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Dreadnought Team Elimination Gameplay & Interview

2015-03-10
hey everyone this is steve from gamers accessed on that we were here at PAX East 2015 currently at the dread-nots booth and we saw a dry not a pack south I wrote an article about a pretty cool game it's a space game it's a lot of space games right now I am trying to buy the game director at Peter and we're talking about jet not Peter can you give us a quick overview of the dread-nots and how it plays sure so treta has a game about capital spaceships the idea behind it is that basically everybody has their own idea about what a spaceship captain's like there's han Solo with the real important is everything up to like Adama with the Galactica like sorry enterprise of course and we wanted like there's not that many games that actually cater to those fantasies like playing those guys but all this is really up close and personal but cut quite action-heavy in terms of capital spaceship battles what what's the player count um currently it's 5 p-5 like we found that 55 actually feels really good there's already a lot going on because these ships obviously have a lot of guns and there's a lot of stuff happening on screen potentially will scale it up its many technical thing like do we want this does it pretty good from a design point of view we still have to check that and in terms of game modes we've written about and play team deathmatch we just played another mode can you give us a quick overview of that we now have a game mode that's called team elimination and with this we wanted to make a bit more tactical and slower so you kind of discuss strategy before you actually go into battle in orbit with your own fellow captains and it's your ship so if this ship dies or if the ship goes down then you it's basically gone so you only have one life no respawn but what it's about for us is we want you to create this feeling of band of brothers like you're going in this battle together with your cap with your fellow captains so if you're actually die we don't want you to leave like we wanted to be there for those guys so you can actually respond but you can respawn with a smaller package at so more the idea okay you have to balance a Galactica but there's also Apollo in starbucks and they can't actually do something like I mean you can like turn the tide of battle and influence the battle of it but obviously you also feel that compared to those giant powerful ships you are more and more or less nothing so they start shooting at you then you blow up and for target players there a lot of space games like right now like we said you sort of one over how yours is a bit different who do you think is really the the right type of player for dreadknot players that don't want to play a simulation like this is this is a game where you can have fun like it's you jump in you will feel at home like it's WASD its left mouse button for pilings right mouse button or aiming 124 talk to your abilities energy management is really quick and accessible so you bring up an energy menu you redirect all your energy to weapons or shield or engine so it's not about 30 2.5% energy to this and like 15 keys that we have to manage we try to keep every element that actually contributes to this idea of being a captain and then made it make it as quickly accessible as possible so it's the fastest and most visceral up close and personal version of capital spaceships that you can get is there a target release date yet we know it's free to play any monetization plans um so first on the release date a lot of people keep asking us and obviously you can believe us that we are just as eager as you guys to actually put it out there like we want to get it in front of people we just don't don't want to get it in front of people before we are ready to like if it blows up then you won't like it as well so um we're currently in friends and family face so we're testing it against a small amount of people to get it right and then as soon as we take all the boxes for this face like we move into closed Peter and like go to play trad not home sign up for the newsletter and you and you will know as soon as we know I promise that yeah and monetization was the second question right so yeah it is going to be free to play so we really like the idea for you to play because it's something where you can't spend 20 million on marketing to trick people into the game and then it shit sorry I'm not allowed to say that problem and that it's not good but so you really have to make a good game to keep people playing and in return like you can actually keep this game alive for a long time actually if people spend money in the game and they buy like cosmetic stuff like used ship skins our version of hats which is like 3 30 meter high figure heads and if people do that they actually supporting the game like they're supporting the community that so they are doing it almost like for the community so they should be rewarded in terms of like a dude really cool like I'm kept playing this game I don't have the money right now to actually spend it but it's really cool that you do because then we can play together and kind of fun so that's that's that's more where we are coming from so we would like to turn this around that would be ideal so a good explanation of how how the free-to-play model can work without alienating the community that is dread not check the links in the description below for more coverage and we will see you all next time see you next time thanks s
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