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Insurgency Gameplay & Review - Realistic FPS with Faults

2014-02-22
hey Ron this is steve from gamers nexus Donna and I am again joined by page Dino pillow spews hi everyone and today we're talking about insurgency as made by a new world interactive insurgency is the follow-up to the steam the source mod released on Steam a couple years ago insurgency modern infantry combat and to give a very quick synopsis of the first insurgency it was a highly realistic slow slug fest one shot one kill type of gameplay f it's obviously it's an FPS and it was one of the first mods officially released on steam for download so it got pretty popular insurgency to they want to make it more accessible it's a little bit less realistic so it's got a lower barrier to entry and that all goes to the feel of the game as the the team put a heavy emphasis on making sure the game actually plays fluidly but doesn't restrict players one of the cool things about this is that there's a very limited pud but carries over from the first I ns2 this one do you're mostly just looking at pretty much the map and your gun there's not a lot else going on it's really hard to tell when you get kills nothing there's no kill feed that you've got like a little bit of information about your gun but other than that it's just you're in the game and you're playing it very slow pace the maps are fairly large really intricate so you'll end up you know meandering through a map for quite a bit of time before you get to an objective and then from there it's about finding if anybody is there where they're at and then going through short periods they'll probably like frantic combat then after that it's back to me entering or if you're dead you're waiting to for the next spawn wave to go out so it really just depends on kind of how it goes for you which is why the team works so important because the spawn points are far away from the objective so once you get there you really don't want to die first you owe you want to get something done so that kind of goes back into their whole everything's of a very team-based and objective based and when you do get into combat scenarios it is it's still a couple shots to kill it's not quite as ridiculous as insurgency one but like I mean if you round a corner and you shoot a guy in the thigh he's probably dead we're more than likely some guns are a little bit more powerful than other guns but at the same time I think most of them are semi-automatic they've got a few that are one shot burst guns but the ones that you can just spray chances are you'll unload the whole thing into a dude because you won't even think about the fact that he's gonna die after the first two but you're used to person in order to kill them yeah and the actually on the HUD you were talking about the HUD being kind of minimalistic it doesn't even tell you how many bullets are left in your chamber it tells you magazines yes oh so that is sort of cool I don't know if the to be honest I'm not one hundred percent sure if the reloading is actually magazine based or round based but it does definitely only display magazines which is kind of interesting from a realism standpoint have you ever run out of ammo I don't think I've ever been alive long enough I have okay I have my mother after doing some brief testing I would like I'd shot I shot one bullet and reloaded and shot one bullet and the magazine count wasn't going down so I think there's some kind of rounds based paint underneath and speaking of weapons everything is done through a point system so first all you have different roles for the players when you spawn into the server you select a role and thats things like basically that the archetypes are you know a saboteur like a bomber or support with an LMG or recon and snipers and stuff like that and then once you select one of those you have your points for the actual gun loadout okay so basically points they comp supply you get ten to put towards your kit you can have a primary weapon a secondary weapon an explosive armor nervous now you don't have to have all of those things everything costs a certain amount of point gun attachments also cut costs a certain amount of points and some things are free so it really just depends on how you want to build your kit one important thing to note is that generally you want to carry an explosive almost all of the objective game types require you to destroy a cache and without a/c for a grenade or a rocket launcher you can't you can't destroy anything so you basically get to an objective and you're just kind of like well i'm here if anybody else wants to join me okay good we just unload my magazine into the cache yeah you can't you can't destroy it with your bullets uh-uh so it's it's you have to have something to throw at it not all classes have the ability to have a c4 or rocket launcher generally you're only gonna have a grenade given to you and if you don't carry the right vest then you can't have two grenades you only have one grenade that would be me you're just right you're just a ticking time bomb anyone else do you need do the objective yeah you people has the security and then the insurgents so if you're the security it's always our was insurgents we kept yelling Freedom Force hey yeah it's jet you either play as freedom where you play as the bad guys and all the maps are based and basically you know somewhere in the middle east and the the maps are there fairly large there a little bit confusing they they appear much larger they're almost bigger on the inside than the outside because the buildings have all these yes totally pointless yeah yeah we nicknamed a building on district the infinite building because there's at least five or six staircases and so many hallways that have bedrooms and then another small hallway and then a bathroom and you're like why did I come all the way over here there's no reason to be here and yeah you could camp there but like it's not going to accomplish anything and it's cool it's like cool from a realism standpoint but from a gameplay standpoint and mechanics always win over realism it's just it's unnecessarily complex so you end up with a lot of unused space on the map it's mostly also because you'll you'll see an objective on your map and you'll be trying to get there and then you'll go through a hallway going Oh clearly this is going to lead me to this point and then you get stuck if it ended and you're like oh okay and then you try to back to track down a staircase and you realize you're halfway across the map and you're like I don't even know how I got here so you go back in the building goes on the different hallways and you're like a magic of the internet bill it's so fucking few this extra dimensional game modes we had some issues with some of the maps should not exist in some of the game modes because they just don't play well with each other but I think age is it all maps are available on all game modes did we decide that yeah the only difference is that i think in co-op mode there's one map you can't play on but pretty much on all the multiplayer game modes they're all same map save em gave us our own and and that does have some balance issues especially on modes like push where you're playing best two out of three it's really unfortunate the way they designed it because you play as the same team for all three or all two of those rounds so in games like counter-strike you're switching every other you know you switch at the halfway point between the the match so you can play as the other team that way if there's a balance issue its counteract because you you both get to play as that team and this it's it's just it's 22 rounds of offense and you're like great we can never break a we haven't for the first ten minutes and we won't for the next yeah so that is one of the downsides I guess overall I kind of I like the game I would always personally go play counter-strike go before insurgency but insurgency does have some cool points because it's kind if you like call of duty 4 on PC and you miss having that around it has some similar elements in terms of speed from call of duty 4 but then it also has these really tactical like you have to slow down and kind of camp a corner aspects of counter-strike go and it is on the source engine so that makes sense Paige what are your overall thoughts I liked it I know that every time you try to get me to play go I was like but can we plan certain see instead I'm still trying to get over from playing on the console in this game this game was easy wasn't easy but it was fun to play quick to pick up fun to play with other people but it also i guess wasn't so much that you're playing against a bunch of other people who were really good to the game and you were bad at the game everyone kind on the same basic level it's a lit since it's so teamwork based it doesn't you don't get those people who go in and get 50 kills I think the most kills I've seen on this game so far 18 and that's pretty hot most people average around court at eight and that's like in a good game where everything's kind of balance and you see a lot of likes like actual actual fighting at like certain objective points and not just like oh I got killed going across the street and I have to wait for my next bond with all of that yeah and this is a really good point you actually a lot of the time you don't end up getting up a ton of kills and around especially if you're playing properly and going for objectives so you can be zero kills and four deaths and still win because you actually blow up the objectives for your team I would say it is probably worth buying it's only like fourteen or fifteen dollars or something that runs on the source engine if you like source games you'll probably like this it's basically counter-strike except with sprinting and more damage so the game can be frustrating like with the apps and game mode mismatch but on the whole it's a pretty good game for fifteen dollars it's it's probably an easy pickup unless you really hate the like hardcore mode of you know a couple shots to kill but otherwise otherwise I'd say it's pretty good so that is all for this check out the link in the description below for the full article and we will see you all next time bye
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