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GDC14: Dreamfall Chapters Interview & Gameplay w/ Ragnar Tørnquist & Dag Scheve

2014-03-24
I am a Ragnarok wisdom the creative director / retro games oh you're kind of famous country yeah yeah how are you you're not famous are you famous dogs ever I've been working with this guy for 12 13 years now I think writing did the previous game in the series before and we worked on ma the secret world together that's right and now we're doing this now we're doing Jibril chapters which is a sequel to dream full and also part of the longest journey tsagaan longest journey was a game that came out in two thousand in the US and the sequel dreamfall came out in 2006 to it's been a while since the last game so we're picking up the story now eight years later and development time but a year later in storytime and so gentle chapters is a narrative game it's a game of choice and consequence to gain all about the story it's a game set in two worlds torque and Arcadia a world of science in a world of magic and you get to play different characters you know having intertwining stories in these two worlds and it's a story that's deep and complex you don't have to have played the previous games to get it we're gonna have sort of a recap at the beginning of the game and reintroduce the characters but it helps if you played you'll get more a little bit more out of it if you believe long journey and dreamful but it's been a while since we made the previous game so the challenge for us is being to sort of meet all those expectations eight years of the reset pent-up frustration we have to do the very best we can all make sure that it's a great experience for everyone yep yeah so when we made dreamfall in 2006 we fully expected to be able to continue and finish the story within a couple years it was designed to their to port to port stories yes exactly it was always the intention to make yemen and for it to come out relatively timely in a relatively timely manner yeah first one then we went off and the whole developer team went off to do the secret world an MMO and that team grew and time passed in six years later we we did release secret world but you know at a point we really really felt it was time to do 24 chapters but our challenge is that funcom who we used to work for hey there focuses on online games and we wanted to do you know Jane four chapters obviously as a single player game so we set up a new studio red thread games we got the license from fan come to continue telling games in the longest journey in universe and we went off and from absolutely nothing we created a Kickstarter campaign to get the the Molitor back to the game we're lucky enough to get some some grants as well from the Norwegian government socialism yes you got that in there yeah I did get that in there and you know a lot of personal investment from the founders of the company to in time and money and then you know our dedication so it's been it was definitely a challenge in touch and go at the beginning but you know the day we launched our kickstarter we're sitting there like we have no idea how this is going to go but within 10 minutes of the campaign launching we were you know just going like this and we went out to lunch came back from lunch we're at a hundred thousand dollars and they were like this is probably going to grow away yeah so it's in entoban so we had actually had to make the game as well they're like oh crap yeah we have to make the game though that was a great feeling that was a wonderful feeling and since then it's it's it's it's actually been pretty smooth sailing we've been lucky enough to have some really solid tools with unity that we're using everybody's using unity never experienced people never experienced a previous titles exactly knows exactly what we're doing we are making so we've been really lucky we haven't really hit any big snags along the way we are doing some brand new stuff with the the online functionality tire to the choices you make and and and also in having a story that has so many branching possibilities that's definitely been a challenge we also had some ideas for you know fancy mechanics in the beginning that we said no we're gonna pair those down because the game is about a narrative and storytelling and what we left with this is a game that is all about the story but it's all the you know it's all the better for it it's it's a game that we feel is really gonna be the best game in the saga so far we land I mean that's that's one big portal challenge to us that we're all horrible perfectionists we want we want to make this look just a little bit more beautiful just that you know everything's just a little bit better and that's obviously a challenge but that's that's a challenge we face every time with yeah and it's great fun doing it yeah yes I mean we're we're definitely focused on gene for chapters right now once that's out the door we do have one more story to tell and longest your name universe and that is the longest journey home which you know we'll pick up where the longest journey ended and to see some of what happened in the because there's a ten-year gap between the longest journey and rainfall so there's a yes there's something to be told there's we don't want to reveal too much but in that game where we're planning on going back to 2d or something not quite 2d but we have some ideas that we're not going to talk about quite yet but it's a bit torn it is to me a lot again yeah and it's definitely something we want to do we want to do it but of course it's never a sure thing we want to focus on doing four chapters now but yeah it's it's on the list of things we do really like you to do to do this on our bucket list um the longest journey was a home game I think for most people it took close to 30 hours to play and dreamfall on the other hand was reasonably short you could definitely play through that game in 10 hours I know some people spend longer but there wasn't that much stuff to do aside from the main storyline so a lot of people felt maybe that was too short I mean personally I'm a final games at Hollister I think 10 hours is its pretty long because you're telling a story that's basically seasonal Game of Thrones and that is a story tells the story so with Jim four chapters we're aiming at something that's closer to dream fold and locust journey and I also think our players are getting older they don't have as much time and younger people have more choice in terms of games as well they might not want to play one game like just a story for for more than four more than 10 12 hours and that sort of our targets in terms of DLC we don't have any you know weird the plan for gentle chapters now is to finish the Zoe story there's nothing like right now that's our main focus whatever we do beyond that it's for the future no again that we can talk too much about that because no we don't know we don't know when we we just want to focus on telling you a story i'm finishing that story that's that's all we care about like and anything else we'll take it as time comes you know but anybody who you know his ass back to us or got in the game or is backing us on paypal right now they will get zoe story and there'll be a good story and it's going to be 10 12 hours long and that's what we're doing that's a museum don't be boring no I think I think maybe dream for broke a few of the design rules of longest journey am j fell had a little less magic had a lot less stuff to look at in the world a few conversations shorter conversations so i think we've gone back and said we want more magic and magic not just in magic fireballs but magic in terms of a world that feels slightly magical and that also feels more or deeper and more inhabited than has more more history more history as you really see the the scratches on the Soviet we have so much material that we've that we've written and done over the years so this this universe is extremely full and complex I want to show that off as much as we can we want to you know get people as into it as we are yeah but I think one of the strongest design rules is that story trumps everything so every decision we making gameplay on challenges in the game it's always dictated by with the characters do this does this make sense in the story is this going to lead to a good place and we never make sacrifices to the story because the game-playing which is the opposite way of other people are doing but we're sayings are like yes we want good games obviously but we're making the choices for the story and that's what these games are about I mean some some games are about gameplay challenges and you know the the the the ability to learn and get better at something but but that's not what these games are about their about the story and the characters and you know whatever we do is to serve the story and the characters yeah universe so if people want to learn more about dreamfall chapters or help us make the game by pledging to the production they can go to gym four chapters calm and we're still accepting pledges via paypal and every every dollar helps make the game better so yeah we encourage people to take a look at the game and if they like what they're seeing them help us out cool all this cool stuff to be had if you reverse and there's a game at the end of a game at the end
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