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PC Gaming Revenue Inches Past Consoles & Phones

2016-04-30
industry analysts News you've just reported that PC gaming as a whole has inched past console and even mobile phone revenue in terms of the per year amount earned or projected for 2016 and PC games are now looking at a thirty one point nine billion dollar annual revenue through 2016 with their nearest competitors like consoles being just behind that PC games currently comprised 32% of annual global games market revenue with 2.1 percent year-over-year growth and its closest competitor of course console gaming is projected to generate 29 billion in 2016 or 29% of the total marketplace which is nearly a hundred billion dollars now and that's got a 4.5 percent year-over-year growth despite the growth pattern however both device categories PC and consoles are expected to stagnate and market share and even lose a bit of their revenue they currently have through 2019 with their segments being sort of the set upon by mobile devices the PC games segment is broken down between quote casual web games and PC MMO games or more traditional PC gaming and it also splits portables into personal screen which means phones floating screen which means tablets and handhelds and then entertainment screens are in there as well which is what your console segment is represented by standalone phone gaming revenue is reaching a staggering 27 point 1 billion against the mediums age that's an impressive number anyway and that's a 23 point 7 percent year-over-year growth substantially higher than its nearest competitors handheld games comprise 1.8 billion of the market with a twenty four point one percent to you over year decline tablets overall are sort of slowing in their sales but there's still a software sales growth of fifteen point one percent year-over-year to the 10 billion portion of the industry casual web games 5.2 billion in PC revenue somewhat surprisingly and are declining by 7.5 percent year-over-year PC and MMO of course the core segments most of you are in this category consists of twenty six point seven billion of the total 31.9 PC revenue subtracting out the casual web game segment so unsurprisingly the asia-pacific region has 58 percent of the global games to share for the total saw through sales revenue North America Canada in the US has about twenty five percent right now and then the rest of the segment in the graphs is broken down into basically a collection of Europe Africa and some of Eastern Europe so overall of course Asia has got the biggest market chair right now aus is pretty close behind and then the rest is is sort of filling in the cracks you can find more information link to the description below for the full article on this as always if you want to support us directly check the patreon link the postal video thank you for watching I'll see you all next time
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