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SoftKinetic AR/VR Input Uses Your Hands as Input (See: Minecraft Implications)

2014-01-14
my name is Tim DeRozan self kinetic and what we're doing with some kinetic as we provide the technology and we license three pieces of technology one is 3d depth sense cameras we also licensed to develop 3d cameras like this camera here and then we also develop gesture middleware both for hands some cases and also full-body skeleton so what we're showing here is one of our standard cameras that we built for creative labs it's got an episode sorry Deb centimes of interagency a temp sensor an RGB sensor and a stereo mic we've created a 3d printed a bracket and we've attached into the oculus VR virtual reality headset so one thing that did for the oculus VR it doesn't let you do is it doesn't like your you interact with the scene it was about usually it's done through mouse and keyboard what we've done is with our training sensing technology in a camera and our gesture little where we brought the users hands into the scene and you're able to manipulate objects in the virtual space so what my colleagues seven is doing then which is he's taking his hand and he can see the hand on the screen in chart in his 3d world he's picking up a block in space he's closing his hand and moving them somewhere others our own nice placing it somewhere else in the streets look like a mind game so what we need to do that tonight he's got 160 degrees virtual world there to administer now what you can do if you want to do this yourself service equals 0 but you can get down low to create the brackets for the printer to go to creatively or Amazon or the cameras of the boat and then our software is on the cell kinetics west side of the field interacts with the ocular and then above
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