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Saturday Heat Signature: Castle Story Gameplay & Preview

2012-03-03
hey everybody this is Steve from gamers Nexus tonight and we were back with another episode of Saturday heat signature this is our fourth episode actually where we cover not super popular games and some of them like Hawkin from last week have actually gained a ton of popularity in the last couple days how can I actually just a quick update received I believe 10 million dollars in investment I don't know if they accepted it but they were definitely offered it so check out the hakan video from last week if you haven't seen it let's get to Castle story we're talking about Castle story this week I've been I've been bringing you guys up with it you know keeping it one up to date for the last couple episodes now actually since the first episode I think I even mentioned it so what we're gonna look at today is what exactly it is and why it's so cool and why it has my attention Castle story is another voxel based game and boxes are it's it's a little bit it's not super complex I had to develop or explain it to me and I'll be writing an article but voxels basically think of them like your 3d equivalent to pixels not exactly but pretty close close enough for purposes of what we're talking about and minecraft is another example of a voxel game just to just kind of give you an cube world as well which we covered two episodes ago I believe so actually three episodes ago so Castle story is an entirely fantasy-based it is based on flying islands you build what you want it's free form building entirely free form build anything you want you can dig tunnels through mountains you can explode stuff with TNT and even clean it up after you explode it believe it or not the blocks don't just disappear and vanish like in most games or stuff explodes they actually will fall and kind of gather where you would expect them to when TNT blows stuff up so and then you can have you guys pick it back up but that's just a minor detail the objective of the game is to just build just like minecraft just build whatever you want you get creative it's a creative based game so if you really like that kind of that kind of free freedom and games like this and if you're really a creator type personality then you'll probably love this game it is an RTS so it's been referred to in our post before as a minecraft RTS which isn't exactly her fectly accurate to what it is but for all intents and purposes you get the idea so it is a strategy game you get your black dudes which are called are called bricked Ron's actually and they look like pineapples they look like pineapples with arms and legs but they are intelligent pineapples because they can use tools and weapons so we get our brick tron's and the game is actually really similar to the old settler series for anyone that remembers those games I think they still make them like settlers three and four you kind of control your units you basically tell them hey I want to build this castle here and then you have your designated group of builders that will go and grab blocks from a stockpile and plant them down and start building up walls to the castle so here's where the game gets interesting instead of a one by one block system like minecraft uses it actually uses a 1 by 2 block system it does have one by one blocks but its primary block is 1 by 2 and what that really means is since the game has a pretty nice physics engine its Bay use unity3d as their engine and then that has a cool physics hundred inside of it since it has a nice physics engine that means if you were to build let's say an entire wall with one by one blocks each block above the neck you know every block on top of another block will rely on the one below it to stay where it is because it's not cemented into place or anything so if you remove the bottom block in a series of blocks in a wall all of them will scatter or be destroyed or fall around what have you because there's nothing to support them so with a 1 by 2 system you can stagger your block placement which means you can remove one block and all of the others will still stay there because they're there supporting each other so and the reason that's cool is because you can remove a block either to create a cool design like you could remove several blocks to create an emblem in the side of your castle as an example or if there's glass I they haven't given any reason to think there's glass but if there is you could fill it in with that you could also create kind of an archer area so if you think of a traditional castle you could hollow out some holes in the wall and then plant an archer there and he'll have a good line of sight to the enemies too be protected and some other cool stuff like that so there are a lot of really good uses for a 1 by 2 system and hopefully these screenshots I've been showing will help you understand what exactly the developers were getting out there because that is one of their big poles they also have arches and a couple other different types of blocks so far I think I've only seen one by one blocks 1 by 2 blocks arches stair blocks ramp blocks and what else I think there's one more a half block of some kind but that might just be a one by one that's all I know about so far in terms of blocks we know that for resources there will be stone wood and definitely some other resources that they haven't revealed them yet with stone obviously you can build your castles you can mine for it you can declare a mining region in your Island you everyone starts on an island and you rally your brick drawn together and start mining and collecting resources just like many other games of this style so you declare your mining region and if you tell them to your brick tron's will actually mine through the entire floating island and fall out the bottom which isn't necessarily good for their health but it is quite funny to watch I have to admit and and so if you if you want you could actually get pretty cool with declaring your three-dimensional mining location in mind a tunnel and create a huge complex tunnel network now again this is my speculation this is my opinion I think it would be awesome if you could build your castle inside of a tunnel I don't know if they'll let you do that but that would be so cool if you could build like think of mining a tunnel through a mountain and then all you have to do is while off the entrance while off the exits and hope no one tunnels through to you from below or the sides and you'd basically have a dwarven fortress right there and that's I think that the customization in this game the potential for customers customization excuse me is fantastic they recently said they added doors which might sound simple but it is a good step they added doors to the game it is not an alpha it is pre alpha right now so so don't be too surprised at that at me being excited about doors and the reason I got excited about them is because they said the developers hinted that now they can use the engine to detect okay does this room is this room completely sealed and if so how does that affect other elements in the game so if you think about why why would a room being completely sealed helped the game engine figure something out and what I came up with was and again all my you know my own thoughts here not developer commentary or anything I would imagine so you could definitely use that for liquids so filling in a room with with some kind of water or lava or something like that I'm thinking for purposes of maybe I really don't know what purpose of room full of water would have other than it be cool but potentially some kind of liquid because otherwise you'd have a leak if it's not completely sealed you could also use it for line of sight purposes so if you if you have a ton of brick tron's in a room that's completely sealed they should have no line of sight to anything outside so that might help with that what else did I come up with here um I was thinking I think that's pretty much what I got I was thinking maybe explosion purposes I don't know if the physics engine is that advanced but a contained explosion would definitely have different effects than a non contained explosion in real life but I really don't think they'll go that deep with it and then of course take over purposes if you're if there's any kind of capture the flag or king of the hill or capture the base anything where you're taking over basis that would definitely be another good purpose for it so I can see why they'd be excited there are different types of resources like I said the in tunnels through mountains all that really cool stuff you can also chop down trees one thing I want to note there really optimizing this game to work well on as many systems as possible I believe their exact words where it will run on puny laptops right now and they're hoping that will only get better not worse and they're doing a lot of cool tricks they're changing the polycount on objects based on distance so level of detail based on distance from an object that way a faraway tree takes fewer resources than a close-up tree and that will help a lot for things like managing your your system resources on a low-end system to answer a couple frequently asked questions before we sign off here there will will be a beta version at some point in the future they haven't announced yet they have said they're interested in putting out an alpha but again no current deadline or timeline on that they are supporting Windows and Mac natively at launch or at least that's the plan they want to move to more platforms in the future but obviously that will happen only with success or most likely with success minimum requirements they haven't given specific numbers they just said a puny laptop will support it no cost on the game we do know it will cost less than a million dollars that is a quote from the developers so hold them to that if they try to charge you more than a million dollars you're getting ripped off but that's because they promised it'd be less than a million there will be multiplayer so I can't wait for that taking over your friends castles built or even building with your friends to make huge complex cities all stuff like this on a huge floating islands which makes it even better because then who knows what kind of bridges you could build with many cities on on the bridges in between islands I think that'd be awesome there's really there's a ton of potential for this game so really look forward to it I'm going to try and keep you updated as much as possible with more videos as we get more info and I will definitely be posting more articles on gamers Nexus done that probably more frequently than I do videos so keep an eye there as well I'm trying to think I don't think there's a ton more I can tell you other than what I've already said so I'm gonna probably sign off with that and again please like this video if you liked it please subscribe if you want more of this type of video we do one every Saturday we also do hardware videos now so please subscribe it really helps us make more videos like comment anything you can do to let us know that you're listening let us know that you're out there it keeps us going thanks again for your support guys and look forward to Castle story peace
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