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Orcs Must Die! PAX East 2011 Interview with Robot Entertainment

2011-03-14
hi guys Steve from gamers exes tonight and we were gonna talk with Chris from robot entertainment about Orcs Must Die Chris can you tell us what your inspiration was for such an outrageous game inspiration well yeah it really was just a bunch of guys in the studio kind of sitting around coming up with different ideas for games we've been playing kind of horde mode games and also some tower defense games we thought what would it be like to try and throw those ideas together so we broke up a couple guys did a prototype and started to feel good and we decided to move forward with it awesome are there any other enemies other than orcs oh yeah we've got a ton and they all behave differently which is really cool which kind of helps set the stage for how you do your defenses and how you plan things out but in the demo we're showing the orcs we're showing ogres which are big kind of burly tank guys we're showing small runners on the ground we just want to get to the rift as fast as they can hard to target fliers are in the air so there's a good variety of them how many different trap types are there our game the way it's set up we have over 20 levels in it and that's the main campaign of the game when you finish a level you're given a new trapping spell so over 20 that's the long way of saying over 20 so we saw the archer in the first demo yeah what other character types are there if any before that you get to place down yeah we're not really talking about the other specific ones right now but there are going to be other ones that are pretty cool and it is a multiplayer no single-player only so our thinking behind that was because we're such a small crew we wanted to do we wanted to make sure we got in everything nice and tight and polished it's really rich when you get a chance to play it there's a lot of detail going on in there I'm gonna get it out start seeing what people like when they're interested and kind of build off of it from there how long has the game been in development so far only seven months yeah and we're shooting to get the game out in early an early summer so it's a pretty quick turnaround for us what what would you say you personally are looking forward to most about this game yeah well having people play it the last two days it's been really cool watching how people have the different traps interact because their people are doing things that we would have never expected they've got there they're throwing bombs off of their flip traps all the way across levels and it's landing on overs heads and blowing up you know we're seeing really really cool combinations ah you know what would be great is if we get to a point where people are throwing these up on YouTube and now I'm kind of that would be awesome what for talking about the ways to kill orcs and other enemies are there is it pretty much make your own way to kill them or their others set like contraptions you can build an aside from the basic traps well in the world there's a ton of different things to mess with so and it just depends on the level but the levels were showing here there's handle ears that are hanging down from the ceiling you can pick those off and they'll come screaming down and smashing the guys we've got these giant logs with spikes on them that are above staircases you shoot them rolling down the stairs and flatten everybody we've got ballista that you can get in and start shooting guys in the ballista so there's a lot of that stuff too what made you guys pick orcs for the enemies is it just because they're kind of squishy and everyone knows them yeah yeah it just seemed like the right thing to do at the time you know and now the deeper we get into it the more we just really want to tear them up and find unique ways what kind of weapons does the player-character have so he's got kind of standard weapons like a kind of an energy crossbow and a blade staff but also a series of spells the two were showing my gosh were showing that you were showing here we've got a fireball that does a big area area effect explosion knocks out guys around but it also does an alternate act where it lays a firewall down we've got a wind staff which pushes guys away but you can also grab enemies with it and kind of walk them into traps while you're holding and slice them up so there's a good amount of spells to what what kind of closing comments are most important things do you have for people watching you know it's it's a it's a pretty cool game you know I want people to get their hands on and give it a shot because it's a really interesting balance where people are finding they get a chance to lay out a great strategy and finding a lot of fun in that and then like it's it's really cool when you're down on the ground and the orcs are coming through and the ogres are coming through and you've got to think on your feet and switch to a weapon fighting with a weapon and then drop down a new trap but that's a it's really a lot of fun awesome so you're saying midsummer release or somewhere around there and early summer early summer okay so once again Chris from robot entertainment working on or quest I expect it sometime around early summer and we look forward to it thanks Chris right on thanks
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