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GTA V Texture Quality Comparison & Benchmark

2015-04-17
hey everyone this is Steve and today we're looking at a texture comparison from grand theft auto 5 this is an article I wrote and published the other day if you're interested in this the article is linked in the description below so I when it's the GTA 5 and I tested out the three separate settings for texture resolution there's normal high and very high and that's it the biggest impact that these make is generally going to be in the vram side and I've got a chart here that shows RAM consumption based on which setting you're using and it is a delta over normal so normal is zero we basically we null out the other settings because texture resolution has an identical impact across all resolutions and settings so normal is effectively zero that means it's your baseline and then high is an added seven hundred ninety six megabytes consumed and very high as an added 891 so the difference between high and very high is pretty small it's about 100 megabytes for vram consumption so here's a couple of screenshots showing the texture differences and I've got fork these were taken in 4k and I did not scale down anything in the article this is all explained in the video we've got a scale for the 1080 u-tube limit so that is an obvious issue here but you can still see the differences and the bump map is enumerated a little bit differently depending on the lighting that's something I couldn't really control for that well but you can still see how huge difference very high has over high especially in the dumpster screenshot which is what you're looking at now with the hobo tag on the dumpster and I just very high and high alone have a big difference then normal is a huge difference but it makes it perform on pretty much everything it really helps a lot with performance on on vram limited devices and i gps and then we've got benchmarks so here is where you can see the performance difference for all the settings at 1080p with a 270 X and at 4k with a titin X as you can see effectively there is zero difference this is all within margin of error what half PS is not is not something that's outside of margin of error so that is so of the quick test we did on texture resolution impact in gta5 huge visual difference and very little FPS difference obviously vram consumption is a concern if you're on a one gigabyte device or an IG P but if you're using anything larger than that I would say just push for very high even if you have to force the ignore suggestions option because it's really not worth sacrificing the fidelity of very high for an extra hundred megabytes of VRAM you're probably not going to notice even if you have to ignore the suggested limits because the suggested limit is for maximum peak vram consumption not the average or normal the RAM consumption and to that end it means that you're very rarely actually going to be hitting that number and when you do it might be a little bit of tearing but that's about it so that is all for this video check the channel for more GTA 5 videos subscribe if you like this content and I will see you all next time
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