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Richard Garriot Interview: Next Release Updates Graphics

2015-03-08
hey everyone this is steve from gamers nexus donna i am joined by richard garriott working on trout of the avatar with portal areum and we're going to give a quick update on the news for a shroud of the avatar but first if you could rope our new viewers in to tell us about trial the Avatar what's really cool about it sure sure so shroud of the avatar is a medieval fantasy online role-playing game you actually can play as a solo player game throttling all the way up through a massively multiplayer like experience and I often would describe it as the spiritual successor to the Ultima series that's obviously what for those of you know me as Lord British that's when I'm best known for and and a team you know half or more of my team is has origin and Ultima history so we're very glad to be back in the thick of what we think we do best and in terms of recent updates we previously spoke at CES sorry a pack south what's been going on since then but we're up to release 15 so as soon as we even had an avatar walking around on a map every month on the third Thursday of the month at twelve noon central time we have released the next iteration to all of our backers and and and starting in november we actually have now left the game up running 24 hours a day seven days a week as if it's a final finished service which obviously it's not but in in all those 15 months and four months of twenty-four seven we've had zero server failures so we're actually very proud of our track record you know with doing such a very large complex client-server game and yet have already a good stability but but what's special about this release is we've made a full switch to unity 5 from four it's going to allow us to make the game iverything much better looking than we had previously had we were happy with it before but we literally punched up to triple-a quality we have put in a deeper crafting system that makes weapons much more unique and have maker's marks and unique histories that I think that people really enjoying and we made it to where now finally people's backer rewards show up with them in the game it's now there's been a run on getting all the things into your own home that says now that that part of the features has turned on so what's the plan for the immediate future following this release well beautification is definitely the next piece for us so we we had a we were we were worried we were going to break our record for stability as in as in ruin it when we made the switch from unity 45 is so much to do just to have the art not look worse and be stable but we pulled it off the game still nice and stable but this next iteration that's going to be one of our major focuses and we're all ready now to a place where we think we're about eighty percent complete on game systems and so what we're really doing now is flashing those out so if you look at the magic systems maybe half the spells are in and we're not going to be finishing those other half as fast as we can same thing with all the crafting recipes same thing with all the combat skills it's more of a population game and to the next two or three months we'll be finishing those systems that'll get us to alpha and then finish all the maps and then would be beta and we'll be out sounds good to me so for more information on shroud of the avatar check the links in the description below or what's the website shroud of the avatar calm easy enough to check that out and we will see you all next time
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