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Battlefield 3 - Fault Line Episode 2 Analysis + PAX East '11 BF3 Information

2011-03-16
hey guys the steve from gamers a ghost on net and we're just settling back in after Patsy's 2011 which was amazing we have some interviews with robot entertainment about works must die we also talked to the portal to devs so check our channel for that youtube.com slash gamers Nexus you can also check our website gamers Nexus Don net or Twitter account twitter.com / cameras taxes or any other social networking devices which are all in the descriptions below I know it's just as annoying for you guys to manage them as a distrust so we're doing our best to promote all the information pack these this video will be specifically focusing on battlefield 3 we weren't able to sit down with the developers of battlefield 3 at PAX East and get a press preview we were not allowed to get a hands-on due to bugs but we do have some new information for you guys most of the information I have from pax east we actually saw this fault line in episode 2 there and we saw a playable version of it as well not just the video so we will be talking about that however I'm not going to talk directly about the video I'm just going to play the newest video in the background and tell you guys some of the new stuff we learned because what we learned at PAX East was much more than what following up said to will be showing us so the biggest thing for the battlefield 3 Davis was that they're the only game running frostbite 2 right now the quote was frostbite 2 is a game changer for us and they really wanted to push that and make sure we told you guys so as we find more about frostbite to its engine we will tell you guys will probably do some more videos I have confirmed that battlefield 3 will be released this fall we it will be released this fall according to the devs so we found out the major enemies are the insurgent group called the plr we're not sure plr stands for so if you know please comment below we noticed that the urban environments as we talked about in the last video the urban environments are taking the the forefront the video the first video where the earthquake zone is where the guy says we're 90 clicks away from a major fault line that is actually a school environment it's kind of interesting to see schools actually getting some level design and some folks on the levels because they're not normally things that are included but it does add to the realism of the single-player campaign and I'm sure it'll be fun to take cover behind teachers in multiplayer the next thing I want to talk about is if you remember the end of the last video where I said cars were exploding and a lot of a lot of people say cars aren't really going to explode that was just an RPG okay I want to confirm that cars do explode just from normal mg or or pistol or m16 rounds whatever just like in call of duty 4 and every of a game that's come out since then cars are explodable they catch on fire it's not good to sit near them they're used to kill enemies and that's pretty much the end of what I want to say about cars if you also remember the end of the last video the guy was knocked down and it looked like he died from the RPG blast that was actually an RPG knock back we saw him doing the same thing on the trailer in the demo at PAX and it looked like he was just kind of lining himself up to get killed but then we noticed that he was sitting far enough away from the blast where it didn't damage him sufficiently to kill him however it did knock him down on his on his back and then his character jump back up and started fighting again so there will be explosions that didn't will knock your character down that can be as tactically to ensure that if you want to give a tea bags i want to knife them while they're still alive i'm sure you can have fun doing that by knocking them down with grenades we noticed in the first video and a lot of you pointed out that there was a guy that slid behind cover towards the end of it did not mention it because i thought it might have been cinematic however we saw it having several more times in the past these 2011 demo so we think sliding behind cover will actually be a gameplay mechanic that the player may be able to perform and possibly a multiplayer too but absolutely the NPC's perform some kind of slide it's not necessarily hugely affecting the gameplay but it does kind of look cool and who knows it might speed up your movement behind cover and it's it's always harder for snipers to shoot you as long as the hitboxes are drawn appropriately the crawling animations change for each environment we saw a guy crawling through an air duct in the PAX East demo and he was probably forward with his gun forward instead of kind of more an army crawl honest in a lot flatter of an open area kind of thing so that the carling animations changed that was nice to see this is this gonna sound stupid but we saw the main character sit in the chair and disarm a bomb so the sitting in the chair that was just the cinematic animations probably not going to be an act of action however if you recall and one of the earliest trailers a lot of people analyzed where there was a punching seen that looked a lot like of some kind of torture that was actually really well planned out by the devastating even though it looked like it the punch scene was when we were disarming a bomb in a basement and we got ambushed from behind by by some you know insurgent and he started beating us up and then we performed several mouse button clicks or controller clicks to fight back and do some kind of cinematic fight sequence which it was a lot of fun to watch but it's probably not going to be it's not going to play out that way multiplayer for sure we saw towards the middle of the the package trailer we were on top of the bridge shooting down at the guys below the main weapon that the devil was armed with was in the mg with 200 rounds if you guys know anything about what that means go ahead and post what weapon that is below and i will add in the annotations so the mg had 200 rounds it also had a bipod that was deployable or packable he laid down on the bridge and started shooting at the cars and blowing them up there was a lot more accurate when he used the bipod so it's really nice to see bipod to come back into play that'll probably affect sniping a lot if snipers get them so that's pretty much all we wanted to say there were some cool scripted earthquakes with building collapses in single player in the PAX East mi just like in this battlefield fault line episode two trailer we saw the guy shoot a building and collapse it with with rocket launcher we also saw at the end of the PAX East demo and another scripted earthquake happened where the ground split in half and what it rose about five feet high on one side and we're on the lower side and then a building collapse and it fell on top of our character and that was the end of the demo that we saw so it's definitely really cool looking game look out for it in fall we were not told in exact month but it will be released this fall they say look out for more information about frostbite to check our website WWE music has done it for more information check our YouTube channel frequently we have interviews from pax east so if you're interested in horse must die or portal to definitely definitely check those out and we might be posting some small articles about some of the other games there so keep an eye out and we'll talk to you guys next time little
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