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Sword Coast Legends DM Mode Detailed - A Promising RPG

2015-03-03
hey Ron this is steve from gamers nexus tonight we were at GDC 2015 this is day two for us we have some videos on the channel already I'm here talking with Dan touch president and director of n-space and we're talking about Sword Coast legends which is a return to dnd roots similar to baldur's gate or icewind dale games things like that players who like those games should pay attention here can you give us a quick quick elevator pitch of sword coast legends and sure absolutely yeah we're definitely classically inspired by the great rpgs like neverwinter nights and a nice windale in baldur's gate but we offer a twist now we let people to play as a dungeon master and I think that's probably the coolest bit about what we're doing so we're really excited about that bit and we saw the DM and the demo DM player interaction can you give our viewers a bit of an overview of how that works sure the DM controls everything in real time he gains a resource called threat and that allows them to spend that threat on you know changing encounters summoning monsters promoting those monsters you know link traps locking doors creating secret rooms you name it customizing the whole experience is the dm's role in Sword Coast legends similar to a DM is role in the actual tabletop game yeah absolutely it's very similar in a lot of us a 10 space play D&D very regularly and a lot of SAR dm's so it's really balanced the whole threats imbalanced around ensuring that the party has a great time and receives a really good challenge without it being a complete party white very much a collaborative cooperative experience and that brings us to the threat level so when we saw the demo the DM started with I think a hundred threat and then as he planted objects in the game it decreased does that increase again yeah absolutely is interaction with the party is how that increases so if you know the party's doing well and they're taking a lot of damage and they're you know they're discovering traps and there you know unlocking doors they'll gain more threat to encourage the DM to do more of that stuff but if he just party wipes them in fact they'll lose they'll lose threat and it'll become a very fun very unenjoyable experience for people quite quickly are there any key elements to plan as a DM that you really personally enjoy or have liked developing yeah absolutely i mean i do really enjoy rolling for the monsters for me that's that's a really exciting bit so having another level of ability to sort of control how their how they're behaving you know take control of them engage in their tactics promote them make them stronger make them weaker all of that ability to me is is is even better than it is on the table top so for me that's a really exciting bit and then telling story telling stories always a the best part of DD as well too so with stories in traditional dnd kind of create a campaign and go over it over a few months or years or whatever can you do that with story post legends absolutely we're not talking a lot of details right now but I can tell you that there is campaign creation and DMS can create campaigns that go on nearly forever if they want very cool do we have a release target or price yet I can tell you that we're releasing this year and there's a variety pricing options starting at 34 99 just go to Sword Coast legends calm sort Coast comma should say and there we go very cool so that is stored Coast legends check the links in the description below for more information and we will see you all next time you
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