Gadgetory


All Cool Mind-blowing Gadgets You Love in One Place

Chris Roberts on Squadron 42 Demo, CitizenCon, Planets

2016-10-09
hey Ron we're here at citizen Khan 2016 the star citizen event i'm joined by chris Roberts everybody how you doing before getting to that all this coverage is brought to you by antec and their new cube MITx case as designed by razor which is shown on the screen now supports full custom loop water cooling you can learn more on the link below Chris can you give us a quick recap of your own impressions of the event that you just put on then we'll go into some of the details I know is I mean like the it's always all these events are fantastic games gone since gone but I mean citizen concert so I'll get my hand out there this is cons or it's about the community I mean we wouldn't be here without the community they've supported at us enables us to grow to the size we have enabled us to sort of build the technology that we're working on now which is far beyond whatever I pictured her envisioned when I first pitch star citizen I mean I dreamed about this stuff but I didn't think I'd be able to be doing it so so early and I mean it's great i mean the energy it's it's like you think about it you put your presentation together you do your demos but when you actually get in the room and you feel the energy it's a completely different things so I i love it i mean it's it's a whole bunch of people that are really passionate for exactly the same game that i'm passionate for and yeah we're just a bunch of big space game cheeks i don't know to say so for the immediate roadmap for people to watch out for you had on stage some slides about 2.6 3.1 3.1 3 123 so what are the the major key points for folks to know about for each of those road maps well I mean 26 is the one that we're going to have star marine finally out there where we have this separate game mode for FPS we're actually have two different maps two different game modes so we'll be able to have 24 player matches down to like a player matches but essentially it's you know allowing you to jump into a FPS f PvP game quickly sort of like you won't you be used to in battlefield or call of duty or something as a sort of play FPS and not have to travel to a location to do it and not have to risk the things you would risk normally in the game and then we're sort of spending time also an arena commander working on sort of the balance and how the ship's feel when they fly Doug fightin and make the whole process of you know getting a new game iterating playing more and more matches much simpler easier to get into and then things like you know the cameras were the working on to make better so says you won't trying to make is sort of the quick game experience and sort of representative of like the dog fighting experience of representative of the FPS experience is there for you to access to play without fun with while some of the bigger you know sort of pu persistent universe you know the place that you'd explore in with continuing to flush out because there's a lot of people just you know play arena commander right now and we're going to have I think a lot of people that hopefully placed our marine and they'll be sort of practicing their skills ready for Showtime when you know the game becomes you know the universe becomes bigger and things are more persistent I want to ask one question so squadron 42 I know we didn't see an unveil here today can you give kind of a yeah reasoning why oh I so I mean I mentioned when we interview before that was heaven we were going to show one of like the week so essentially in our process we were sort of content story content complete so we filmed all our stuff we're very far along on most the assets and we have all this the emissions chapters however we call them sort of blocked out you know so what we call white box somewhere much further stages along we're taking one of them which is why we was planning originally i'm showing here to a final polished finish level but it's very important to be that final polish finish level so we got pretty close but i didn't feel like we were close enough and I you know so for me I'm squadron 42 that was sort of the commitment i made as i'm going to show you it but when it's when it's ready so we're not quite there yet we're you know we're we're continuing on that and we will show that when it happens which but that sort of sets the bar for the rest of it so when all that's here and that's sort of like our ability to because a lot of times until you start bringing everything to the final quality you're not parching the animations you're not really stress testing with technology you're not uncovering sort of the edge cases between things working so that's a lot of what's been going on in the last and we've been working on this this sort of squad for you to obviously for a long time but even this final chapter for quite a while trying to bring everything up and like you know we're not happy with something that's okay or good or kind of like some one other game it needs to be people are moving around it needs to be super fluid and you don't feel like oh he's jumping between AI locomotion and then a pcap scene which you see all the time in games so we weren't quite ready to show it all so you kind of don't want to show too much stuff all at once I mean we showed a pretty big pretty on there and sometimes I think that's a problem you know like last year at Gamescom we showed the work merit or where the characters were much more basic than they are now and really 20 sort of overshadowed it which was a large world than the procedural stuff so for me I kind of felt like I'm we're putting our best foot forward and I you know so I show the you know the crash Gavilan demo with big space worm but you sort Weiss shooting was but you know that that's yeah that's kind of what the experience will look like and we're like yes this is what it will be but on squadron 42 it's like another little level beyond that so we weren't quite ready there but you know we have a couple live streams this year we do want to November one in December so tune in for those and you never know what you'll see and all valid reasons of course if you want to see more about the demo hit the link in the description below we've already cut a 2,000 word article online covers all the stuff we just talked about here and more thank you as always chris no promise you can see ya thank you it's good to see you thanks for coming yeah I'll see you all next time All Right see you next time guys
We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.