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Overwatch Trailers Analyzed: Gameplay & Class Mechanics

2014-11-08
hey everyone this is steve from gamers nexus dotnet and today we're talking about overwatch blizzards new action FPS game it is a first-person shooter it is very similar to tf2 in look and feel and I think you'll figure that out as we go what we were doing today is analyzing the trailers there was a cinematic trailer which has nothing to do with gameplay at all it's just a generator hype which is something blizzard is very good at with trailers and don't let that impact your opinion of the game you'll want to watch the gameplay trailers we've got here for you for that because that is of course the thing that actually matters overwatch currently does not have a release date or a price we imagine it as free to play because in all the interviews what Blizzard has consistently used the word quote-unquote accessible which is code for free to play and I think it's going to take a model similar to maybe a hybrid of dota and tf2 now speaking of dota this game has the appearance of a mobo it's an FPS but their individual characters for each player so the teams are six versus six there is a a unique character for each of those six slots it is yet unclear if players will be able to overlap within a team or if each one will have to play one of those different characters and if it's the latter that would be more of a mobile feel but we're not sure yet so we're not going to speculate too hard on that what we do know for sure is everything about the classes in terms of their abilities the gameplay and how the game will play out as far as the classes and how they interact with one another so first of all over watch is set in a quoting blizzard technologically advanced highly stylized future it uses a appearance that is somewhat similar to the cartoon comic book-like cel-shading like style of tf2 Wow basically every game that's come out recently I'm not going to comment on whether I like the style or not that's up to you to decide because it really doesn't matter what I think it's just graphics and appearances and aesthetics but that's what it looks like overwatch is a group of elite units they are heroes who are restoring peace to the world naturally by killing one another because that is how we restore peace to earth is by killing everything so the emphasis here is on a sort of small hint of twitch shooting but not too much and accessibility which screams free-to-play to me and the maps are each based on the classes in the game so as far as I am aware there should be 12 maps each one at least six anyway each one being based on the unique units so there are 12 total characters the first one is a high DPS character called tracer she is quick she's got a high damage rate and she uses a couple of different rift stalker or roguelike abilities that may remind you of things like shadow walking or shadow stepping or whatever you want to call from MMOs she has a blink that shifts forward in time pretty cool and that's basically a jaunt forward and then she's got a limited time shift backward called recall which will rewind your movements back to where you were a couple of seconds ago pulse pistols are her high fire rate pistols they shoot very quickly produce a high DPS but empty quickly as well and only have 40 bullets the pulse bomb is a sticky grenade with a timed detonation you can throw it out into the field hope someone runs into it when it explodes or you can jaunt to them with the blink and stick it on their face and then recall back out of there and watch as they detonate so a sort of Halo sticky bomb plasma grenade feel there and she has 250 HP in some videos 115 others but I think 250 is the base HP for all these classes except for a select few moving on to the opposite of tracer is Winston he is effectively beast from x-men Winston is an armored tank like gorilla who specializes in deadly melee and melee combat and Tesla cannons for ranged death-dealing and the Tesla cannons are basically Tesla coils they have some range but not too much and it just charges up with a left click and then zaps enemies who are in the vicinity and sort of a cone in front of your Tesla coil or Tesla cannon he has a jump pack which does a large and far hops so this is useful for closing space in combat or leaping a top ledge is basically closing in on the enemy or escaping a shield projector is his next ability he drops this on the ground centrally and it projects a shield outward you can enter and exit the shield freely and so can the enemies but projectiles cannot primal rage is his special ability his mode activated with Q and this one is its it's like breaking his glasses basically is the idea it lasts nine seconds it does high damage and has high moving speed which again helps closing gaps and do that melee damage he has 500 HP base jumps to 1,000 in rage mode so it turns into super tank and rage mode symetra is our next character named for symmetry she says welcome to my reality pretty frequently and that implies that she's some sort of extra dimensional creature with the ability to warp space and time which is backed up by her teleporting abilities symetra has a shield unlike some of the other characters she does a photon projector for her main weapon that is basically a link cannon from unreal tournament she holds down left click and it saps their HP slowly within range as they move around it walks onto them holding will charge it in a large blast similar to UT once again this uses 33 out of the 100 rounds of ammo quite a bit but does kill and what appears to be one hit although that could just be the editing of this video and it does penetrate shields her sentry turret is somewhat reminiscent of the TF two centuries but not really quite the same because you'll see another character who is almost the same as TFC centuries she gets three of them they are short range high damage turrets next the Symetra has got a shield that will shield friendly units the shield eats damage before HP functions just as you would expect a shield would and she can place that on allies teleporters are her final ability she uses one teleporter at a time it is the special ability by hitting Q and it looks as if allies can just spawn on it when responding it is unclear if they're coming from another destination or if it they're just spawning straight on on the spawning screen symetra has 200 HP base from what we can tell moving on to Bastion Bastion is a giant robot he's sort of like gentle robot meets a transformer or something and that's because he can turn into giant freaking cannons or Gatling guns and drop minds and all kinds of crazy stuff his first ability is a high powered assault configuration that is called which is a gun that has 20 bullets deal high damage and has a medium fire rate he can also reconfigure into siege mode by hitting shift which activates a gattling gun turns him into a Gatling gun a top a swivel and that has a 200 clip magazine with a high fire rate high damage and it deploys a shield in front of the player character the player can pivot about the axis but cannot move when siege mode is active Bastion can also self repair which pretty self-explanatory and finally he's got remote mines which are basically RC cars with mines attached to them you can drive them forward plant it into the ground and it's similar to a vulture in StarCraft in that regard the mine then shoots up effectively like a bouncing betty equipped with all kinds of shrapnel that spews out and does the area of effect damage this is activated on proximity Bastion has 250 HP as far as we can tell the Reaper is a grim reaper that walks in the shadows very original and Reapers can teleport turn into wraiths deal death from dual shotguns and things like that their core abilities include sounding like a stalker from Starcraft and hellfire shotguns which is a seven bullet clip high damage close-range shot gun and the close-range works because he's got Wraith form which terms turns him incorporeal and makes him in vulnerable to damage for a short time so he can close distance very quickly and then use those put those shotguns to use shadowstep teleports the Reaper and a long landing time I noticed in the video may expose him to attacks from aware of players so he's got an indicator that will appear on the ground and show where he's a where he's spawning after a teleport and it's unclear whether the players can fire at that preemptively on deal damage to the Reaper while he's still landing the teleport finally his death blossom is a high damage caught a flourish it spins and does damaging a 360 degree surrounding circle type thing and kills lots of players he's got 250 HP base next we've got torbjorn I hope I'm saying that right toriana is a bearded dwarf suited up with armor reminiscent of Warhammer 40k he uses a giant hammer a riveting gun a wrench and stationary turrets dish out damage this might sound familiar because it is a clone of the team for just two engineer but that's okay if it works he can be thought of as as the nangi from tf2 with his rivet gun he shoots 20 bullets at a slow fire rate with high damage on high accuracy so far as we can tell it is very cannon like in use and right-click makes it shoots lower use more ammo at once and create a burst fire spread the forge hammer is a melee weapon not shown in combat in any of the videos the turret is built using scrap which is basically a element on your UI just like tf2 and you've got 200 scrap you can put toward one turret or multiple turrets as far as I understand and you can improve the turret by adding more scrap to it up to level 3 armor packs can be thrown to heal allies or oneself and then he's finally got a molten core ability which boosts a 500 HP crazy fast build times on turrets and it is unclear if damaged Delta is higher or not after him we've got the Widowmaker an assassin equipped with mines a grappling hook and a sniper rifle she's got the widow's kiss rifle which is a high fire rate rifle at 30 rounds in the chamber it can shoot rapidly but right-clicking will turn it into a sniper rifle which is effectively one-hit kill to the head grappling hooks have cooldown use and will grapple to an object or ledge and then pull her a top of it I'm curious as to whether the grapple will be able to pull or do damage the players have targeted she's got venom mines which have a cool down as well it is unclear how long they stay if used if they're persistent or not and they will shoot out toxin that kills enemies quickly but not instantly and that's on proximity finally she's got infra site that lets her see through walls for a brief period effectively she works for the TSA and that can be deployed in combination with a sniper rifle and grappling hook to get advantage and kill enemies efficiently Hanzo is our next hero he uses a bow with barbed arrows instead of guns in mulan sq garb Hanzo can perform parkour with Assassin's Creed like movement and shoot from above he's got a storm bow with a slow fire rate infinite ammo and can be pulled back for more damage as far as I can see his sonic arrow reveals enemies locations through walls and objects it has a very long cooldown I think was 15 seconds but it does reveal where enemies are so quite powerful and that can be combined with dragon strike while climb is parkour climbing up walls by holding or pressing space there is no cooldown on the ability you just hit space to do it and he climbs up a wall which will be useful with a slow fire rate bow scatter arrow is arc lightning with 10 second cooldown hits multiple targets and those lots of damage in a area of effect and then dragon strike his Q ability goes through walls has a very widespread and insta kills combining with Sonic arrow very well for maximum impact he's got 200 HP base zenyatta is a monk who uses orbs as a combat element very D&D 3.5 or 3.75 esque and he's a support class or above destruction is zenyatta medium fire rate orb with 20 rounds basically snowballs right-click to charge them up and fire several all at once minigun style and all his abilities use the ammo from this weapon as the main clip which is somewhat unique from the others orb of harmony heels and allies supplying a bit of a support class role to get your allies up to health orb of discord is a high damage orb and it is unclear what the effects are transcendence is his q ability and it heals all allies in the nearby area and he's got only 150 HP base from what we can tell Reinhardt uses a giant hammer and shield that gets destroyed regularly throughout all the class videos you kind of feel bad for this guy being the test dummy his rocket hammer is a giant hammer with a medium attack rate does a lot of damage though and his close range the shield is a forward facing shield you can activate and it slows down his movement pretty substantially but blocks all incoming damage charged charges enemies and can be used to pin them to services and kill them it is cool down based fire strike will throw a flaming hammer at targets with high velocity high damage and range and then finally earth shatters the Q ability that knocks back and knocked down all enemies in a forward facing cone and reinhart has 600 HP very high the highest out of all of them next the last two we've got farrah who is a rocket trooper with a jetpack she can jet back into the air and rain Hellfire missiles down upon enemies I know that sounds fun specializes in concussion like a marauder would do and is very paladin like in her story her backstory Farrah uses rocket launchers with six rounds a slow fire rate high damage and some collateral damage very similar to TF or unreal rocket launchers in that in that capacity she has jump jets that boost to a location just like Winston did earlier in the video hover Jets that get into the air by jumping normally and then use hoverjets to slowly feather across to another surface too because of blasts can knock enemies around it's a very tactical ability it'll knock them off ledges and things like that push them away from objectives and then barrage jumps into the air immobilizes and immobilizes farah and rains missiles down upon targets for a brief period of time so she's more vulnerable but that's very high damage finally we've got mercy an angel of mercy virus on mercy is a mix of a medic and a support unit chooses a caduceus staff and can heal with infinite ammo in a link similar to the medic in tf2 actually identical to the medic in tf2 and can also boost damage of target allies in a link the caduceus blaster is a medium fire a pistol with 20 rounds and just just a pistol that's it her guardian angel ability boosts to a target ally of flies straight to them that's pretty cool and could be used strategically and then she's got angelic descent which is basically glide with wings that's a time-based descent it'll get you farther along the map hopefully overcoming some obstacles along the way finally her resurrect Q ability will bring all allies on a target radius back to life pretty crazy and very useful for sure 200 HP on that as far as the overwatch it's too soon for me to comment if this game will be any good it's too soon for me to say if I think it looks fun I think it has potential I'm scared of saying much more than that it could definitely go either way at this point Blizzard has not had the best track record for releases lately and they're definitely trying with hot stew here's of the storm rather and this game over watch and overwatch has got a very mobile like feel but it's still an FPS I'm concerned that the mobile will be too strong with this one but we can hope that the FPS elements are enough to offset that and get players from both sides of the arena having fun and killing one another so that is overwatch check the channel for more videos please subscribe if you like this content like it comment and all that and I will see you all next time
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