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SNES Classic vs. Original SNES Tear-Down

2019-01-05
time for everybody to feel old so the SNES came out in North America in about 1991 and the NES we didn't know this till a few minutes ago came out 83 didn't know it was that that one before the SNES it's a true proper console development lifecycle even with the modern standards of seven to ten year launches today we're gonna be looking at something that's been out on the market for a little while now but we're gonna tear down the SNES Classic and then look as well at the actual SNES classic and the purpose of this is really just well we did it with the ps1 classic it was kind of fun and interesting and we would like to benchmark this SNES classic versus the original SNES so we're gonna take it apart first and see what it looks like inside before that this video is brought to you by the EVGA supernova g3 power supplies unlike other power supplies on the market that get easily tangled the EVGA g3 power supplies are modular and you sleeved cables so the PCIe connectors won't get caught in your hair when building system the supernova comes in several options including popular six with UI and 750 watt units and it's fully modular with a noise focused fan profile learn more at the link in the description below so these devices might be a bit of a flashback for you this is my original SNES from a couple decades ago that I guess probably got it in the early 90s would be around when my dad bought it so this is in pretty good shape I mean it's got a little bit of aging on it we know that some of them have this yellowing effect to a much worse degree than others and from what Patrick on the team was telling me that we think that might have something to do with the flame retardant that they used and how it was mixed in with the paint but there's some articles about about this out there somewhere this one has aged well though to go over the basics if you haven't seen one in a while we are before taking them apart first going to look at how a true to form is the remake and so it's got the slot of course power and reset and these actually do move just like that one moves and this one clicks into place like that one does it was pretty cool eject button sadly it doesn't do anything here because it's like it's the best one has spring tension over there and then on the front so we've got the the pin out for the original controller right there and then that is mimics over here but you pull these off and then it reveals the actual controller ports right there and these are are not USB unfortunately and the controller that comes with this device it's cable is about three feet long so we bought extenders with it but like I said this has been out on the market for little while now so you probably know most that stuff on the bottom side not much has really changed the screw placement is different though so these two screws is a game bit head and we have one of those bits in our iFixit toolkit so we'll look at that later and then this one the screws are hidden under these feet which is kind of standard for a small device there are no screws hidden under here as far as we're aware now the backside I'm disappointed in with the remake and that's because the original if you never had a Super Nintendo you missed out on this the original had a hotline here and if you called this number so it's got Mario with the toolkit on it and it says installation maintenance or service Nintendo world-class service center hotline so they've got that number they also had a number in the manual for this that and it may be the same one I don't know that was a game help hotline and I called it when I was playing legend of the seven stars and I was stuck on a very specific part of the game where you had to push I don't know I think it was ynb to jump higher I didn't know that you could use them in combination to jump higher and so the the games before people actually told me that it was really impressive support and of course that that's that's now no longer service sees the internet for that so disappointed to see that they didn't put a sticker there with a hotline number on it but that's okay they got the rest pretty accurately the bottom one more thing here that's different is the original SNES that that I have has an ext port on it and the ext port was supposed to be used for CD expansion like a dry a CD drive expansion or should have been used for a Stella view which was a japan-only launch in the Stella view it's a mount to the bottom of the SNES boosted the height of it and it acted as a receiver and a decoder for I think satellite signal or something to that effect and what it did was receive scrambled waves and then decode them into things like new-age music and you paid a service fee to the two two companies do I guess the radio station whatever may have been and to Nintendo for that it did not come to the US so that's what that was for and there's there's not a fake port for that on here but it's pretty close and as far as the sizing we did a quick measurement to a scale test earlier and for sizing this is about ten point eight centimeters across and it's about twelve point seven twelve point eight centimeters the other direction and this one is nineteen and a half maybe nineteen point six and this one is like twenty three point two or something and so you do some scale math you divide a few numbers and the scaling factor of this versus this is actually almost exactly the same as this versus this so they've kept the scale it is to scale or very close to its width in measurement error because we didn't didn't try that hard but it's pretty much exact and and that's just cool to see but not super important so I guess we just started taking it apart at this point the new one is straightforward the old one I have to be careful with because it's it's old and like it's already got a crack here so that's gonna be a bit bit fragile and then this piece is probably gonna come off I'm thinking in the process unfortunately because there's a crack there as well but I'll probably just glue it back on later so we'll have to keep that in mind decided we're gonna go ahead and glue that now actually just to make sure by the time I get to this device it'll be it'll be dried we need a Swiss Army knife with hopefully a toothpick in it and I'm just gonna superglue this nice didn't even need a knife so yeah it's just some adhesive on there and I just stuck a fingernail under and pulled to try and avoid cutting or that you damaging the foam it's in perfect condition so that's pretty easy if you ever need to take that off for some reason yeah it just kind of flex it till the adhesive gives cool okay and then if we need more at peace if we have plenty of that all right nice first step is done those are standard Phillips head screws and they are let's see what size are those this size this is a pH zero size pH zero will fit perfectly so four of those support nintendo.com it says they replace the phone number with the website okay so should just come apart yep that was trivial there's the inside of that and I guess what we'll need to do in a bit here is take apart the proper the original and see how close it is but we have to cable clusters go in from the controller inputs we have another ribbon cable here and all that's doing is linking up to an LED well I don't know if there's an LED in there actually I haven't turned it on yet looks like the LED is on the bottom half so no LED there as far as there is no LED there so it's just linking up the power on the reset buttons so I think that's that's it you can see a spring here for the scene that's reset yes spring for reset so it's spring tensioned has that original feel to it which is pretty nice and then this is just a toggle button so it's all there is to that one is this a latch or is it is it just a pressure fit pressure fitting everything about these cables is terrible okay so pin side goes down for future reference for myself or for you inside down these are the same as these you you find in laptop same as what they use in there so a bottom Porsche and we have a heat spreader that's probably not all that necessary and then four screws holding that down five screws okay so it's time to compare these you want to compare these side-by-side as we go nice and clean that up later but that is much more secured than it was before so needs a little bit of a cleaning pass but that chipped corner is now back on there so we're good there so this requires a special bit the bit it requires comes out of this tool kit which is a really awesome I fix a tool kit I will link it below if you're interested in it so it's this one it's a game bit that's a four point five millimeter to see if that will fit that will fit four point five millimeter game bit is what we're using here I set this giant tool kit aside and nice it reaches to okay have not taken this apart before so this has been assembled since the 90s when it was purchased and there's I don't I'm 99% sure there's no active cooling so that means there shouldn't really be any dust accumulation that's a benefit of a closed box that doesn't need to breathe but paint still take the opportunity to clean it out let's get a close-up on this screw so everyone can see what a game bit is there's what it looks like almost looks like a gear I'm gonna take these out at opposing corners good news is it's gonna be basically impossible to strip space yeah it's a really crank I'm gonna do that all right cool cool so there's four of those and then then there are two more six of those was there already died I didn't take the screw out of there did I I think so that looks like it had a screw in it at some point because it's moving a little bit nope all right well easy enough separates instantly dope okay cool nice perfect that makes it easy okay so now we can have our side by side this is pretty cool by the way we have another video on the channel with this Superboy SFC portable SNES then all right now internally to be fair there's not much reason Nintendo would be like we have to make sure it's faithful to the way the inside of the console was because the whole point is that it's not the same thing and it's easier to use in the digital era with modern TVs and things like that or monitors but let's look at it anyway this this explains now why I love that button so much that reset button look at that this thing is huge that's or the eject button I mean that's the eject button it makes sense though it's a big lever and it has to pop the cartridge out so I mean you've got a cartridge that sits in here like so and you need something to kick it back out so or right here actually is where it goes so make sense that you'd have a big lever capable of pushing out without having the plastic feet break and cue the the the trope of they don't build it like they build them like they used to but other than that I mean yeah it's obviously it doesn't look the same and we need to look at the actual components just to kind of talk about differences in processing technology so let's get this this heat spreader off actually we can do that without removing the cables those screws holding the heat spreader on nice there's a thorough pad that's cut the this is always cool to see thrown pad that has the branding of the chip it was on top of in it you can see that it says R 16 which is what the SMD says as well but that's just from being imprinted so good to go the area let me try and safely pull these out if it can actually it's not really any point to doing that is there there's no point doing that because it's already uh we've already revealed everything there is so we'll leave those in actually so four components the one that was under the heatsink was that our sixteen one all winter tech our sixteen let's look these up the all winter I'm gonna read from the datasheet here this is from the official datasheet for this this processor so it's a quad-core CPU just put that out there first and it says the all winner are sixteen is designed to provide a scalable well in context it says the all winner are sixteen is designed to provide a scalability low-power capabilities high performance application processor solution for Internet of Things applications which are performance competitors in the terms of its system performance great flexibility and energy efficiency processor perfectly supports various applications and mainstream operating systems such as Android Linux etc and to get down to the the heart of this it is an ARM Cortex CPU at its core and it's an arm cortex a7 it uses a Mallee 400 MP two graphics architecture maximally the video engine is capable of 1080p video playback or encode decode and it supports MPEG 1 and 2 WM v9bc one h.264 vp8 and JPEG and MPEG encoding built to be power efficient and low power consuming so this is I mean it's it's an ARM processor it's sufficient for playing the games it's gonna be playing but we'll we'll benchmark it later and look at the actual frame time consistency that's what we're really interested in the next chip we're gonna look at is this one now if you're wondering who makes this chip its nunya nunya business that company Nonya is one of the his the only other noteworthy memory manufacturer outside of the triumvirate of samsung hynek's and micron so samsung high Nexen micron have jointly over 90 percent market share or very close to it and none is in there with a little bit extra they make some of the the caching memory on SSDs these days but let's look up this specific part and see what this one is so the chip is the of course very well known Nonya NT v c c12 a m16 IP di here we go so the datasheet for this one says it has a density of two Giga bits that's bits lowercase B eight bits in a byte so two gigabit density and it is a configuration of by 16 it's got 1.35 voltage for the spec so 1.3 5 volts going through it BGA package which is already obvious has a 96 BGA count and then speed is 1600 megabits per second which is pretty good for this 13 by 8 and it has a point 8 maximum height and millimeters I think that covers everything I really need to know about this so there's your memory as for the rest there's an ax P let's look this one up to ax P 2 2 3 looks like it's a power management chip I see so power power I see and then this device service mount device is the MX I see Mac chronics M X 3 0 LF for G 1 a1 8 AC TI and digit key has this one for sale if you wanted to buy one yourself they've got 1,300 of them and you can get let's see a unit price it's nine dollars 49 cents for one which is actually extremely expensive that's because it's one you buy them in thousands which is what Nintendo did and it obviously cheaper and memory size is listed on digit key as being for gigabit or 512 megabytes by eight and it's non-volatile flash storage it is SLC that's kind of cool and access time 20 nanoseconds I think that's about all we really need to know so there you get that's that's what you have for writable memory and then RAM and then the processor and then power management chip right there and there's nothing on the bottom side I don't think what is that that's with as well and to wear these on my face everywhere it's cool EP and 9 5 2 low-power hdmi transmitter low power HDMI transmitter for that right there so that just handles the video out ok well that's that's about the entirety of this of the SNES classic and then it's got a single thermal pad pretty thick one at that which isn't necessarily good then sitting on top of the core the CPU with a well sort of heat spreader on top of it but it's not really doing much in terms of power output so we don't really have to worry about the heat the rest of this thing oh it might as well see if we can look at some of this stuff these are actually branded as Nintendo parts some of these oh it's got Sony on it so they still bought from Sony I guess despite burning them 1989 that's when this so this this device right here that chip module 1989 and that's quite a lead time on integration the CPU was so man here you go this is kind of cool the CPU on this thing was a actually that's just reveal at first if we can it's gonna be I don't really nicely want to do this but let's just take it apart does this have to come off to get the rest of it out oh okay alright so the three rod comes out the spring goes on top of it like that I've got it let's start with what would I miss this isn't gonna come off to last we have to get the rest of the board out first there's your power on and power off that's a satisfying a switch okay so what's the best approach that is secured over there underneath and over here wow that's some solder job Jesus I'm a mess it's very careful with that button think now this can come off I'll put these in that water I'm taking them out there okay so this just mounts these hooks go in in front of the cart reader so they go into those sockets down there you go blast this out with an air compressor before I reassemble it and that reveals a lot of the modules on here so s - s MP as I understand it feel free to correct me on these if you've done more research but what I saw online that looks like a sound processor of some kind what are the rest of these the CPU is a reco 5 a 22 and it is 3.58 megahertz which is about the difference you'd get now if you change base clock to 100 point oh one or something on a modern CPU it just to give you perspective 16 bit design incorporates graphics and sound coprocessors that perform tiling and simulated 3d effects a palette of 32,000 768 colors an 8 channel ad PCM audio these base plot this is all Wikipedia these base platform features plus the ability to dramatically extend them all through substantial chip upgrades inside of each cartridge represent a leap over the 8-bit NES generation so that's from Wikipedia as for the rest CPU processor eco 5 a 22 based on a 16-bit 6 5 c 8 16 core clock rates for ntsc 21.4 7 megahertz busses 24 and 8-bit address buses 8-bit data bus oh that's interesting so in NTSC regions the nominal clock speed of the processor is 3.58 megahertz but the CPU slows down to either two point six eight or one point seven nine when accessing some slower peripherals supports 8-bit or eight channel DMA direct Mattamy memory access and for memory it has 128 kilobytes of general-purpose RAM not kilobytes two bytes so as opposed to the normal multiple it's two to the tenth so 1024 bytes is what you're dealing with for that and then just for fun resolutions supported include 256 by 224 progressive 512 by 224 256 by 239 512 by 239 and interlaced 512 by 448 or 512 by 478 the rest of the chips I think we've pretty much gone over everything there you go s CPU right there there's your SS - CPU couple capacitors under this this thing right here nothing worth pulling the whole rest of it apart over so there's the inside of the old SNES and the inside of the new SNES we've also got these parts here which I mean a bit boring isn't it because it doesn't really do anything this has some mechanical elements to it but not a whole lot and a whole hell of a lot of screws in plastic holding it all together I have a feeling they'd built this a bit a bit better now but pretty good for the time because it's held up a very long time and it's all ABS plastic they've even numbered the parts they've got 22 23 and so forth now one last thing to look at is going to be the controllers and this is where I'm not going to take apart the old controller because I don't know I guess I could but I don't really feel like dealing with cleaning it so here's what we're gonna show you though that's kind of cool now the feel is the one thing we can't convey to you the feel is is very genuine to the original I mean it's it's damn close and the only differences are really just because this has been used and it's probably pretty aged but not only the feel being roughly the same looks pretty damn close to there's a bit of discoloration here on this I don't know if it was originally this off purple or if it's just aged on the original whereas the new one is that gray color but if you look down at every small detail including this notch this assembly notch right here you can see that that exists also on the old one and then if we look around the edge of the controllers as well every single like a mounting point or injection point it all looks pretty much the same so you sag on top of each other they are identical it looks like Nintendo took the mold from the original and reapplied it which is what we saw with Playstations ps1 classic controller is well really faithful representation if not functionally identical and if you have any doubts about it we can measure some of this out see the distance between the buttons that's pretty noticeable if they're different it's to center to center senator centers 16.8 senator center 16.8 so senator center here is the same that's cool also 16.8 it's squared also sixteen point eight thirty eight point eight six thirty eight point eight six so I mean it's it's a perfect representation probably like the same mold or at least remade the mold for it a really cool to see that screw placements the same as well the only difference is now you've got some modern standardization and certification text at the bottom or on the back and we're missing what I'm assuming there's an injection point on the bottom Center but the controller itself is basically completely the same that's it for the teardown of the SNES classic so it's not a new thing we know it's been out for like a year but we're just getting into some console benchmarking stuff we built all that software and use it on the ps1 classic and we thought you know might be kind of fun just to go back with this thing and kind of dial our tools figure out what we're doing with console benchmarking and then apply them to newer things going forward so yeah that's it for this one you can subscribe for more as always you go to patreon.com/scishow and access topside directly or store dock gamers nexus dotnet t-shirt like this one or one of the mod mats i was working on thank you for watching we'll see you all next time
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