Gadgetory


All Cool Mind-blowing Gadgets You Love in One Place

GDC 14: Clockwork Empires City-Builder Dev Gameplay

2014-03-22
I'm Nicolas Winding I'm the technical director of gaslamp games I'm David palm guard I'm the art director and gasps I'm games and here to show you a little bit about clockwork empires which is our upcoming sandbar steampunk colony builder with occult influences and this is a hotel room we're doing it in so without further ado David is going to play and we're just going to talk about what's basically happening all right the player is settling the frontier for a sort of a weird world steampunk version of the British Empire at the height of its Imperial hubris and power so you're sent out into the wilderness to extract resources and spread civilization and new cover the land and progress that kind of a thing chopped down all the trees Sarah pollute the rivers of our beloved scarlet effluvia so we're jump we jumped right in and we're thrown into the darkness of the unknown we have a 20 starting colonists a whole whisky and handguns whisky and handguns all the tools and bricks and planks modules you need you to survive and start a colony if we unpause the characters will sort of wander around and just chat to one another drink whisky as they're inclined all of our characters have memories they all have personally traits they remember the conversations they had to people about various topics how they feel about each other based on those conversations and reactions and as they go they will form relationships remember who they like and who they don't and turn into friends and get married or we have bitter rivals and enemies and kill each other if we just leave them to their own devices they'll still wander around they'll chat but eventually it'll get hungry and they'll eat all the food that we have with we brought with us and then at some point someone's going to die of starvation and then they'll eat a I'm really hungry chopped up their body and eat them so yes we do have cannibalism so now that we've covered the important stuff let's tell you a little bit about we don't want cannibalism in our colony so let's go click OK you don't actually mind control characters it's not like you know don't worry about your APM you uh you're sort of the invisible hand of the bureaucracy what you do is you create tasks and jobs and then a work crew what will claim that and just carried out for you as they're able so I'm going to go collect some of this weird black fungus on the ground go there so now we have something to eat and there lots of trees around so might as well chop that it's down because you have to collect logs and planes and stuff but you know build progress absolutely progress so because we're trying to get away from micromanagement we use the Empire class system to our advantage you have upper class middle class and lower class characters and typically what happens is you have a middle class work party which is managed by one middle class overseer or artisinal worker and they have a bunch of lower-class laborers of various sorts working for them so here we have an overseer directing tree chopping also i'm feeling very hungry and somewhere else another overseers off directing funnel picking operations we have these lovely baskets of black fungus that they will eat I guess because that's delicious looking they're hungry they're hungry a honey you should build a farm maybe similar it's important that we don't have to eat too much strange mushrooms and found in the woods so let's grow up here instead maybe not opium I don't think come on do do do some grubby opium Brody opium and maybe some cabbage so you just young yes like a farm click and drag you know I'm a building grid really straightforward so here we'll grow some opium Nicholas thank you and another one I'll treat cabbage this cabbage is great I don't care of you think k you smoke it alright so we should probably also get some shelter up because it's absolutely nowhere to sleep so you know I just pulled the Billy menu and how about a lower class house so it's a somewhat miserable bunkhouse but you know it'll do this is the frontier charming accommodations so again you just the Polka building grid dragged out to your designate where the building codes we have nice blueprints yeah you can specify the shape of your building unlike other other games you can specify how many doors you want on it where you would like the doors the modules yeah all of the objects in a building are we call the modules to just like doors cots work benches lamps fabulous paintings Adelaide paintings I'm gonna put a lovely painting yeah somebody's uncle something and having some cots so they could sleep with them I did get them though okay let's put a cheaper painting next to its that have you know contrast there we go so like the other jobs this will be taken on by a work crew beds are available you don't have to micromanage all that they'll pick up building materials look some at the site to build a building for you the way you laid it out and then they will start installing the labs of things so let's get a carpentry workshop going oh yeah it was about carpentry and here we have our farmers furiously farming cabbage and opium oh the opium and perfect combination all right so I'll need a cup sure workshop so i can start processing these trees that are chopping down the loading bay brother so loading bay doors help you get people into the building and faster and supplies in and out faster you know put on a workbench they can work and a standing desk so that the overseer can do paperwork it's very important to do paperwork your oxy is very important in the Empire all hail the bureaucracy invisible hand that keeps us going in our darkest hours through their hearts and lose our to a pen and ink all right so we have not written any fish people yet I could sing a song about the bureaucracy while we wait for fish people we don't have to wait ok let's + ok so I say we didn't farm cabbage and only OPM and people got terribly upset and hungry they'll start you know becoming upset and straying from the path of the Empire they'll start getting dark thoughts and eventually but he's trying to say is cults let's talk about cults I'll start forming cult I mean in other way this may happen is you know we could send an explorer out perhaps he find an artifact out in the woods your office in cinemas throw out the artifact in the woods find the artifact like the job system I just say you know it's floor over here and then the free naturalist will go out there explore poke around and things are not meant to poke around it you can see we've built the lower-class bunkhouse and people are installing costs and things figured a great number bring it to the construction site and then hammer window there we go wonderful okay there's our Explorer and there's some of those W of those trying to start a cult others there we are and no not having it we are we are not happy about cults if you look at her personnel he trades we may find out why that is okay cuz everyone has a randomly generated personality traits for example she has pictures patriotic which means that you know culture a culture not patriotic and be the sort of thing you do stiff upper lip but all that she is strange she is strange they would like cults later on if she was more upset but she's also xenophobic so she doesn't like outsiders or anything really yes albertine patch what a great name alright has especially crying into some mushrooms right so no fish people are forthcoming but say you know you went to the beach you start over fishing or ruining the excellent sand if this is a fish inhabited by fish people is a biome inhabited by fish people if there are fish people fishing going about their daily lives they will not like this you know your construction projects going on there so say say we pissed them off somehow we're growing cabbage by the beach fake cabbage I will use my magic developer tool to spawn fish people pissed them off is not vocabulary approved by the Empire and ha fish people ah in the cabbage we're in the Quran everyone's leaving good running off again they're all somebody's got into the house they're busy killing oh that's just bad oh no no no no as fine Irish by a fish fight so fistfight with this people oh and they're having terrified parts because uh they'll actually create memories of this yes people will remember being harassed by fish people and the gaucho by their slimy hands and they'll be driven to drink and and morbid thoughts fish people will attempt to kidnap your characters and take them back to the sea to change them into fish people so you may find you know your colonists were dragged off and then returned they may have you know a couple of fin sticking out of their kind of thing little green around that look about charming you gills you know oh there's attacking our buried collectors no and that's terrible yes everything is people again they'll treat memories about this and if their memories are sad or it affects their overall mood and may dropping the train then our military is automatically responded that they go the grabbing were guns so one fish person dead though they're dancing because they've noticed the other fish people clear her better yet it's probably terrible oh just what we get from making opium first but but we sort of reveled in the things going wrong like their consequences so for example this guy has just cut up the fish person's body to make enormous fish steaks so it gets hungry and it doesn't like cabbage well he eat the fish fig more migrants so now they arrive because they're apparently enthusiastic it is still better the life at home or actually maybe they're criminals the the Empire Wilson do a lot of criminals how are we doing everybody is dying and their dead bodies everywhere there's a dead body in the pond over this place and a collection of Oh mmm yeah that is a dead body in the bunkhouse and people are now going out of the bunkhouse and in tonight with access I'm not too sure what's going on here at this point one of the nice things about emergent behavior is you don't know what will emerge and we are still young people turn the harvest cabbage and opium I know it's in the opium crying and there we go I think our mother just died there we are so in conclusion we now have opium we have a poet everybody is dying clockwork empires where things going terribly wrong is terribly amusing our website is triple w gaslamp gamescom clockwork empires com or clockwork empires calm we have a weekly mailing list you can sign up and we will send fun things to you we have a weekly blog post every wednesday at 10am where we tell you what's going on standing in pacific time sometimes a little later depending on how much we have to find fun things you can follow us on twitter at gaslamp games and we expect to have a playable alpha for an early access soon we're soon will be later 14 spring 2014 interbank is our vague nebulous timeline when the stars are aligned we will be releasing this into the world you
We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.