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Dreadnought's Impressive Ship Customization & Gameplay

2015-08-30
everyone i'm steve from gamers nexus Donna and I am joined by Peter Holt Sowell again from Jager working on dreadknots so we've spoken about dreadknot a couple of times and it's come a long way there are new customization options and a lot new ships and yeah is there anything else that's new that we looked at today there's another level rats and specially am a steam kind of very red canyon like level which place really cool like in waves yeah yeah so with the customization I thought this was actually the gameplay has always been pretty good but the customization was really fun to me so can you kind of walk us through what your vision is for that yeah I mean the idea behind retinol is that you can really be this the spaceship captain that you want to be with the ship that you want to have so we started with the five classes that ranged from like very Scout with an important like to a better start a lactic are very heavy dreadnoughts but also repair ships and healers and destroyers and its Louie cruises and then from this core element we wanted to like spread out so we added ships within each class that actually play fairly different from one another and then on each ship you have four modules like weapon modules that really change how you can actually play the ship so for example you played the the medium kabete and you played it with a cloaking device so it becomes this Klingon bird-of-prey that goes behind enemy lines and then drops torpedoes and you saw out like enemy ships go up in flames and then you use afterburner to get out of there but you could also equip it with a blink warp that lets you dance around enemy ships really avoiding to be hit and then get out of there quickly really causing confusion drawing fire so that the rest of your fleet can actually come in and do the shot and on top of that there's like four officers on each ship so officers actually develop with you they are you crew because like the ship is only as good as its crew and the only as good as captain's this unity or captain crew and ship and those crew members also develop skills and they refine how you can play so that's the gameplay customization and then there's tons of lizard customization on top of it yeah so the visual customization like you said changing the weapon loadout and other modules on the ship does actually change the geometry of the ship how it looks anyway yeah and one of the things I commented on was it looks like that the models seem pretty high poly what was the poly count again on the on the one we were looking at I think I remember correctly on that one with all the modules equipped it's roughly 150,000 yeah so they're they're pretty high detail my artists might kill me now because it might be completely off but I think there around that it looks pretty good either way so the colors were we're changeable the officers are customizable how does the leveling and experience and persistent progression work between matches and things like that I mean you basically curatorship you unlock new abilities the idea that we have is we really want to have a horizontal progression so there's no real power progression in there we want to keep all the content relevant that's the thing like basically if you have a blink war or cloaking device both of them are really cool they just alter your play style it's not that one of them is more powerful per se than the other and those things you unlock over time and then you can equip them viewership when you found your favorite ship you basically can have that in your customizations note and then take it to battle and then get more options find a new ship that you find really cool and enter for like there's tons of stuff to actually unlock how about monetization is what's the pricing structure for the game do you know any of that yet we know some of it but we don't know the pricing yet or how it's actually going to work when you've seen it likely we have the coatings we have t curls we have color schemes we have massive amounts of like geometry customization that really changes to log off the ship and also is attached in different modules so you can mix and match it to a certain extent and yeah there's going to be a lot of lot of visual customization to really create the ship that you want to have you also ever kept an avatar that you can customize and make it your own kind of captain so there's a lot of stuff that we can do on that side one of the things that we were talking about that was pretty cool was the idea of getting your team together and matching kits and things like that so that you all have the same color scheme and yeah tell me yeah so we have all the color schemes but then we also have our version of hats you've seen it like this giant figureheads that actually get attached to the front of the ship they are obviously inspired by like naval like pirate ships with this figure heads and so there you can do a lot of things as well watch what's the immediate future looking like for dread not released a beta stuff like that yeah so we are currently entering alpha faces like we are still pre alpha but getting there and close Peter will start early next year and everybody can and should sign up at plate red Norcom so looking really good at the moment I mean that packs the reception has been exceptional and we are super happy about it and now everybody needs to get into the beta so that we can make the game better and better and go into open BTW as soon as we possibly can yeah sounds good so play dreadnought calm is that it later played naw Kham to sign up for the for the beta which starts next year early and that's all for the cover the video coverage hit the link in the description below over the full article and check out the channel for a previous one or two videos we did about dread not because it is actually pretty cool game so that is all for this time I will see you all next time please stuff up to thank you guys
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