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First Look at Roller Coaster Tycoon World Gameplay

2015-08-30
hey everyone i'm steve from gamers nexus dotnet and we are here for our final tour of day 2 of pax checking out rollercoaster tycoon world and i'm joined by matt LeBlanc ax from Atari yes the executive or one of the executive producers on the game so for a quick overview those who are unfamiliar with roller coaster tycoon or who haven't seen it in a while can you give us a rundown of what the game is sure so roller coaster tycoon world is a next-generation simulation theme park building game right so you're you're going to be in this game you're going to build this amazing theme park with tons of different rides and rollercoasters and then we throw this really cool simulation layer on top of that where you're worried about things like the ride finances and the stats of your peeps and you're worried about the guests happiness and stuff like that so it's really sort of a full package of running a realistic cool fun theme park and today we just looked at the sandbox mode which is more freeform so in terms of rides support what are the plans for different types of rides how many of those rides sure so the game has over 30 flat rides those are just this sort of the typical pre-built rides those fall into three categories of junior rides thrill rides and family rides like as you would expect in a real theme park and then we've also got over 10 different we've have 10 different kinds of coasters built off of 4-track types so when we did our research for the game we realize that a lot of different coasters really have only certain types of tracks and that's how you get you know the different coasters in this game we have steel wooden hanging and launch coasters so that's that's a little bit of what you'll see when you're playing roller coaster tycoon you were talking about doing research for the game did research involve going to theme parks of course you can't build a roller coaster game without actually visiting couple of theme parks yourself our design team has been out to them a bunch our art team gets inspired by real rides out there you're not going to find any of them in this game but you're going to get the feeling that what you've seen this game could actually exist in real life we think that's a really fun and exciting take on it and it gives players that feeling that what they're doing really matters and that it's it's realistic and it's fun and it's roller coaster one of the bigger items we were talking about was modding support so this is not something i remember being supported in roller coaster tycoon one what's what's the deal with world support of modding yeah so we saw what was happening with our community over the last you know 10 years or more we really wanted to make sure that we built a game that lasts for just a number of years right and we want to be able to support those content creators out there that I've already existed even though we've never actually had officially official modding support in the game now we're fully embracing it we have Steam Workshop natively integrated into the game as you saw we think we've made it really accessible to everyone as well as powerful more powerful than ever before right we've made sure that we support the unity editor the free editor that's how we're going to allow players to import models into the game and anyone with any 3d graphics program is supported by unity will be able to create stuff for the game so we're really excited to see what what players are going to make very cool so that's all through Steam Workshop and one of the the cooler things we saw in the demo was that you can basically just go straight into unity like you're saying sure edit existing models so if you're unfamiliar with any kind of modeling or graphics experience you can kind of play around with the existing item so scenery you mentioned that was one of the other things we were talking about with scenery and in the older games you place western-style stuff or other different types of aesthetics basically and it didn't really impact a whole lot in terms of the function of the game but it sounds like it does for world what's what's the deal yes it's a great point so we've wanted to make sure that the simulation in this game has become smarter right because it's not just about building stuff it's about how the game responds to what you're doing so we notice a lot of players loved making themed areas of their parks right that's of course a huge huge part of this franchise and if you ever visit a real theme park you'll notice they build out family areas they build out western areas or sci-fi sections you're going to have peeps that like Adventure rides or western rides and they're going to be attracted to rides because they notice that it's themed in a certain way and over time your game will adapt to that and you'll start to attract more of those kinds of people so it starts to feel like this realistic ebb and flow of people inside your theme park for the the closing things here we need some kind of release target as they're a tentative release or price point or anything like that yet sure so we have announced that it's going to be a cue for 2015 release I do not believe we've announced the price point at this point but you should stay tuned in actually in the very near term will be talking about pre-orders and things like that so you can check it out for more news on rollercoaster tycoon calm sounds good so of course full coverage in the link in the description below as always and we're looking forward to looking at the campaign mode at some point hopefully yeah because we just did the freeform stuff today so that is rollercoaster tycoon world day 2 of pax got more coverage tomorrow and I will see you all next time
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