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Destiny 2 Texture Graphics Quality Comparison

2017-08-30
compared to the CPU and GPU benchmarks we just posted for destiny to this content is trivial all we're doing today is looking at the texture differences in terms of visual quality going from the lowest setting medium setting and highest settings comparing what the textures look like and that's about it in terms of performance just to get this out of the way now there's really no difference if your CPU bound its texture resolution and destiny - and pretty much every other game is largely a video memory item so if you have issues with running out of video memory go to a lower texture resolution that'll help you out but if you're not running into that problem then you can run with the higher settings and we'll show you the differences here before that this coverage is brought to you by cable mod already well-known for their work in custom sleeved power supply cables cable mod is now venturing into liquid cooler tubes leaving with their new a i/o sleeping kits compatible with Coursera and NZXT as of now check the link in the description below for more information so this content should be pretty straightforward we've done it for The Witcher 3 GTA 5 and watchdogs - in the past all we're doing is showing texture quality comparisons we're using 4k resolution for the game the highest settings with MSA even though it's undesirable for performance it gives us the best look and changing texture quality between those three settings mentioned lowest medium and highest there are two other settings as well and one being high and one being a low so we're skipping over those you can fill in the blanks yourself so the first one we're looking at is the wide view from the single player spawn point and the first thing seen when entering the game most textures are too distant to really matter here you can't really see the difference the quilted texture of the guardians gloves and the scratches on her revolver do blur at the lowest settings and shadows from a bright flash of light make the highest screenshot look more detailed than it actually is we can't control lighting in this game so keep that in mind the real difference can be spotted on the girder at the top center of the screen but not a whole lot from the wide view which is good if you need to run the lower settings because ultimately that'll help out with video memory limitations like on two gigabyte cards looking next at the control panel shot this shows detail lettering that is amazingly sharp at high resolutions the game was clearly designed with 4k TVs in mind you can even see lettering that is still somewhat legible at the lowest setting though it does get a lot less legible and the concrete textures blur a bit here but it's the already low res texture is it like that was on the wall at the right that really lose all definition when they're turned down the leftmost Rock also loses texture detail and is particularly noticeable between highest and lowest next is the static enemy shot lucky for us there are a couple of enemies at the very beginning of the game that are baked into the level the chest piece and helmet show minut paint textures differing and some pitting as well this is still visible on medium but is completely lost at lowest setting so that's what you look forward to tell the difference here the shoulder and neck segments of the armor go from mildly blurry to quake level textures with visible pixelation next are the lockers the most visible degradation here is in the numbers but the rest is the red and blue labels which barely lose any fidelity at all so that's a good thing minor details like screw holes and chips in the metal blur but are less noticeable than some of the other changes we've seen and next there's the banner this room isn't strongly affected from the texture change except for the banner which loses its woven texture most clearly we can zoom into some of that to show it the containers like the crates and the jug retained most of their tax rain and sharpness for most parts are mostly looking at differences in banner weave and sharpness at the edges of the cross swords here's another one this is the gold door we're calling it this has tiny sharp areas of transparency in the gold seal that blur into a yellow mess at the lowest resolution outlining everything in yellow so you can see the differences here pretty well not necessarily something you'd appreciate but it's there and the difference is primarily just in those yellow cross hatching designs and here's an exit sign this is the same style of control panel as seen earlier but the wall texture behind it changes completely with resolution small specks of color are smeared out and the whole wall becomes a blue blur next is a wall shot geometry remains crisp at any texture resolution because as well its primitives and geometry not textures the edges of the pits are unchanged the textures within blur how this screenshot also offers a closer look at the revolver which loses a few barrel scuffs from the texture resolution change the mystical crossed swords on this robots chest thing coming up next is crisper and smoother at the highest settings but becomes jagged at lower settings the dark areas of its legs and hands lose nearly all detail as does the metal pipe on its chin which has a slight bumpiness at the highest settings that's not really present at the lowest and here's another one the box work on it note the lettering on the label this remains completely clear at the highest settings but gets fuzzier as we move through medium and the lowest some of the smaller dents and scratches toward the bottom of the crate become less noticeable though and here's a crate the fabric covering the crate has an interesting jagged texture to it which it blurs into a pixelated blob the round design becomes jagged and indistinct with the lower texture resolution as well with the textures overall things say not a distance in this game don't really suffer much from the reduction in texture resolution especially if they're geometrically complex you have seen that more than the textures anyways because the geometry adds shadow and details that don't rely on 2d textures the amount of detail and the highest res textures is impressive though especially on a 4k display with the higher end GPUs we were testing that had sufficient memory video memory that is we really didn't see any performance loss with the texture change for the most part this is again something that would primarily impact things like a 10 52 gigabyte card maybe an rx 550 something like that that's where you'd want to lower the text resolution but if you can get away with it we'd recommend keeping the higher resolution textures for pretty much all hardware at least with three plus gigabytes of video memory and then consider instead dropping things like ambient occlusion from 3d to HD AO or drop in things like the depth of field from the highest settings to some of the lower settings those will get you a lot more performance than the texture resolution changes well in this game and when the game launches we're looking forward to doing a full graphics optimization guide just like we did years ago now with GTA 5 The Witcher we did one with watchdogs 2 and overwatch more recently there are a lot of fun for us it's a bit from doing the detailed hardware reviews and we get to look at how the game's graphics interact with the hardware talk about what settings you should use the best optimize for different hardware things like that so subscribe for that that will come out when the game launches but for now this gives us a good start and we've got some texture comparisons there's a big difference and some of them not some other ones but if you can get away with it run with the higher textures is the takeaway here because the performance difference is pretty much invisible with anything except maybe a 2 gigabyte card which we'll have to get around to testing that more once the game comes out so that's it for this one quick note here we will be at PAX West this weekend so by the time this video goes up we will probably be on the way out there if you see a stop by and say hi we'll be at the Coolermaster booth on Friday doing a build a live build with one of their new cases so you'll want to see that because I think it's gonna be some of the first detailed coverage of of their new cases that we showed at Computex definitely come by and check that out it'll be I think at 1 p.m. local time on Friday at PAX so check that out otherwise we'll have a video up as always subscribe for more you can help us out directly on patreon.com slash gamers nexus and check out the article below for these screenshots thank you for watching I'll see you all next time you
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