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Portal 2 Interview with Valve at PAX East 2011 - Erik Wolpaw

2011-03-16
hi this is Steve from gamers Nexus tonight and we were going to be talking with Eric from Portal Eric can you tell me why the two robots were chosen for co-op well the big reason was even though portals kind of absurd funny game there still is a seriousness about dying in the single-player game that when you die you're really dead I mean there is some steak so obviously you can reload but in the fiction you die and you're dead co-op you die over and over again and you just come back because you know your partner's still alive so if we had made them people that we thought it would take away from the seriousness of death in the single-player also it would just be kind of gruesome whereas the robots we can explode and crush and destroy in a bunch of different ways and it's it's just funny rather than being disturbing well competitive mode ever see the light of day not the one we originally worked on maybe some day some kind of competitive mode that's fun you know somebody will have some brainstorm for that but not in the form where we you know originally messed around with it is there any any openness for modding I last portal had a lot of support for modding indirectly and there was some pretty good like portal pre loot was a good mod for it well the support for mods will be you know at least the same as it was in portal 1 and you know we'll see what happens going down can you tell me about some of the engine changes for portal 2 if any what we've you know source keeps changing you know we're always working on it so since portal 1 shipped we ship left 4 dead 1 left 4 dead 2 so all the changes we made in left 4 dead 1 left 4 dead 2 which is a bunch of lighting changes various optimizations one thing that you see in Portal 2 there's a big one is this sort of blob technology that we use for the pain which be hard to describe other than blob since I'm not an engineer I don't know the actual terms for it but all the improvements we've made in the you know three years since portal one came out or incorporated in portal 2 how about the game's pace so when we were watching the trailers it looked like multiplayer like co-op was a lot faster paced and that might just be the trailers but has the pace of the game changed at all since the first one what by pacing I'm not sure with what part of pacing just just the speed at which you complete tasks oh you know no part of that is the the trailers themselves so you make a trailer you know to get people excited and if you show people slowly deliberating over a puzzle it doesn't make the world's most exciting trailer so the trailers are kind of our most ninja staff members you know cut together in an exciting way the game is still you know just like portal one it's a gradual training art it's not any more difficult than portal 1 it's simply there's more options for puzzle solving but yeah in terms of pacing it's it's not faster paced okay we saw it so the gels you've already said a little bit about the gels we saw blue gels and orange so far in that trailer are there any other ones that we might not know about yes can you say what those are no if I give you cake will you say what those are no okay so we saw you guys sucked up a student project that was this to Japan which was a tag the power paint we saw it you know he's got really smart guys we talked to him we liked the tag project and so we hired him and at some point after we hired him you know we came to the realization that the paint mechanic worked really well with the portal gun mechanic and so we incorporated it into portal 2 very cool last last two questions I think can you tell me just out of my own curiosity I was reading on on the portal 2 wiki it looks like you guys did a lot of play testing obviously to make sure the puzzles aren't too hard or too easy have you hired any of the people who uploaded speedrun videos on YouTube just not not that I know of there's a lot of people working to valve no but although I do respect that guy who did it in ten minutes that was a fairly insane speedrun last question from now well actually let's do two more what is your personal favorite part about portal 2 that you're looking forward to well my personal favorite part is I couldn't tell you till after we ship because it's a spoiler but probably the co-op mode is is pretty amazing the way you don't think that adding an extra set of portals would change the dynamic as much as it actually does it's a it's pretty awesome solving puzzles cooperatively with people awesome last question is the cake a lie yes there you have it folks the cake is a lie from my Eric with portal 2 we will check in with portal more so check the website for updates thanks to Eric and we'll see you guys next time
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