded games yeah the 3258 tends to outperform just because games like frequency more than our detector a lot of the time and the 3258 can push a very high frequency so especially with overclocking now the other part that is up for question I talked about this in the last video is do you buy a better GP or a better cpu and i already said this but i buy a better cpu and motherboard and then i upgrade the GP later if i have c because i want a stable platform that doesn't change i don't want to change my OS and yeah Windows 10 will look like it's more tolerant with a motherboard or platform shift as it's called if you shift the platform motherboard and cpu windows 10 will survive the transfer most most likely anyway or most of the time at least if you're staying within in tyler with an AMD but it's still going to have a ton of orphaned drivers a lot of registry entries that are unclean and you're going to install more stuff and it mess it messes the OS up in terms of its cleanliness and that becomes sort of a burden as the system Aegis that's my that's my thinking on it certainly the GPU is generally more important for frame rate or so in that regard yet it's it's a good idea to get a good GPU but that's kind of where I am with that topic obviously depends on what you want to do next question is from someone who's signed off as confused gamer and they said I have a question about GPS that confuse me a lot lately I want some clear answers and said I found out that less powerful GPS are essentially broken versions of the more powerful GPS for example 980 has a GP that just turned out to be a better turned out better than the 970 GP while trying to create the 980 TI is it true if it is how do they get gps with similar performance when there's so much chance tied to create anyone so I think I understand this question it's definitely a little more than chance creative on it's it's very scientific they use going forward ion cannons will be used to make CPUs because the process is getting so small so with the fab process of 8 nanometers that we value there's a process technology shift that will be impressive in scientific and not necessarily chance but the part that it is chance is the bidding process so there's a bidding process it's called with any silicon GPU CPUs flash modules on SSDs RAM and all that stuff and when we say bin it basically means that the manufacturer or the AIB that and board provider will request or actively bin for chips that perform to a certain degree so the best example is overclocking cards if you buy an overclocked in 980 TI or r9 390 X or whatever the the general difference here is going to be the chip so the chip in those instances was binned out actively because it was able to tolerate a higher frequency or a higher voltage or something of that degree it was it was more tolerant of the additional power force through it and the higher frequencies and it was more stable and so that was selected from the we'll just pretend it's a conveyor belt right like an assembly process say say you've got a conveyor belt of chips they test those chips as they come through pull off the good ones put in this pile pull off the average ones put in that pile all the bad ones and throw them out or bend them down to a lower GPU spec and that's where you sometimes get cards that have the same physical GPU the same chip but maybe have some features disabled that happens with CPUs as well and that's actually the 860 k760 k things like that they exist because the IGP is disabled on the AP the graphics component is disabled now the part of that is creating a new cpu skew and part of it is well maybe the IDP was actually bad so we don't we don't want to throw away a good cpu and it's all in one package so we're just going to disable the igp and repackage it and sell out of something else so that's a good way to reuse components for these manufacturers and it's a good way to create new skus at different price points and things like that the part I think that this is getting that is the GPUs themselves so if you look at specs for GPU is what you're going to find especially on our website is the the specs sheet will list GPU and it will say in the case of Vidya GM 200 GM 204 GM 206 and those are the Titan x / 980 TI 980 stuff like that and as you get towards the GM 206 it's the 960 so that is the actual GPU the the words 960 gtx 960 or gtx 980 or r9 390 X that is not actually the GPU that's the video card that's been branded and packaged with a GPU that is often labeled as GM 200 something if it's maxwell or Fiji or Tonga if it's a md stuff so that's the the physical GPU you look at the spec sheet you'll see that and that's what is being bend out sometimes you'll see the same chip the same GPU GM 200 is in a few cards you'll see it in a few cards and the way they differentiate it is by enabling disabling or adding features and when the device was created there might be new features that came about or if there was some sort of bidding process or just to make another skew and they'll change the core count and things like that so it's it's not like they're taking features away from a higher-end GPU it's just that it's all by design for the most part I don't know if that helps but do let me know if you have more questions about that because it is an interesting topic to talk about the next question is from sink vertu who says is am DS SVR which I think you're talking about the the DSR equivalent from AMD which is BS are that's a BS our virtual super resolution is AMD's vs are really worth using on at any p monitor why can't cross bar cards memory go into dual channel mode so you can use both cards instead of the both cards memory inside the first the first question VSR and dsr will have almost a lost list conversion of the resolution so basically what's happening is the game is rendering out the higher resolution so if it's using vs RDS r to go 4k on 1080 it will render 4k and then it's get down samples it just scales it down to fit your screen so what that does is it packs more pixels basically it creates the appearance of greater pixel density and depth in the 1080p display when you're taking that 4k resolution and down sampling it so that assists in things like aliasing helps get rid of some of that it assists in general quality or apparent quality of textures by looking like there's a greater attention to detail and textures by nature of a higher pixel density per you know screen square inch or something like that so is it worth it it is a big performance impact to do any kind of super sizing because you're if you're going to 1440 or 4k it will render at almost the exact requirement of 1440 and 4k if you had a real monitor at that resolution there's maybe a one-percent overhead but that's around where it is so you'll take a big performance hit if you have a high-end dual or single GPU set up and you're not really using the extra frames for something if you're playing a game where you get 100 FPS and you don't have 120 140 for its monitor sure it could be worth it why not but generally I don't use it just because it's it's extra a big extra impact to frame rate in exchange for not necessarily a whole lot it is impressive visually in some games but it's there's so many other things I would turn on instead so just it kind of depends on the game but generally you're not going to see a massive difference in most games and some games like GTA you'll see a pixel density benefit to the texture apparent texture resolution I'm using the word apparent very intentionally here and that might be worth it but you really just have to try to see generally though I don't use it next question John wako Steve I'm question for you can you please explain which BIOS settings should be enabled or disabled when stress testing a cpu overclocked that's a very good question which BIOS settings should be enabled to disabled regular PC usage gaming in wat after stress testing so this falls into test method all which we do a lot of for stress testing overclocks you generally want to leave turbo boost on and you can force it to remain on if you really want to be to be sure that will make sure that if turbo boost is being used depending on the how extreme your overclock is if it's if it's really high then it's not going to use because it'll be running higher natively but you want to leave that set to a higher setting or turbo boost set to on so that you can actually force the frequency to be its highest rated frequency do that before your overclock do it after your overclock see if it crashes because if it's off and then you start playing a game and maybe turbo be just ticks on and it wasn't taking on during your stress test then that will cause problems potentially so you should use prime95 or something similar for stressing the cpu 100% load that's that's what we use it's debatable sometimes how did that is in the real world but generally it will over stress the CPU to the point where you should root out any failures or shortcomings in your overclock so you just prime95 and you'll want to disable all the power saving features that's something we do intel in particular has a ton of power saving features there's see states they're called so there's c6 c7 states like that and those impact things like the active idle or something called s0 IX it's written which is active idle and that power state s0 is it means the systems on as opposed to something like s4 which means it's in hibernate or s3 which means it's in sleep so s0 IX active Idol is something you don't want on when you're you're burning in your CPU now it shouldn't turn on anyway because by design it is not made to turn on active idle and you're under one hundred percent load but it's good practice to disable that just to be safe so disable power saving features turbo you probably want on for the pre overclocked burnin to make sure the CP is good to begin with and trying to think there's anything else off the top of my head I think that's mostly you'll want to pay attention to fan speeds to make sure smart fan control is on for the cpu fan especially and not just set to silent or something like that because you can do that through the motherboard as well I was turn in terms of what should be enabled or disabled excuse me during normal PC usage the for gaming II I would probably leave it the same honestly I'd probably leave all the sea States off but that's just me now if you're doing normal usage you can definitely get away with reenable in all those power saving states you'll save a couple wats here and there especially when your CPU is active Idol which means that you're using the computer but it's it doesn't need the CPU this exact instant in time so it'll clock it down and you'll see that reflected in cpu z or something where you can see the clock rate you'll actually see the clock rate fallout plummet to a couple hundred megahertz so that is a good thing it cuts off power consumption quite a bit so you might want those back on especially if you're actually using it regularly not using it as a render machine or something like that you're using this as a production work machine where it needs to be extremely accurate and kind of ready to go all the time then I would just leave that as disabled but that should cover the basics for burnin and overclocking if there's anything else i'm forgetting that's important i'll do another video about it and just we'll just talk specifically about cpu overclocking because that's a cool down with two day too last one here nishant says i'd like to know what's your opinion on developers making huge over six to seven gigabyte downloads from steam necessary even when you can buy the physical I fear this is going physical copy of the game because I have a digital copy of mgs5 came with the 960 but I'm slow internet connection and can't download it and then Bethesda this is what Nissan's talking about I guess that that is a recently announced that you can buy fallout 4 on PC you can buy a disk but it doesn't actually contain the whole game that is an attempt at thwarting piracy first of all that's not gonna work haha so I it's I don't it seems kind of like a wasted effort but it's that's not going to stop pirates and we all know that and they know that so I it just doesn't really seem I guess it's also on DVD and maybe they didn't want to do like a blu-ray or dual layer DVD or something like that reduce costs I guess so maybe that's a reason but in terms of my opinion um yeah I used to a long time ago really hates team it's not necessarily true now I'm a little afraid of it but I don't hate it and the reason that I hated steam was because I was worried that valve which was a much smaller company back then could go under and all my games would be gone forever and then I wished I had physical disks and said now things are different now everything goes through steam or some other digital download service it's faster to get the game in the US normally to do that than to try out to the store and buy it cheaper without taxes there's a lot of good things with digital downloads we all know this but there's also a lot of bad things and that's if the service dies if they go under you lose access to it if you get banned for some reason maybe not to your own doing you lose access if support you get locked out or hacked and support sucks which it does on some of these services you lose access so there's a lot of downsides and then of course if you're in another country or if you're just in the boondocks in the US and you have a slow internet connection that's a big downside too because now you've got a download for a day or more in some cases just to get your game when you could have gone to a store 20 minutes away and come home with it ready to play so yeah it's it's an interesting problem to solve and I think the publishers like Steam and GOG are doing a good job these days I think the actual publishers or developers like Bethesda are a little confused still I'm a big fan of having a physical copy of my game on a shelf and i'm also a fan of having it as a disc that if i travel a lot so if i travel decide to go somewhere I can throw it in a bag and install on whatever system i'm using there so that is kind of a nice thing to have and if you're in another country like I'm assuming this question asker is them it's your internets a lot slower so not that the US has fast internet it's basically a third world country and so some places in the US with the three megabit per second internet even down the street from me that's what they have in some places so my opinion on it is I suppose that if you're going to sell a physical copy of the game just sell the whole freaking game don't don't put half of it on there and then force someone to download the game a lot of games I can't or total war did this but a lot of games that I've worked with have been you buy the box maybe there's a decorative CD in it and then there's just a steam code and you activate that and do the rest from there so that's kind of silly to it's just like why ah it the industry's confused they're still catching up I don't I'm of the opinion that either sell the whole game as a disc or just force people to download it and be honest about it from the get-go that they're going to have to download everything now to Bethesda's credit they did publicly state that a good portion of the game content would be on the download only option even if you buy a disc so they did at least publicly disclose that which is good that's nice of them but that's about where I stand on that I don't have a super strong opinion on it to go into in this kind of video but hopefully that that at least validates some of your own complaints because I am with you on some of those so that's all for this time but thanks again for watching everyone leave questions below in the comments and check the patreon link again if you're not already a backer come back this week for some more videos check out the store coast video let me know what you thought of it its pretty long but maybe just watch a few minutes if you have some free time and that is a deep dive on the game's mechanics so we spent a lot of time looking at it I thought you know it would be fun is if we do what we do for hardware with games and I know that a lot of game reviews are shorter like five minutes but I I kind of like doing the spend eight hours doing one thing and the game and then review that one thing very heavily so that's what we did there let me know what you think that's all over this time I will see you all next time
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