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Rebel Galaxy Gameplay: Space Outlaw RPG Reminds Us of Firefly

2015-02-10
hey Ron this is steve from gamers nexus donna and today we're talking about rebel galaxy which is a space RPG in the truest sense based in sort of an outlaw ridden territory out in space the universe is entirely randomly generated and it is single player so it's really nothing like a lot of the space games currently out and currently pending release unlike the simulator games including star citizen and elite dangerous and all of that ilk rebel galaxy is more of an RPG in the traditional sense it is more comparable in that regard to something like fantasy RPG where you've got your character you advance them and you upgrade their equipment stuff like that it's more like that less like an intense simulator to this end rebel galaxy is very accessible the controls can be packed onto a controller so it's it's not really using the whole keyboard like a lot of simulators do like star citizen does and there's nothing wrong with using the whole keyboard for your control scheme it's just definitely very inaccessible to a lot of users who don't want or desire or have ever played that type of game and it's definitely less accessible to users who are more time limited like myself to be honest rebel galaxy in this way is a sort of breath of fresh air to the space genre and this breath of fresh air is largely thanks to the experience of the team behind it it has been made by two people almost in its entirety and perhaps in its entirety I'm not 100% sure on that definitely two core people here Travis baldry and eric schaeffer if those names ring a bell it is because they are the creators of games like torchlight by runic games which was a very successful indie diablo clone air quotes around the clone there and then they also have experience with diablo the very first one at blizzard north back way before the merger of blizzard and activision and all that went down so they have experience with very successful hack and slash action games that i hesitate to call rpgs the reason i hesitate to call them that is because they're not really that story driven if we're honest with the genre of hack and slash and also the developers of rebel GALEX you want to make sure that the audience and their potential players understand this is not going to be diablo in space it is not dungeon crawling even though the unit is randomly generated it's not sort of haphazard till it looted sell it it doesn't take that path now you can take that path if you really want to just destroy everything but it's got more depth than that and there are aliens you can interact with just as one would expect you can help them ignore them destroy them that sort of deal pretty standard as you perform these actions with each of your encounters you build faction standing and disposition with that faction that they represent so you can build in alliance with certain space factions and you can build rivalries with others and this impacts how your interactions in space unfold as you venture into new sectors and territories of that space and because the game is a randomly generated universe it sort of lends itself naturally that this is not a persistent universe online in any sense of the word it is entirely single-player the marketplace is entirely single-player the economy is entirely single player it is a contained box for you to play in and if that's not what you want then it's probably a good idea to look into the games like elite dangerous star citizen and the many others coming out and if you want any more competitive versus experience you should look at the dread-nots there are a lot of great space titles right now this does not have to be the one for you that said not many of the space titles are a single player and the ones that are are certainly not necessarily developed with teams as experienced at delivering an RPG experience as these guys sir rebel galaxy I had about 30 minutes to play which is not a lot of time to get a preview end but with this game it was enough time to feel very comfortable with the controls which speaks volumes to its control scheme and the fact that it is more accessible and I was able to really get a feel of the game and how it would progress in rebel galaxy you play large dreadnought class ships at the end game and you start a little bit smaller but it is still not a fighter pilot game you're really not meant to be a solo operative in a jet that does dog fighting that's that's not what this is about it's more about frigate like combat similar to the days of naval combat or piracy or black flag if you're playing Assassin's Creed it's got that sort of feel to it in that your ships will be manned by in some cases hundreds and of crew members and each of those crew members operates dozens of cannons for broadsides and laser weapons and flat cannons and all these different armaments on your ship and they can even be tuned for AI if you don't want to play or control them to target specific things on enemy ships so you could have your flat cannons target incoming missiles you have your lasers target enemy weapons on their ships and so forth and really what you're going to be doing in combat is sort of playing out semi cinematic battles where you're taking down dozens of fighter pilots who are solo operatives or just larger dreadnought class ships like yourself and as you progress you gain funds just like any RPG buying your ships you buy upgrades and that sort of thing I want to make very clear that this game is a buy want game you pay for it one time it's kind of sad i have to say that these days but you pay for it once there's no microtransaction behind the scenes and then you're done it is not a free-to-play game either though so keep that in mind we're told it's probably going to be about a twenty dollar price point but I'm not a hundred percent sure if that is finalized yet to this end I think it's very noteworthy that Travis baldry one of the two creators on rebel galaxy said to me at our meeting that he is not a fan of microtransactions because he wants the developers role in the game to be to build it solitude and then get out of the way he said do not stand in my way of the experience and I have to say I agree with that I do like that approach to things that doesn't really mean that the gameplay is going to be great but it is a good philosophy in my opinion so rebel galaxy this is a game I would play there and how many of those if I'm honest I play them at a lot at conventions but very few of them do I walk away saying you know I would pay for this and play it in my free time and rebel galaxy is one of those I am a fan of the direction it's taking it is a high-fidelity beautifully rendered game for it really such a small indie team and I think they've got the right idea for what they're trying to build it is not out yet it will be out sometime this year obviously I only had limited time with the game and with the developers so i can't speak to a full review i can't tell you yes go by this no don't buy this yet stay tuned subscribe to the channel and will what we think when the full review is out but in the meantime it is definitely a game to pay attention to and consider buying once we've got a full review online that is all for this video I will see you all next time peace you
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