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Mirage: Arcane Warfare Gameplay & Hands-On - PAX East

2016-04-26
we just saw torn banners Mirage arcane warfare and torn banner previously worked on chivalry medieval warfare and before that age of chivalry and Mirage is a take on a similar idea but with all magic so that makes it unique in some ways still multiplayer game still got the nitty gritty meaty battle and all of that but before getting to this content and our hands-on impressions all of this coverage from pack sees 2016 is brought to you by CyberPower who made the fain book that we recently overclocked past 4 gigahertz so Mirage arcane warfare we had a couple minutes on it for hands-on and the trouble with this title is that it's not quite like something maybe like Call of Duty which is more twitchy and you can kind of pick up and instantly are familiar with just by nature of knowing the game series so it's pretty tough to get a good hands-on impression while on a show floor but we got some decent thoughts together between the two of us playing it and at the core of Mirage it's all about telegraphing attacks so it's this idea that if I'm doing attack against you of some kind you should be able to through skill and experience in the game look at me and judge what type of attack I'm doing how long it will take to be a threat to you and things like that and that comes through pretty well in gameplay even within a few minutes on the show floor so that is something you pick up pretty early now acting on that definitely takes a bit of time and acquired skill so that gives the game more of a skill ceilings got some room to grow and that also feeds into this steep learning curve so it's not something you pick up immediately as I said not like a call of duty game so takes a bit to pick up now in terms of the core mechanics the map design was pretty well done we liked how is very almost team fortress 2 like in how obvious it was to go to one objective or the other it's very easy to follow the information conveyance was good and all of that seemed to be in a pretty good place for the initial builds of the game so for combat that's where the meat of the game is it's really just a multiplayer combat game sort of a first-person slasher not really a single player game at all and you've got a few main attack so left click is your primary attack right click is a block and that will be used frequently but for variations on the primary you can sort of drag the mouse left or right and that'll give you an arc and that's just like in chivalry medieval warfare you drag your left sewing that way and if you drag it right right at the end of that arc it'll go the other way and stop starts combo in attacks and is really where the skill comes in for the game but there's not a lot of melee in Mirage arcane warfare as the name might suggest it's more about our K and warfare so the spells got three spells in your hotbar and those change based on the class and there is progression where you can unlock different spells as you play and sort of somewhat advanced your character in a persistent fashion a lot of these characters have a spell that is a teleport to allow them to escape from dangerous situations pretty quickly or jump into them in the case of one of the brutes and the rest of them have a mix of range spells they have traps they can play bombs on the ground that are useful as sort of proximity mines and there's a hook shot which reminds us of one of the overwatch characters where you can pull an enemy and towards you and all of these work pretty well the it's it's really tough to say the balance because we just didn't have enough time to talk about balance but in terms of the feel everything feels about right the only real downsides to speak of really immediately anyway is the learning curve so it takes a bit of time to get used to and this isn't a downside so much as just a general observation but it is a slower paced game so if you don't like those this is maybe about the speed of counter-strike as opposed to call of duty then you would want to stay away from mirage but overall we liked the game the mechanics felt fairly fluid an intuitive after a little bit of time playing it and would definitely progress to a pretty high skilled play there is a match making mode which will help keep you in the right group for your skill level based upon your performance in matches and at the end of the day the game is basically just chivalry medieval warfare with magic so if you're familiar with that game already on like it you'll probably like this one it's just more range and got some more high fantasy setting elements to it so check out links in the description below for more information as always postural video will take you to the other coverage from pax east 2016 or a patreon page thank you for watching I'll see you all next time
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