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Star Citizen Arena Commander Alpha Gameplay v .8

2014-06-04
hey Ron this is steve from gamers nexus donna and today we are in star citizen's at Hanner module + arena commander the dogfighting module as it were it has been released as of last night in version point at eight excuse me alpha form so it's quite early in development will be pretty buggy I am sure but nonetheless that is the game if you're curious if I'm excited about this the answer lies in this helmet that apparently was already on my head I don't know how that happened so I let us let us examine the helmet here this is quite the helmet will put push f to pick that up say hi to my my fish right here is my fish I don't know if you you've met Bert that is brute let's head over to the ship I believe this is the Aurora because as I may have mentioned this the poor man's hand module it is the journalists backing the game hander module that is that is what you get I suppose in this position so here we've got our ship many of you have already seen this part of the game you can lie down in that bunk if you so please what we do not please do that we used to go kill vanduul which are the bad guys in star citizen or at least some of the bad guys so the arena commander module is a dogfighting module it was announced at PAX East I have video of that announcement and interviews with chris Roberts after he announced that he is the CEO and chairman of Robert space industries here we have an option to basically choose free flight versus killing bad guys I haven't played this at all in space yet so we were going straight for killing bad guys and we're going to pick the map with the most fire because that seems safe lets it launched welcome to robert's space industries enjoy the ride system chen joy the ride don't tell me how to live my life so here we've spawned i am assuming wasds used to control as one would expect it looks like AMD are used for very handy flanking i think those are my friends over there vixen and warlord pretty appropriate names got some movement with the mouse I know that we have to lock on let's check out these key bindings okay so pretty cool keybinding screens screen rather our locks onto the years hostile that is the only button I need to know how to use let's jump into this so we are with throwing some some boomerangs here to lock on to the hostile enemy and I'm just gonna close in on it and shoot so this is raw gameplay footage of the arena commander module in star citizen this game is in extremely early alpha whole I'm gonna hit that thing I think I think I would hit that thing it's it's a very early alpha and that means two things first all means I have no idea what I'm doing and neither does anyone else this game right now we are not oh okay I actually I'm a pro at this game apparently cuz I just killed that guy and one of my eyes committed suicide because I was so good at it that he decided he was no longer needed um so I don't know that was like was that an enemy that suicide I don't know who said someone suicided but we've got two enemies on screen here they are both AI I was not set into the multiplayer dog fighting test but it is allowing new players in every every so often so keep an eye on the channel for that and of course if you are a backer perhaps you will get an email as well so star citizen what is it in its current form it is currently version point 8 alpha it is very early alpha available only to some of the earliest backers on Kickstarter I need some some energy here only available some of the earliest backers and people who have spent a hell of a lot of money on the game and outside of that really what you need to know is that there's a space flight simulator is a space combat simulator and in the future we'll have all sorts of other things like economics and trade and territorial wars between effectively Guild's their organizations in this game but they are effectively guilds oh gosh um we're just gonna pretend that did not happen but I think I actually crashed into the enemy there so good news for you Chris if you are watching chris Roberts and star citizen team collision works I have tested collision for you that was intentional i am doing some freak you a right to that how in collision looks like looks like we've still got the two enemies i don't see the third one so i think we're still only got two well this this hey I thin in my my helmet talks a lot so we've got uh oh right point 8 alpha if you are playing this or you will be playing this shortly report any and all bugs that you find because it is a true alpha this is not some early access basically done alba know it is actual alpha it's going to be buggy the assets in terms of art and graphics are not done yet in fact the first thing I did before even starting my recording was check graphic settings and you'll see here that we've got one option which is quality and it basically goes low it's a high or very high rather so on a 780ti that is not a concern we're just going to leave it at max okay connection to server lost I was not on the server anyway so that's not a concern for us right now but yeah as I was saying graphics are not done art assets are not done this is all basically for the most part place hold is what I understand we have spoken with the team pretty extensively over at cloud Imperial games the guys working on star citizen and they've got they've got a long way to go but that's okay because the game now has 43 I want to say million dollars behind it may be a little more it's quite a lot of money so they have a ways to go to make sure they're delivering the product that they really want to deliver and I think it's okay to take time on that so n alpha the purpose of this really is just to get some of the early backers and supporters in to see the game make sure you know make sure that it is being scanning Oh scanning I there's a third one so it is in fact being worked on that's kind of the primary item here to inform their backers and also it's to help them alpha test and that's really just to kind of ease load on the team and make sure some of the systems are in place in so far as a multiplayer combat that is the most important element here for testing I'm trying to figure out if I'm gonna hit this thing or not so so for multiplayer testing they're really just looking at how stable is this game with multiple layers how many players can it support in my interview with chris Roberts at PAX East we were told that that the current number is 11 players and that was as a pack see so it may well have changed if you are in the multiplayer alpha 4 arena commander please comment below and let us know what the max player count is right now but for AI we've got three bad guys in wave one and then are too trusty enemies only one of whom has attempted to kill himself multiple times but i apparently can't speak because i keep almost crashing with the vanduul ships here that was a pretty cool looking ship I do not believe ship boarding and shipped captures implemented yet but if it were that would be that would be my my number one priority right now is capturing that thing although I have kind of lit a flame at this point so we see our damage numbers popping up there as I'm shooting these things that is the damage i am doing to them not vice versa as far as i know and we've got our UI elements on the left here you can see the fairly interactive you I on the left side of my screen as I'm spinning in six axis in space that is pretty cool stuff so the UI is meant to be fairly immersive well that's cool I keep interrupting my sentences here can you tell i'm excited for a protesting this thing finally so that is the boundary that's very Hunger Games like really oh my gosh that was close anyway anyway was the same the UI is supposed to be very immersive and useful but it's not supposed to look like it sits flat and to dimensionalize in most games and part of this is for virtual reality purposes so oculus rift will be fully supported oh yeah there we go sweet killed them also virtual reality stuff like the oculus rift will be fully supported and that is only expanded by the UI being a proper three-dimensional UI that means he is hovering off these panels over here the panels are not done by the way those will actually have things on them in the future but if we hit tab here you can see that we release the cursor and can move around freely there's nothing to interact with right now I believe there we go it is supposed to allow you to free look which is pretty cool especially once we start getting into multi ship combat and things of that nature so let's let's get back into the fight here now in terms of the UI on the left side we can hit f1 f two brains up our weapons in their current state we lock onto another me here so you can see how that works you can see I've got two laser cannons on this ship because I have the be very very poor Aurora so they have energy that gets strained as I fire that's what's been going on this whole time that's why my my fire rate slows down as I shoot more of it and also why I try to be kind of sparing sometimes when I'm not a hundred percent sure I can just hit them off the bat if we go ahead and hit f3 it will give us a look at oh man that was pretty exciting that's a lot of damage it gives us a look at all of our items tranny on the ship I believe this is effectively an inventory nothing we can really interact with right now at least not in my ship oh that's what it does it says killed itself when uh when you kill it in fact so f 4 gives us our shields right now we can only see front shields and they're at a hundred percent but you can see that the ticker bar their surrounding toward front did decrease when I got hit so they are it is a functional UI elements and in the future I don't think we can do this right now or at least not in the ship but in the future you will be able to divert energy from different components of your ship like shield or weapons to the other same goes for throttle and things of that nature you'll also be able to go dark if you want to try and be more stealthy and sneak up on someone you can go dark to disable effectively your visibility on their radar in terms of infrared track and another types of track and things like that so lots of other cool stuff coming in this game in the future espionage is one of those items between organizations which are again the equivalent of guilds so espionage will be handled basically by allowing players to join multiple gills equivalents so that they can spy on one and report back to the other pretty cool stuff definitely getting some meta game into the actual game and working at all unlike within the content very smoothly in a way that still fits canon simulation boundaries I think that guys almost at this I'm going to ignore them I believe I tested this at pax a little bit I believe we can get the camera and third-person let's try that out okay so this is impossible to shoot but you can see the ship so that's kind of cool to insert again there's some more of the ship that looks like the back there's the front of the ship with me sitting and they're flying like a pro AKA i have no idea what i'm doing please help me and we'll hit insert again to go back into the cockpit we can zoom in and out which is really just a super focus in your eyes I suppose when you scroll up and down let's get in here and kill this guy help out who is that vixen that snakes let's help out vixen turn by hit our to log on takes a second to lock on you can also cycle target I plead with E or T one of those two buttons so we're gonna swivel around here keep them locked in our sights and boom that is one more enemy down time to swing this baby around and hits the last one and trigger the third wave so really not too hard to get used to be pretty cool I have the FPS counter in the top right hopefully that's not bothering you I think you guys can see that that is from fraps the reason for that is really just let you know the kind of frame rate i'm getting with the 780 ti and 3570k i know that may be intimidating given the price of the 780 ti and the fact that this is 60 FPS but i do not think you need to worry it it's just the game is not at all optimized it's not even close to that point yet because they're not done with the art assets and it is of course not even integrated with any type of drivers at the moment as far as we know AMD and NVIDIA of course cannot release drivers for a game that is not anywhere close to completion so it is is not optimized in its current state which means that you're going to get pretty pretty average and not impressive the FPS on just about everything that you play with but such is the nature of an alpha certainly not a bad mark on this game let's go for this guy his name is little cane I want to take him out and I believe there can only be one little king so that is what I am going for right now i want to hold the title of a little vanduul what does it say prime prime little cane oh my gosh oohhhhh not die I think he died right when I flew through yes I don't know if something was dead and we flew right by it and got lucky so that was a good on us I suppose you can see we've got the mini-map in the center there it's actually kind of an orb it's pretty pretty cool in terms of immersion that's how I've been finding these guys thus far oh man now you can see our shields working apparently i'm currently testing these shields left side check that UI element out you can see it dropped all the way down to ten percent for a moment there until I could escape and let it recharge I'm not sure if our whole strength is also shown in that location perhaps that's what the inner bluetick is representing the whole strength or something good thing that guy is a good pilot because that would have been deadly a second time now trying to take him this one's actually hitting me this is much harder than the other ones pretty fun a pretty fun combat for something that is currently so so simple for testing has promise for the future of course I do want to make note this game is not donya it has a lot of money behind it please be careful with how much one of you invest into a game that has really no no no promises in terms of getting all of it back some people have invested a huge amount of money and do you need to be careful with that because it is always possible for a game to be bad just look at my just to get my thoughts on watch dogs for that so I think this is as good a stopping point as any you can see my Maya ember charred remains floating around in space with what appears to be could it is that a helmet I believe there's a helmet in there so once again guys this is the star citizen arena commander module star citizen is being released in modules starting with the hangar module already out the arena commander module now out and in the future we are looking forward to the multiplayer dog fighting extension and some of the FPS mechanics I did an extensive interview with chris Roberts on FPS mechanics at PAX East go to our channel hit the search button and type in chris Roberts or fps or star citizen and you will find all three of those things if you are interested in this game there's a lot of content on my channel check it out please like comment and subscribe to make sure you see the future stuff and I will see you all next time peace weapons system you
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