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Impact of Overclocking on Rendering - Rig Rebuild Pt 2/2

2017-01-19
this is the conclusion to our two-part emergency render tear down and build series like has this machine our main render machine in the first part of the last video had huge issues the pump it was hitting like a hundred degrees Celsius or thereabouts and we had to fix it because was it's a machine down there's obviously no video work that can be done so before getting to the conclusion with all the temperature results overclocking results all that stuff this content is brought to you by Thermaltake and their core p1 tgd chassis which is a mini ITX form factor case that's wall mountable and about the size of a test bench and also just a fun note I've met several people who think that their own take is pronounced thermal talkie so there's a hoist lahat getting back to the system this one was a complete rebuild so the core parts are the same but it was put into a new case and we chained we overclocked CPU overclock the GPU and click wood cooled everything far better than was originally originally I think was a 550 LC generic Asia tech 120 millimeter liquid cooler on the CPU and it had really quite honestly terrible case man attached to it that was some old antique fan that I bought years and years ago but we threw it on because it worked and obviously did not work for very long because I think what happened is the fan failed or it failed to turn on when restoring from an s3 or s for sleep state and that meant that the liquid ended up running based at its max possible temperature because there was no cooling apparatus on the radiator so we end up with a CPU that was something like 90 to 100 C and the liquid can't be cooled when the liquid in these eight tech cooler 10 most liquid coolers is over 60 or 65 Celsius which is about the max spec you start having some serious permeation issues and plenty of other bad things that happen and by the way when we turned down that liquid cooler and maybe even way in it or something to see if there's any measurable loss of liquid that'd be kind of cool but that was a problem we rebuilt it in the silverstone pmo one case is the case i was on the review q forever and it's not going to be reviewed in the same way now might be reviewed in different way but we've adopted it for the bench a few things were pretty annoying about it to work with you can see the video for that but overall it's a good case for this build three fans in the front if you're hearing any background noise more than normally it's because this is on it's a bit loud but it's quieter than the other systems in the room so it doesn't really matter that much and then in terms of cooling the side now says 980ti hybrid it's still a Titan X Maxwell card but we've adopted the EVGA liquid cooling kit for the 980 I would put on here and that's improved substantially memory is the same CPUs the same but overclocked and now cooled with a thermal take water 3.0 cooler which is another one that I've had forever which so we finally got to use that got rid of their fans they didn't like them and put on Oh some Animax fan so these are animatics dust free fans or DF pens which in theory are supposed to spin right when you turn it on or off and push dust out of the radiator but we'll see I don't really that was my main reason I chose was chosen because it better but that would be cool if it works properly because it would be nice to have less dust which was an issue with our last build overall we probably have a negative pressure setup maybe just barely I try to avoid that but it is what it is the three front pens are pushing out their max rpm the bottom fan is cooling the hard drives which do get quite warm because the raid set up in this three of them stack on top of each other the top two come in and that air is getting split between the top radio in the back and because I was concerned about the back Raider radiator not getting enough cool air from the intake I slowed down the RPM on the tops and so running a bit slower and that allows more air to be shared between both radiators so for results overclocking first of all with the CPU I was able to hit a I think about a four point five to four point six ish gigahertz to overclock maybe 145 on the multiplier 1.3 volts on V core I'm pretty sure to me 1.25 max I think about 1.2 volts and then 45 the multiplier and then base clock was overclocked very marginally 101 or 102 so we end up just between 45 and 46 for effective multiplier means we're about 4.5 gigahertz and that's from 4 gigahertz base and then for the GPU I was able to successfully get it 110 percent power so extra power we overclocked about 200 megahertz offset I landed us at 1450 to point 3 megahertz and this is Boost 2.0 so it doesn't fluctuate it's just a hard 1450 to megahertz for the clock 1951 about 7 on the memory that's of 450 offset and GPU temperature stays below 51 Celsius with ambient at 25 C and that's with a one point 187 voltage on the GPU and was a 35% vrm fan speed which was really just my choice because there's no coolant for the B around otherwise so not bad overall that's pretty good overclock 1450 megahertz is certainly i esteem great for any reference card overclocking in terms of performance impact not huge so it depending on what you're looking at for premiere Adobe premier with the media encoder that they ship with the product using the mercury GPU accelerator and playback engine we end up with about a 4 to 5% again so for ish four and a half percent and that was demonstrated when we had one video the old render time before the teardown was about 26 minutes and as before the pump failed by the way and the new time was about 25 25 and a half it's about 4 to 5 percent not massive we can't do a ton with that extra time but on the blender side for rendering animations that was a lot a lot bigger of a deal a cpu rendering time with blender using the n image that Andrew made for our testing which has some interesting caveat with fur rendering but the CPU render time is about 14% faster it's actually worthwhile we go from an old time of about forty three and a half minutes to a new time about thirty seven and a half minutes so that is significant that's five to six minutes reduced on a render like that so the the GP render time not as big of a change but we still were 7% faster so we went from about 20 minutes 39 seconds to 19 minutes 6 seconds for the new time and just to it doesn't necessarily sound that impressive if you don't render a whole lot but that's for one frame so just to put that into perspective if we render a 30 second animation at 30 fps 30 frames per second 30 seconds 900 frames we're rendering that let's assume that each frame takes about 15 minutes so it's not unreasonable each time frame takes 15 minutes on the GPU to render then we're looking at something like 225 hours to render the entire 30 second animation and that's non-stop rendering for a couple weeks basically and we've done that before by the way so that's not an unrealistic use case with the new changes we would be at about 16 hours shorter render time on the GPU alone and will often render frames at the sort of high side frames on the GPU low side frames on the CPU and meet in the middle because they're each leveraged independently at 100% load so it seems to work better that way so we would reduce our render time substantially for animations for videos not quite as much but I guess every minute is not a bad thing to have if you're working on some kind of breaking news we don't do that too often temperatures overall the GPU is now always under 51 C it was previously hitting 77 c during premiere renders that's with an ambien of 25 and 81 to 83 Celsius which is it's kind of max temperature where it starts to to hit the clock of it in down clock it was hitting that during the worst-case-scenario renders when the CPU and the GPU were both hot creating a high ambien temperature inside the case tended to idle around 65 C because of that high ambient temperature thanks to the bad cooling solution on the CPU and now we're looking at 41 °c during premiere 51 C and worst-case scenarios tends to idolize 32 C with an ambient of 25 not bad CPU was at 90 Celsius this is when the pump was working and there was a hundred when it wasn't working but it was at 90 Celsius roughly when under render workloads at 4 gigahertz and now we're at 4.5 gigahertz with a 66 Celsius temperature and that's with these three fans at a lower sort of mid-range rpm to reduce the amount of air that's stolen away from the GPU and also to reduce noise although that's not that reduced I guess is still allowed system overall of seven total case fans so that is the build I think that pretty much covers it was a it was fun project to do always starts to do on sort of an emergency timeline because we need the machine to do work but came out while overall we're still running the 49 60 X and still running the asus rampage for motherboard because those are great for premiere better than some of the newer stuff in that x99 series thank you for watching patreon link and post your video if you want to helps out as always and then links ascription below you can find a link to our sponsor there the Corp t1 PD subscribe for more I'll see you all next time you
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