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HTC Vive vs. Oculus Rift Impressions | CES 2016

2016-01-05
hey everyone i'm steve from gamers and access net and i'm joined by patrick stone also from gamers nexus net and we're here at CES 2016 this is the end of day one as you can tell we already loopy from sleep deprivation all of our CES 2016 coverage is brought to you by I by powers revolt to small form-factor gaming pc today we're talking about the HTC vive the final version which as of today has been officially announced and the other product we're talking about is the oculus rift which finally after delays and other issues resolutions of programming development problems it is coming to the market soon pre-orders aren't open on wednesday so that is in a couple days here tomorrow as you know when this video goes up we're focusing on experiences for the HTC x versus the oculus rift headset for now so I played with the HTC vive at Nvidia sweet today you played with the newest oculus rift and like that and I was in the Everest game or simulation whatever you want to call it which is built in the Unreal Engine 4 and what did you play on the wrist so I was doing bullet train on the rift and I another one that I toyed with for a few minutes not very long surgeon simulator i think is what it was called but you know two very different games for sure right so previously I've had experience with the one of the very early models of the HTC vive at GDC 2015 I think and you had a pretty deep experience at pax prime time where we got some prothom development and hardware just few months ago you know knowledge yeah so with the the vibe i'll say this from an experience standpoint everest the demo was definitely impressive it uses i think they said 30,000 real-world photos of the area stitches them together and creates an environment so all the textures all that stuff is derived from reality the height mapping all that is also represent of a reality with the height of different chasms there's an 18,000 foot drop at one point you can look straight down and I don't have any vertigo problem certainly didn't have him in the game but the guy running the demo so that's some of the other folks who had tried it actually opted out at that point because they started feeling weird or uncomfortable or sick that's kind of the thing with the art right is that like the developers have to develop for nausea that's right that was bad about frequently and in that case though the nausea was because of an experience in the game virtually so it's actually doing its job of putting you in this situation where it's real enough to trigger that same vertigo response yeah and the other type of nausea is stuff with time warp or you see Frank frame time issues that you'll pick up in normal games plan you can just look right past them because just tearing but in virtual reality we're talking to Nvidia about this how was the big thing of the multi res shading yeah so that where they were just I guess in order to make this the experience feel right the head that he keep a very high megapixel per second rate right and 190 or 450 or something yeah exactly versus like what was a 64 regular game something like that 30 FPS at 1080 was like 60 megabytes per second yeah I mega pixels per second and so the only way they were able to get the cards to crunch through that much data was just to do this multi resting where they were focusing on the middle of the picture not necessarily just the middle but it not the outside and since the technology allows you to kind of warp the outside to fit the lenses in the VR headsets they were able to focus more on the center and in doing that the mega pixel per second that was necessary was able to be achieved it's the remnant towards the outside where it starts eggs in your peripheral vision the render quality is reduced but it was not really a visual perceptible decrease exactly in that quality whereas with a flat panel you would actually see a decrease in quality that's how a flat panel works so that was an interesting solution to a problem of how do we push more megapixels through this pipeline get asked enough yeah it's got to be a 90 FPS too yes they are that I didn't know it was that high and I heard it was higher but it was that high that's a pretty big number yeah and latency also has to be low listen 20 right yeah something 20 milliseconds so that's all stuff that needs to be tested of course going forward but what were your experiences with oculus rift demo today so having having been able to use the octos oculus rift and earlier development phases and use the HTC vive and earlier development phases the oculus rift is definitely closer to a finished product now it it when I was talking to the people that were doing the demo for me meda statement and I said you know I could easily see myself wearing his headset for an hour and not feeling any kind of real fatigue right the the padding the foam padding isn't super thick but it's it's comfortable and then playing the games it really is a pretty good virtual reality experience the bullet train demo for instance it's a shooter and I didn't take any damage to my player character right but I was dishing out and it was really cool I'm not very good with FPS games in general like using the two joysticks I've never been great at I'll play but I've ever been great at it and I've always said you know hey man in real life I can shoot a gun pretty well yeah and so I was forever I've thought you know what if in in a video game I could act like I would in real life and here's my opportunity and sure enough it was a lot easier to shoot when I had two triggers in my hands or in the case of a shotgun you know hold and shooting or you know some kind of automatic rifle summit semi-automatic rifle and even just throwing grenades like everything was a little bit closer to the real thing except for the pens yeah yeah so one of the things in the bullet train demo that when you pick up the grenades I'm used to thinking pick up our grenade pull pin out launch except you've done a lot of good aids in your life right but I was just going those like doing this motion in the VR and nothing was happening and come to find out later in that particular case you don't actually pull the pins kind of throw their name how did you remind how did you find that out I had to ask the chopped it oh right and then I explode it in Game I was like this is not working so I just dropped it and then it exploded thankfully like I said no player damage but so the bullet train demo was my first experience in VR with shooters and it it was pretty fun it's pretty fun there was a cool little time or little portal warp kind of thing to where I got to shoot forward and whenever let go of a trigger I would warp to that area right that was kind of fun too and then the other part was a certain surgery simulator and I was operating on some alien and this one well I had a good time with the shooter one this one wasn't so great uh hey surgery simulator oh fun in real life too i will put down surgeons her job very hard and i want to it yeah in this particular case like just just trying to grab things with my controls it wasn't when that when i was grabbing things in the virtual world it didn't feel like I was grabbing them in the real world right and that was a noticeable difference so I would I would I would say the bullet train was a much better experience and the surgeon simulator what about with with the advised yeah ever saw Everest first of all the controllers will survive are weird though they're not a bad way but in a way that we didn't understand what something on the controllers did and then Lydia people didn't either because it sort of had just been dropped off by HTC or valve okay and they said use this here's Emma so so that on the controllers and we have b-roll of this it's basically the standard wand controller you have two of them and at the top end of it there's sort of a donut and it almost looks like a receptacle for some kind of wireless transmission from the lighthouses for those who don't know there are there lighthouses in the corners of the room and in our demo this time they were mounted on basically tripods mm-hmm those sound I guess a laser iridium infrared scan the room it hits your receivers I our receivers yep in the headset and those by the way are all covered up now so have you seen the previous model they now are more embedded in the plastic so it's not as obvious that there's same thing now with me oculus yeah right yeah so hits the receiver tells it where you are and then I think maybe the the control it almost looks like that donut has something to do with that I are scanning yep not sure I'm sure that some websites have gotten that information for today's launch we did not we didn't talk to HTC but the wands are coming out with the headset they were pretty well everything is very easy to interact with the demo was impressive technologically it wasn't really fun but it wasn't like it wasn't meant to be kind of a fun thing it was just like here's an experience it's technologically impressive and that in itself should be the fun part yeah so so as someone who has done several these via our demos now you start to get a bit jaded to the just how impressive and impactful they are yeah that's good point so that it's not to say that it's no longer interesting or impressive or good but you know degree after the the first couple runs with the five or the rift you're just not in the same mindset were you like whoa this is amazing yes mind-blowing so I i would say for that reason i was not as impressed as previously when I really loved the vibe I year ago mm-hmm but that's not to say I wouldn't buy it or something like that right right as a matter of fact one of the thoughts that I have was man I could see myself spending hours doing this right but again the same thing I was no longer just wow this is amazing I think that that novelty will sort of where in a real use case as well yeah good points like anything else so there's kind of like a borderline risk thereof is it a novelty and I think the answer is it depends on what kind of player you are so for my use cases I could see where it's just deploying the headset the extra five to ten minutes to kind of set everything up you know if you don't live in a place we have a bunch of extra room and used to move stuff around to set up the lighthouses so you can wander around a room you don't just have an empty one right that might be enough of a barrier for someone like me I'm like you know what let me just sit down and play a game at my computer yeah easier to do for sure but obviously different very different types of games mm-hmm NVR right now then on a standard gaming setup yeah it would be interesting to see over time to see how how the two different fields you know Julie yeah but they're supposed to be a more than 200 supported titles right now for the rift officially natively supported not just like hacked together right and the vibe last I checked which was a couple months ago was something like 170 titles at the time and that's got the steam VR support so the valve you know badge is a big deal it is so good news for those and more normal traditional titles I guess we don't really played a lot of those in the demos all been the custom tuned yeah did things that worm it to like you know wow us right between the vibe and the rift if you let's assume the price doesn't matter you meet her you're given the choice you may have one for free which one do you take it's a tough call because one of the things that I hadn't thought about earlier was the controls for the rift I actually liked the handheld control for the rift more than I do for the vibe one of the things in the experience with the rift is that when you're using the handheld controls it feels more like the hands that rejection out does it have like kind of a cross guard yeah very much like the hills of a sword would have a cross guards and so it kind of wraps around your hands and when you move for the top trigger you see that finger move and when you move for the bottom trigger you see your bottom three fingers move right which is a slightly different experience than what you get with the HTC vive but man I'd say all in all I think I really like the mobility the vibe has and for me vr means having a more mobile experience I'm I like to move around a lot of sports those kinds of things and I want that full range movement experience and the oculus is not built to do that you could the experience that I had today with the bullet train there was certainly movement in there the experience I had with the surge the surgeon simulation demonstration that there was movement in there as well like left to right and that kind of stuff but it wasn't like I was just walking around the room with some freedom right and so I would I would want that HTC vive movement freedom I think I it's hard to it's hard to pick if you just go on for free which one is it I've used the vibe a bit I like it i've used it more extensively than the rift mm-hmm the rift I like for things like if I'm gonna sit down and play star citizen yeah yes with in that instance you don't need the IR tracking why spend why might burn roi on it or money on it up um and so you just sit out a computer you put on the headset and play star citizen you're already in a cockpit yeah where you're sitting right over the translation is very literal same for racing games which i also like that's a good point shooting games i have not played in either headset i play a lot of those so I don't really know the problem with shooting games I guess is if you play them more competitively than by putting one of these things on your instantly going to suck yep compared to everyone else so so that probably be too much of a mental like ego chance for me to get over right but I guess if everyone's using it then it's a different story I'd probably try the rift over the vibe as a permanent solution just because the mobility is cool but the hassle of enabling the mobility for me would be too much of a pain yeah I mean realistically you're going to have to have a clear drug right I mean that that's that's the truth of the matter with a lot you could you could make it so your living room was a big cleared space or whatever the best situation isn't is a place that has a game room and technically we were talking about this I think you can probably just still use the vibe setting out of computer yeah the hardware is very similar but that's it's like you got all this extra stuff let you spend money for so it'll be a really interesting battle because they do actually crossover in some spaces like you needs on both sitting out of the computer you can use them to some degree both doing some form of freedom of movement different levels so it'll be a serious battle the pre releases the release windows are about the same time and the in nvidia are both really heavy on the support which is nice yeah Andy's got their jamming I car that's coming out quarter to to coincide with the launches and video who knows what they're doing ya doing something but we don't know what on the GPU side we know I'm making game works I'd they're doing a lot of enabling on the engines yeah so that's that's a wrap of the experiences with these things I think yeah yeah for more information pricing stuff like that you'll just have to check back on the site so we don't have prices today we'll get it do ya so thank you for watching if you like the coverage as always patreon link the postural video and we will see you all next time
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