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Do UltraWides Give an Advantage? Are They Worth It?

2016-03-10
hey everyone today we're talking about ultra wise we are specifically looking at a 2560 by 1080 display next to me here this is a cheap ultra wise probably about $500 we've also got the Acer predator which is more than $1000 and that is a 34 inch 34 40 by 1440 resolution display so we're looking at those two monitors right now or mostly looking at this and the objective here is to look specifically for whether ultra wide give an advantage in competitive games or just in more casual gaming like GTA 5 or something like that so the advantage points would be on the competitive side obviously you can see more because it's 21 by 9 so you've actually really expanded your horizontal view space even though your vertical is about the same and then the advantage for less competitive games would just be what is the immersion benefit from an ultra wide display and is there one at all and then of course the side item here that we'll be looking at as we go through these multiple games we're gonna be playing today on camera is the compatibility question so there's a lot of sort of forum topics out there are ultra wide Xand games compatible on large scales and that's one of the things we'll be looking at so we're going to start off with grand theft auto 5 just because it's a very easy demonstration and a couple things to note here with GTA 5 1 it takes eternity to load and that does not change despite your resolution to the GTA 5 cutscenes do actually column box your display so when I say column box or some people call it pillar boxing it basically drops a big vertical black bar over here on the left and the right alright so now we've got the GTA 5 game loaded and this is actually the first scene in the game you can see that cutscene is boxing us in on the sides here it does some boxing on its own obviously because you can see the UI is actually bleeding over and then it'll expand once the games in so now we're in the boxing is is less bad but it's still there and that's because we currently have it set to as you'll see here the 1080 resolution with a 16 by 9 aspect ratio so you got 16 by 9 1080 resolution and this is what the game looks like if you're running a normal widescreen ie not ultrawide monitor so for most of you this is probably you'd be seen on your own system at home so take note here of what we've got in our viewport I'm gonna line this up so that it's easier to match so we're lining up to the left limiter is up against that wall over there this this bar and then we've got almost to the kneecap here on this person let's increase the resolution and see if we get any gains here so go up to 2560 by 1080 21 by 9 aspect ratio 60 Hertz refresh rate for this display let's keep those changes and I have not moved the camera at all so you can see our bar that was here has now expanded all the way actually past even the the wall in the room so now we can see the camera up in the ceiling and we can see some more elements over here and for the person this probably easier one we were stopped about here on the middle of the shin now we can see almost to their head where we can't see their head so that sort of shows how much extra you can see an ultra-wide and in the b-roll here we'll show you the game benchmark so there's a benchmark for GTA 5 that has some really good landscapes sort of wide-angle landscape shots of Hollywood or the equivalent of Hollywood and GTA 5 and that shows the ultra wide difference between 2009 and 16 by 9 for your aspect ratio so in GTA specifically yes there is actually an advantage in terms of immersion and if you're playing GTA online and any sort of semi competitive or griefing matter then I suppose there might be a slight gain there but we'll talk at the end about how competitively even though you can see more it might not actually make sense for you in terms of trying to get more kills or something like that in a competitive game we'll talk about that at the end but in terms of more visibility yes you can see more things let's move on to the next game so now we're going to look at Counter Strike global Offensive this is a competitive title it is built for competition GTA is sort of a mix between it's more casual than anything really csgo because it is competitive there are some restrictions imposed by valve and this goes for dota 2 as well and many other competitive games where they don't want to grant an unfair huge advantage players with a wider of use viewable screen space of their games so you can see it's kind of working out here we can the full loading screens and then once the game loads it's doing what dota does I'm not sure I'm not sure 106 means I think we've got got some kind of error on Valve's connectivity's or servers here but so we've boxed in on the sides and it does not scale the UI to the screen space if we go to options and video settings we can get the 2560 here and if you look at the aspect ratio though it's a sixteen by nine there's no 21 by nine option and there are ways to try and sort of cheat this into working with the ultra wide gaming or sorry the widescreen gaming forums and they've got some tools but from what I saw the most recent stuff is not is not as functional as it should be so let's do offline with bots and just do an arms race and take a look at how the the screen scales with ultra wide well it's cutting off a lot there should be a loading bar down like it's way down here go all right so we're finally in a match here let's use the CTS and we've got some actual decent visibility on the sides but the scaling is a bit odd in some places specifically the UI so you look at the UI these losing health over here quickly health and ammo are very far pushed to the sides of the display which does make it actually a little bit more difficult to play the game this is something we talked out with some pro players from other games even tf2 and sort of asked you know with wide screens or ultra wide screens is it so wide that looking around side to side on the display actually hinders your ability to play adequately and and actually the answer for that generally was yes a lot of them preferred skinnier display is like a 23 inch normal wide screen because it allowed for better better ability to view the whole screen space quickly without having to move your head around physically of course physical movement is the biggest bottleneck in any competitive scenario so counter strikes it's not really work properly with ultra wide you would generally want to scale down and and just go back to a normal display resolution and then boxing the sides with those column boxes which you can just do by changing the resolution to 1080 and setting it to a 16 by 9 aspect ratio so this is not a great game for ultra wide displays but one that is worth trying nonetheless and this is really on Valve's and the same is true for dota 2 where the you I will do this exact thing where it sort of boxing itself into the middle of the display because it's more built for 16 by 9s and there's a whole competitive thing where Valve doesn't want to grant players with ultra wide is a huge advantage now the same is true for Starcraft 2 which we don't have installed in this computer because it's ancient and we don't test with it anymore but Starcraft 2 does not support ultra wise properly either it had a brief fix through the widescreen gaming forum there was a tool that fixed it but that no longer works with the legacy of the void patch that came out so Starcraft 2 is no good either on the competitive front games that are good however call of duty black ops 3 just came out and even though it's kind of between competitive and casual on the PC it's not as heavy competitive scene as Xbox it is still a competitive game and they do have proper ultra wide support with 21 by 9 aspect ratio in their natively which we'll see in a moment ok so now we're looking at call of duty black ops 3 this is a pretty good title for ultra wide demonstrations as you can see we've already got it working in the 2560 by 1080 resolution you can see a lot on the Border's and you can also see that the field of view is a little bit crazy so that is mostly known by looking here at the arm if we lower this fov feel the view of course is critical to determining how much you can see we lower it down to something more modest maybe 90 you will see that less of that forearm is visible now it looks a little bit less contortion it I suppose and the the screen in general is going to be pushed in a little more so with a wider field of view just like with cameras you're sort of opening up the borders of the screen space let's just put that to the max and see what it looks like and now we can see a whole lot of the game let's look at our cutoff points here do something easy so I'm going to set the cutoff point to that chimney on the left and then we're gonna do see here this should be better here we go so we got the two trees there right at the border for each of the trees we change that fov it will come inward towards the house or the shack we hit apply on that and now you can see we can't even see the left tree anymore so that's a pretty substantial difference by going from 120 to 9 the fov and then we've cut off half this tree as well but the thing is if you go too wide with fov there's something you can do with any monitor it's not just ultra wide you go too wide with an fov setting and it will actually start sort of warping things as you approach them on the left or the right in this case and that the the amount that these things warp when you come near them will be less significant when you're on an ultra wide display because the nature of being a wider screen so it does allow you to get away with a higher fov before these sort of undesirable warping effect comes into play and when you're playing competitively online you'll notice that because as you're tracking a target if they come near you it actually does get harder to hit them because the the movement is no longer one-to-one so normally I I have played pretty successfully at a 110 fov with this ultra wide setup without giving up too much of the the sort of ratio of how the game looks and graphically with that warping effect I'm sure there are plenty of players out there who are far more serious than I am who can tolerate the 120 fov but for what I do 110 works pretty well with ultra wide and on the sixteen by nine is I do actually lower it a bit more just to sort of reduce that contorted look of the graphics so that's black ops 3 it is fully functional let's let's do one last demonstration here and just show the 1080 versus 1080p versus the ultra wide 1080 so we're going to do our borders here with the right side is line up to the right of the dam left side sort of just in the middle of this rock over here we're at 110 F of if we drop this resolution to 1920 by 1080 it should update the aspect ratio on its own yes it did update so we you can see we can actually see the same amount of screen space so that's what I wanted to show here is that with the fov setting because it is set to in this case 110 we can see the same with a 1080p display as we can with an ultra wide 1080 display but if you look at the arm here it's a little bit crazy that is not natural looking our ultra warrior soldier guy now has a twig arm and as we approach these objects they do sort of look a little bit with the way they move around but that does work you can get the same view in terms of the visible area in-game with the fov being set the same between the resolutions but you would want to lower it for these lower resolutions so that is where the ultra light comes into play do you get an advantage I don't really think that you get sort of a huge advantage with this sort of thing but you can definitely see more with a wider fov and you can maintain a wider fov if you've got the the bigger aspect rate the 21 by 9 aspect ratio so sort of up for you to decide on that one how you play Call of Duty specifically but that is one of the games as a better demonstration for ultra wide so one last game type here to talk about is grand strategy with some strategy games RTS like Starcraft 2 ultra wide just doesn't even work with MOBAs it's kind of hit and miss and with grand strategy because they're not competitive it actually works pretty perfectly especially with Total War so one of the games I actually personally play a lot is Rome 2 total war a bit old now but that one works perfectly with 21 by 9 and it really opens up your view space of the campaign map and of the in-game battles whether or not it's worth it the value in terms of paying extra for an ultra-wide is not something we're going to discuss here you can find that our ultra-wide reviews but in terms of actual being able to see more yeah you can see more of the campaign map which is useful just for management it's not competitive so there's no real advantage competitively obviously but there is usefulness in terms of emerge and the same is true for the in-game battles you can see more so you can actually manage your units a bit better and that is useful for moving units around to respond to events as they happen in game with a bit more agility than maybe a 16 by 9 aspect ratio so the one thing to fall back on here for ultra-wide is the manner of doesn't actually matter when you're comparing something like a 23 inch 16 by 9 versus maybe a 29 inch 21 by 9 within the game the competitive game space and competitively the people we've talked to who are far more competitive and able to speak to this have generally come to the conclusion that they'd rather run a smaller display with a 16 by 9 aspect ratio than the 21 by 9 specifically because they can sort of not physically move their heads and that's one thing to keep track of is if you're looking around physically that is going to have greater latency than anything else in game even than just moving your mouse a little bit to gain that extra side-to-side view space that you get on an ultra-wide natively so that's all we wanted to show with the ultra wide sort of show some in-game footage of how they look we've gotten all tried benchmark if you want to see the game benchmarks productivity is not really covered here it does help with productivity though and then of course it's basically just a bevel list multi display setup so thank you for watching the video check out the ultra wide benchmark for GP performance and ultra wide settings and then we'll have some reviews coming up shortly of this display the cheaper one and the more expensive one if you want to learn about these things from a value standpoint which we did not cover today so check out the patreon link apparel video hit the link the description below for more information and we'll see you all next time we're gonna start at the right of that just the right of the clip grab some other boy so I am gonna plug in our paper clip and the correct green and
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