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CryEngine V News - Implications for Gamers | GDC 2016

2016-03-15
hey everyone i'm steve from gamers accessed on that and we're here at GDC 2016 now we're talking about CryEngine specifically the new CryEngine 5 cleverly named CryEngine vr which was just announced today before we get to that all this coverage is brought to you by raw Furies new goner game which is an indie platformer and you can see that plane on the screen now CryEngine 5 it does something similar to what they did last year but almost a bit more extreme so here are the last two years now unity Epic Games Unreal Engine and Crytek's CryEngine have been going back and forth in this pricing battle and epics Unreal Engine is now free unity is pretty accessible to mostly everyone at this point and as big an indie development and cry engine was ten dollars a month epics Unreal Engine used to be twenty dollars a month but now CryEngine is using a pay-what-you-want model so that is brand new for them you can pay as little as you want and if you're wondering how they make money that's something we ask them immediately and it sounds like the current plan is sort of a mix between the previous licensing fees for big companies and the accessibility for smaller debs so now the way it works is if you want to go download CryEngine you can do that you can pay what you want again effectively zero dollars if you want it to and then they're monetizing through a marketplace which has assets created by curated users and that's on a rev share platform and they also monetize through connections with developers that like star citizen's cloud imperium games so for larger developers like that the provision that Crytek creates is access to engineering so low level engineering support and developers who can provide tech support for perhaps conversion to 64-bit and star citizen specific case now on the technical side the part that's interesting to us as a gamer is not as developers of course because I'm certainly not I know a lot of you aren't as a gamer is the interesting aspect here is the new CryEngine 5 build has low level Direct X 12 support it's fully optimized and integrated so that will of course move games forward into the DX 12 momentum that we've got going right now and it's also got a new particle effect system which you'll see coming out in games that are in development today but they might be coming out a year or more from now and on top of the particle effects system there's additional visual effects promising all move to the GPU for the most part that of course hugely improves framerate so the can it run crysis question mostly goes away as the GPU takes over all this intensive processing visual FX and then finally there's a new cloud system so there's an advanced cloud system that makes clouds look a lot more dynamic and real rather than just sort of big two-dimensional textures floating in the sky so that's the update for CryEngine with CryEngine 5 and if you're interested as developed right you could certainly download it if you want to play around with it but as gamers that's what we have to look forward to so links in the description below for more content as always check the channel for all of our GDC coverage and if you like this type of coverage please check us out on patreon and help us out directly because that's what really helps fund a lot of these equipment purchases and things like things like that so thank you for watching I will see you all next time
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