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Assassin's Creed Unity Max Settings Benchmark - NVidia vs. AMD

2014-11-12
hey everyone this is Steve from gamers Nexus Tana and I just got finished benchmarking Assassin's Creed unity it's been a long night tested the game with most the GPUs that are modern we use the GTX 980 of course got a couple 780 s and their 780 Ti 290x all that stuff so I tested the game's performance with various GPUs at various game settings including max settings some Nvidia specific settings and then medium and low with the objective being to determine what video card is best to play Assassin's Creed unity now Assassin's Creed unity we've already viewed it hit the channel link below and you can see Nick Pinkertons review of the game but this is just looking at performance ACU has very high quality graphics very high fidelity uses Nvidia game works including shadow works Nvidia partnered with Ubisoft to debug and develop the graphics within the game so they are pretty high Fi graphics which means that you're gonna need a higher quality video card and we did run into some optimization issues on lower platform lower end platforms so that is a concern in terms of graphics technology before we get to the benchmark charts ACU introduces a few cool things first of all it has some of the most advanced NPC crowd programming we've ever seen that is very graphically demanding especially because you're rendering obviously all the items they're wearing things like soft body physics apply to the cloth and the movement and that's another thing the physics it's not quite as crazy as Lords of the Fallen where you have individual particle effects with physical interactions as the character passes through fog for instance it's not quite that crazy but there are definitely the usual soft body cloth and flag movement and the wind or if through as the character passes through things like that there's a bombardment of lighting technologies of course there's HPA o which is an an ambient occlusion technology HPA o plus and then a soft AO technology is in there as well for the lower end products and is basically just how the light interacts with house shading and light interact with objects especially where they are overlapping one another so a good example of this would be leaves and foliage on the ground where the light is hitting this leaf or foliage and it's got all these contours that it's trying to sort of saturate with the appropriate opacity shadows so that is sort of the overview of AO and then other than that there's P CSS which is percentage what is its percentage closer soft shadows it's an Nvidia and AMD technology works on both video cards and it was definitely optimized for NVIDIA in the development of the game but they smooth out the shadows quite a lot when their casts on the ground or on dynamic objects it basically makes a shadow less sharp less harsh so it appears more like a real shadow because a shadow is not a physical item in the world so it's it's generally not going to be perfectly smooth on all sides beyond that there's TxAA MSAA I explain both of these in the article links the description below hit that if you're curious with that tessellation is not currently in Assassin's Creed unity but it's getting there and we will test it as soon as it's there tessellation is basically the act of taking a smooth surface that is textured like a brick wall that's just flat with a texture on it and making those bricks look like they're individually modelled so rather than just texturing it looks actually individually modeled in terms of the game's performance it really it's a lot of video RAM I tested that and saw that it tends to consume 3.2 to 3.5 gigabyte it's a video RAM if that much is available to it and it uses about 2.1 2.2 gigabytes of system memory and with that noted video cards that are in the 1 to 2 gigabyte range do suffer quite tremendously in the performance of this because ACU wants all the video RAM they can get its hands on up to about 4 gigabytes max the full test methodology is linked in the description below in that article but let's just go through the charts really quickly on ultra high I only tested the mid-range to high-end cards and the GTX 980 get 60fps is just below 60fps and that's sort of what we define as playable now and actually play in the game with a ninety nine eighty I had no trouble at the 50 to 60 FPS range it's it's in but it's certainly not perfect and part of this is optimization part of it is because the ACU has insane graphics and insane amounts of objects drawn on the screen at a time which is a lot of draw calls being made to the GPU and even the CPU the 780ti pushes about 51 FPS so a slight decrease but not huge the 290x is at 50 FPS this is still slightly playable but probably needs some tweaks looking at the GTX 770 we we hit on playable levels along with the 270x so the 270x the 770 and the 280 XR 280 are all sort of borderline with ultra high you're gonna need to drop down to medium in medium settings in most cases the GTX 970 if you're curious where that is it falls about the same spot as the GTX 780 may be slightly above it in performance so that would make the the 970 really the best value out of all these top playable performing cards GTX 770 performs really surprisingly poorly with ultra high so you will have to drop down to lower settings on high we see that the 770 is still just below 40 fps not really the best so you end up needing to run a medium high hybrid with high settings on AC you look at medium settings we've got finally a 50 fps a stable with the 770 and dropping a a completely will push that to around 60 or higher depending on where you are in the game how much is going on the 980 and 780ti lose their gains it's not a linear gain here so that is an optimization issue on the software side of things and then the game is still unplayable on cards that are in the sub 150 dollar budget range including the 270x so dropping that into low we finally see that the 270x enters the playable range for ACU at around 50 FPS which is really pretty staggering because normally a video card like the 270 X or 750 Ti will play everything pretty fine at medium and high settings in this case they barely do it on low so that kind of shows you where your your money is going if you're building a system for a plane the Assassin's Creed unity and you will probably need to do some custom tweaking at the 1080p resolutions or whatever if you're playing on 1080 you'll definitely need to lower some of your graphics settings if you're running these mid-range cards and that is all for this benchmark check the link in the description below for more information and I will see you all next time peace
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