Gadgetory


All Cool Mind-blowing Gadgets You Love in One Place

Deep Space Exploration with Chris Roberts [Star Citizen]

2015-04-24
so you know the big picture is okay finding a jump point charting jump point and of course their other thing is that I can't jump points the your navigation data degrades over times and so it's not just one person discovers the jump point and then and then charts it so you'll discover the jump point but people are going to have to chart it on a regular basis because the the actual path becomes stale so they not weekend weekends well it's because they're like imagine it's sort of wormhole that sort of kind of like kind of slowly shifting and so basically the path you've chartered becomes invalid it's like in the pack Southdown I guess we movement yeah exactly so basically the concept is that like you charted it maybe it's good for a week or a day or whatever and then there is a job for people to constantly go through and chart it so then that path can be downloaded to other people and so there will be jobs available for you know basically being you know navigators now is that content dynamic enough where it prevents feeling like a grind sort of redoing the same thing over or as the tourism or attorney that people have never been in that well I think I mean I think it's a combination it's a skill of flying I mean so it's not necessarily I wouldn't you know I wouldn't call it a grab me a grind is doing something that isn't fun or rewarding sure so you know I mean you know there's a there's a skill to fly racing for instance in the game right so like can you go through the different rings quick enough and get the fastest time so you know be you know there will be a skill element to piloting that will be challenging and as you you know a lot of this is all gonna be procedurally driven so you know kind of the you know whatever you want to call it the wormhole tunnels and the way the things shift around that's that's a challenge to sort of fly it and not hit the sides or not hit one of them with the big pillows or whatever so that's just that's a best a sort of that's that's a pretty good example of sort of where piloting skills would be important right so like there's you know different things like some people like combat skills and may not necessarily correlate to just pure piloting skills right where pure piloting skills could be really good for say racing or constantly sort of navigating wormholes or you know you know we're talking about doing races in an asteroid field and that kind of stuff so that's more about you know having good reactions you know knowing the limits leadership and you know know you know cutting the corner but not cutting it so much that you lose control can yeah so before we start with the instance in I have to throw in one question that there's this guy on your forums who's been painting me for about a year asking for an answer to something and I keep forgetting to ask you it was justified yeah if he said if I'm out in deep deep space and I find something valuable cargo why's that I want to keep and there's a station nearby can I bring it to that station and effectively have them ship it back to me be a some UPS shipping service or something if he's running low on cargo yeah there so actually that is a part of the idea in the design of the game so yeah we've managed inventory like realistically so there's only so much room you can have on your ship so I said when you come in your hangars I thought surely come in your person and you can absolutely store items or whatever our different locations and you would pay to it and you can also have people ship items are good to you so you can have ships or equipment ship for you and you know the actual shipping of that would generate a mission for an NPC or potentially another player so that will be a contract so like it would be like okay I you know I've got whatever I found some you know multi super badass cabin and I put it on the space station I don't have room but I take it Space Station and say please ship it back to my hangar in Terra well that would generate a mission that could be taken by AI or an NPC to take this package back and when it arrived on terror then it would go into your inventory okay for your hangar closest any of us so so there's definitely there's you know so part of the gameplay would be like if you explore different areas of the universe it's like what you take with you is what you can fit on your ship and you know potentially you may you know have real estate in more than one planet just because that way you can keep ships or some keep equipment on in those areas without having to go all the way back to your home base because it takes a while to say go from terror to earth or something like that there's our answer hopefully that's good you
We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.