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Star Citizen - Persistent Universe Module Unveil & Jumpgate Footage

2015-01-23
everyone this is steve from gamers nexus dotnet and i'm joined by chris Roberts hey one-eye day we just we just watched an unveil or some more information just a more information about what we're going to do in the petition universe side of minutes it's early we originally I mean basically we're going to do a proper event inside by Southwest but we thought it would be a nice opportunity to come here to pack south and sort of do a very early like behind-the-scenes peek at some of the stuff we're working on just because we want to do a lot of sort of community you know in back of focused events right so that's that's pretty important for us so what are some of your bigger items that were discussed today what are the things I really get you excited well I mean I the one that I really like is sort of the jump point the wormhole stuff which is we've sort of been working on it for a while we've got a visualization that we showed that I think people liked but it's really just it's a great dynamic for like how you navigate it and fly around now it's sort of and we're basically have a whole sort of procedural system where you know the various different sort of obstacles you've got to fly around to traverse this wormhole come in sir so that's probably the element that I like the most I mean a lot of the stuff that we showed you know there's still a lot of par should be done on it i mean i'm looking forward to having the whole sort of art corp environment you can walk around in a couple of months for everyone out there to play and also internally for us to use so i mean there's a lot of the foundation of all the stuff that's happening in persistent universe is going in now and it's kind of one of those things that at the beginning you've got to put a lot of foundational stuff in so you don't necessarily have much visual advancement as you are but i feel really good because there's a lot of like backend stuff that's that's anyways it's gonna it's all going to work well is you know we don't have there's not any point in terms of Alma that anyone's going I don't know how we're going to do that so like we know exactly what the plan is for all the stuff it's just a matter of executing in so that's actually quite a nice place to do so a lot of execution it's going to take a long time it's not going to happen in a week or you know even this year but generally you know to be to that to be there well you know how we going to have all the backend work and all that so we've we've basically figured all that part out and we're sort of now in the implementation process and so we're showing some early stages of what can happen the position Universal when it all happens properly I think it's going to be pretty amazing and for those who will be watching the presentation once it's all online what's can you put sort of the the timeline into perspective well so I mean like so we're going to Deb you like the FPS modules beginning me first which is basically first post and compound we weren't showing that today but that's going to be really cool and then not too soon at not too far afterwards is going to be the planetside module which basically means that in your hangar you can now step outside the doors of the hangar and go around the right for in this case art corp which we know there'll be various locations shops files to go and visit you also invite some of the friends come join you in the hangar so that's that's all going to happen sort of end of March beginning of April then sort of a little later on the year say I don't know when it would be say June and July we'd have another drop of the persistent module where you basically can now take off you can buy and sell some stuff and you can also take off from the planet and go to another planet and then at the end of the year we'll sort of transition to having you know we'll aim we're shooting for five systems that you can travel between right now I don't know whether we'll manage get them all weather will have more of them some debate it sort of depends on house how quickly we can put stuff together with the modular system we're building but that's sort of the persistent universe sort of timeline so by the end of the year that should be basic your ability to sort of go between locations buy and sell some stuff get missions and do that on a sort of more rudimentary level and then over the following year it's all good it's going to have a lot more the content added a lot more so the finesse and the additional sort of functionality and systems at it so that's a quick recap of what we saw here we will have more coverage online as embargoes left there is a full article written linked in the description below if you're interested in that we thank you as always real life no more than welcome happy to give you more time yeah and we will see you all next time alright see you next
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