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Roy Taylor On Criticism of AMD's Drivers & Dx12

2016-03-15
hey everyone i'm steve from gamers nexus dotnet and i'm joined by Roy Taylor who is the corporate vice president of content alliances on Villar at AMD Roy how's it going fantastic before we get into that though all this coverage from GDC 2016 is brought to you by raw furious platformer game goner which you see on screen now so why why is it going so well tonight whoa we were here for capsaicin this sort of secret event that people were talking about online what's the deal you know what were you on stage talking about well the deal is we wanted to host the GDC s largest ever event and we wanted to surprise people you know if I think for people are starting to get a sense the AMD isn't coming back they were doing some new and original stuff and so we wanted a package all of that up in one go and share with people just how much we're doing we had so many people want to come today you know we could have had a much larger venue but it was hard to do so we're really excited that energy here is just amazing there's so many people here we had so many guest speakers and there's just so much really cool stuff going on so man yeah I'm just probably fantastic so some of the guest speakers talked about dx12 it's obviously big yet a lot of ER and then we've got a new there's the Radeon pro duo go home that we can talk about as well let's start with dx12 yeah so one of the big things here was dx12 some of the developers on stage we're talking about that and what sort of the the thing for AMD in terms of you've seen all this asynchronous compute stuff going on and some of our viewers asked why are we being so successful well I your words not mine some of our viewers have asked why the numbers look the way they do in the gaming benchmarks with ashes and other game well it's not my words is data means facts I mean you can't argue with facts and the facts are that's so far you know we're showing a very clear lead so it's not your word of my word its data guys and the reason is is that we were very fortunate one of our GPU architects are asking one of the most important GPU architects it's a very nice man called Mike mentor and Mike had the very farsighted using to see that at some point in the future we will want to use the GPU two different things at the same time and unless you do something different than what happens is as those different things get queued up then you end up with kind of traffic jam just to keep it simple and so if you could effectively put a traffic cop onto the chip then you would find a way to do different things at the same time without collisions and that's a synchronous compute and so we have on a chip real gates hardware is it's not something you can fix with drivers and so those gates the hardware that we have on our chip gives us a massive advantage in intuitive 12 and also Vulcan so you're going to see similar things similar results in Vulcan as well right and one of the things sorted to mention we talked to chris Roberts from the star citizen team of course and something he brought up was with DirectX 12 it's still sort of somewhat a waiting game because the developers have to actually do some work at the ground level to get it working can you give any kind of overview what is it that developers have to keep in mind when building for these new AP is well direct a stroke is very very powerful I mean you can use a little part of it but for best effect you got to use all of it and it does require a little bit of a fresh fresh approach and it does require some work that's kind of the bad news the good news is when you put the work in the the jump in performance is so dramatic and it's such a great API you can do things you maybe you couldn't have done otherwise of course if you are far along in your direct x 11 development and then you're going to kind of swap over that's going to create some challenges the exciting thing the thing that has me as a gamer and I game at war I mean I've done over 700 hours in battlefield 4 the exciting thing is is what's going to happen when people are taking advantage Direct X 12 from the ground up then we're and then we're really going to see some cool stuff do you have any sort of visibility or perception of the timeline for dx12 as these games start fully integrating obviously this has been a really big year for DX 12 so far and we've just gotten started but what's sort of the how far should people be looking forward to for proper full dx12 integration what I think is here I'm gonna do I mean you know you just saw ashes you just all hit man we announced here at the event at capes a sin that Creative Assembly again a long show warhammer total war in directx 12 you don't have to wait I mean make your make your purchasing decision now based on or your upgrade based on droid says 12 right now because it's here let's move on to VR so like we were saying VR is a big topic here what was the the main thing you were talking out on stage with VR today yeah you know a couple of things had to deliver the first is that VR is real for some image your yarn I guess I see audience is young but for some of some of us oldies we remember the VR came out in the 1980s and it came in the 1990s so there may be some degree of cynicism and so that my first message was don't be cynical there's so much energy going into V are so many startup so much companies billions of dollars and really talented people working on it but they're not going to just stop working the other thing I talked about was something really really interest him which is this is the games developer conference we're here at GDC but actually some people here that are not from the games industry they're from Hollywood and what we've seen is is Hollywood has embraced we are incredibly we saw the paranormal activity VR experience from VR works for working together with our parent primary on pictures we've seen Jurassic Park we've seen the interstellar VR experience and actually one of the greatest VR experiences so far is the Martian from 20th century fox which was put together by the VR company what's really fantastic about this is it's an entire new community previously these companies were doing things like pre-visualization project production work and now the working on we are so our community just got bigger and these are your experiences of like popular great movies so we've got games and now we got movies one of the cool things we saw was the stool on had said yeah with the had an AMD was an APU Chris APU yes so what's what's in there exactly an IP you like I can't say exactly FX 81 of 8000 series ap is for his oh but yeah the idea was there's a fall system contained in the actual head so yeah right you know what one of the things that people forget or we don't say enough is we're powering all of the consoles you know we're going to power eighty-three percent of all tethered VR this year so that's a pretty big number and we don't I think we don't say enough about the fact that we are in the consoles and it is a big deal so soon on look to what we did together we went with Xbox and with sunny and said well if they can do that then they can help us so we work together with them with the apu to put into their headset then finally I want to talk a bit about the Radeon the new radeon pro duo or do a pro what's correct me on the radio ready on pro duo pro duo thank you so what's the deal with that we've seen the main gearbox what's what's inside it's a has a radeon pro duo which is two of our high-end fury GPUs together on a single card so when you look at it and i don't if you filmed of you should go film it it looks like in a more graphics card and we can do that because of hpm because the hpm we can put those two together and a rip and a regular form factor so it's not like a really really big card and we can deliver 16 teraflops of performance now liquid vr supports multi-gpu in the valve out aperture test you can use multi-gpu from AMD with radeon and that's important because what we want to be able to do is want to be the load into a scene everything a storyteller what's to put into it so we created this product for two purposes one for the VR content creation industry so people who want to make either experiences using a combination of 360 video and game engines or just game engines and two for power users it just want the very very best like you get their hands on so this card liquid cord like the previous fury chips are the Fiji chips the one that's in the main gear is liquid called very cool so any any final thoughts closing thoughts here that you'd like to say to people get them excited about what you're working on yeah you know drivers for a long time people get saying why AMD is great hardware what about our drivers I don't want to hear that anymore all right look we're well class drivers fantastic drivers drivers are power the mac drivers of power aeroplanes industrial applications we are really really good drivers and ours were the ones that like try to burn peoples of machines down recently so we have great drivers today and I'm proud of our driver team and if you think this new AMD is cool you ain't seen nothing coming very cool Thank You Roy if you like this content hit the link the description below for more information thank you for watching we'll see you all next time we could he said next time
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